Except it's not a Colt Anaconda - It's a Colt Python. Here's the issue - the .357 Magnum is a pretty common round even if it's not in the game per se, so if you have multiple weapons that use it and they all add their OWN .357 Magnum - you got .357 Magnum ammo which won't work in certain weapons. It's better to actually link it to an existing in-game caliber - and let the USERS change it to .357 Magnum.
Case in point, I have about a 1/2 dozen different weapons that can be chambered in .357 Magnum. Better to just have a Calibers mod and create a patch for each weapon - so they all use just 1 instance of .357 Magnum instead of having 6 different instances of .357 Magnum and a total mess on your hands.
Some things are just better left to the USER to do the patching - and calibers is definitely one - especially if said user has a metric ton of weapons mods all using similar ammunition.
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Here's the issue - the .357 Magnum is a pretty common round even if it's not in the game per se, so if you have multiple weapons that use it and they all add their OWN .357 Magnum - you got .357 Magnum ammo which won't work in certain weapons. It's better to actually link it to an existing in-game caliber - and let the USERS change it to .357 Magnum.
Case in point, I have about a 1/2 dozen different weapons that can be chambered in .357 Magnum. Better to just have a Calibers mod and create a patch for each weapon - so they all use just 1 instance of .357 Magnum instead of having 6 different instances of .357 Magnum and a total mess on your hands.
Some things are just better left to the USER to do the patching - and calibers is definitely one - especially if said user has a metric ton of weapons mods all using similar ammunition.