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Kelthrayden

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Kelthrayden

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28 comments

  1. schnarphestus
    schnarphestus
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    I needed to remove the Enclave paints for the reasons below. Apologies for being a newb at FO4Edit. I'm just asking to make sure I got all the right ones, not skipping any, and don't need to change anything else:

    cobj_Metal_Enclave
    cobj_Synth_Enclave
    cobj_Combat_Enclave
    cobj_Leather_Enclave
    mswp_Metal_Enclave
    mswp_Synth_Enclave
    mswp_Combat_Enclave
    mswp_Leather_Enclave
    misc_Metal_Enclave
    misc_Synth_Enclave
    misc_Combat_Enclave
    misc_Leather_Enclave
    omod_Metal_Enclave
    omod_Synth_Enclave
    omod_Combat_Enclave
    omod_Leather_Enclave

    Because NG comes with ccBGSFO4096-AS_Enclave.esl, some mods like UFO4P insist all 9 NG CC .esl are in the plugin list just after the 6 DLC. Dummy .esl replacers may have worked, but between the 2 Enclave paint .esl it's only 4 more BA2 so no big deal. Using your 4 mods, that's still 206 BA2 down to 12 and quite impressive.

    Thank you for your time reading this, and your mods. 
    1. N7kie9664
      N7kie9664
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      I checked in F4edit and weirdly, UFO4P changes NOTHING in the enclave paint jobs. You can put empty .esl (dummy plugins) with the same name as the paintjobs so UFO4P works.

      I also removed the enclave paintjobs but I'm manually adding them into the DIY merge just for the satisfaction of having it all organized. 
    2. schnarphestus
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      That does not surprise me at all. Thanks for checking.
  2. schnarphestus
    schnarphestus
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    Not an bug exactly, but on step 13 when CAO is run the Data folder disappears. It was an empty folder so easy to make a new one for step 15, but it was confusing. This happened on all 4 DIY Combined All-in-One tools.

    I'm using all 4 of your CC DIY AIO mods and I am quite pleased. If my count is correct, using all the paints before your tools comes to 206 BA2 files, vs 8 afterwards. I've never installed more than 1 or 2 of these paints because of this, so thanks a bunch! 
  3. N7kie9664
    N7kie9664
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    Thank you! Haven't noticed any issues (except one easily fixable setup bug) with all 4 of these mods and have been using them for a while now.

    The one issue I had was that the BAT file didn't copy the railroad armor skins into the textures folder, meaning going along and finishing the setup left standard ingame textures for all armor pieces instead of the rr skin.

    I did the guide again but manually copied the railroad textures into the texture folder and it worked out perfectly.

    These mods/guides were very helpful!
    1. Kelthrayden
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      You're right, it's missing the info for the Railroad Paints. Thanks for catching it!

      EDIT: An Updated .bat file has been added to include the information for the Railroad paints.
  4. MEXGATO2XM
    MEXGATO2XM
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    Hi, been using this since 2021, is there a chance for a Ll Integration but with RobCo Patcher or any other? Awkcr it's pretty much obsolete at this point, also, does this work with the latest paints from NG? If they don't, any guide on doing a similar mod to try making it?
    1. Kelthrayden
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      I haven't upgraded to NG so I don't have any of the paints that were added with it. This mod shouldn't interfere with them, but it doesn't incorporate them either. I also haven't used the RobCo Patcher much or looked at what is required to make a patch for LL Integration. However, if anyone wants to make a patch for it, they're more than welcome to.
  5. luvkaineluv
    luvkaineluv
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    will this mod distribute faction weapons, power armor, and armor skins to all the factions? and if not is it possible to update it so it can also distribute power armor skins from CC minutemen vs. gunners Aswell as CC faction weapon skins?
    1. Kelthrayden
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      If you're using AWKCR, I have an optional file that distributes the different "Armor Paints" to the major factions. Power Armors and Weapons are not included. It's not perfect, but it adds a variety for each faction to possibly use.
  6. AlexandaBleak
    AlexandaBleak
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    Hello Loving these mods, though im having a issue with the Distribution file, it says its missing its master file CC Armor Paints DIY.esl , the combined file i made is an esm file, have i dont something wrong or is there a way to resolve this ???

    also i seem to have troubble with the railroad paint not working, ive re done the process twice and its the same ?
    1. Kelthrayden
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      It's been a while since I've made the made, but the Distribution file should look for CC Armor Paints DIY.esp. Not sure why it would want it as an .esl.

      The files you end up with should be named as follows:
      CC Armor Paints DIY.esp
      CC Armor Paints DIY - Main.ba2
      CC Armor Paints DIY - Textures.ba2
      and
      CC Armor Paints DIY Distribution.esp (if you're using it)

      Did you change the names of anything? What was it that you made into an ESM?
  7. MissMismatch
    MissMismatch
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    Thank you so much! Just started playing FO4 and have been eyeing the paint CCs, but couldn't justify adding all those plugins and ba2. This keeps my modlist so much tidier.
  8. reaperofzombies
    reaperofzombies
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    bit late with a question only related vaguely. but ill ask, do you happen to know how one would add the material slot used by the creation clubs skins to armors and outfits.  

    dont want to use awckr and imagine its similar to adding ballistic weave, but am unsure what keyword to add and if any other step is neede
    1. Kelthrayden
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      You can look them up in the Fallout4.esm as they're all listed in there. The paints apply to armors only as they don't have paints/colors for outfits. The keyword is dependent on the type of armor. So Leather would be ma_armor_Leather_Paint. Just change the armor type to get the paint attachment keyword. However Combat, Leather, Metal, and Synth are the only available armors with relevant keywords. If you're wanting to add paints using that keyword, you would need to attach that keyword to the Object Modifications 'MNAM - Target OMOD Keywords' to allow the paint attachment along with the related material swap and material attach point.

      AWKCR isn't needed as cc paints use base fallout4.esm keywords. AWKCR uses a different keyword for paints: ma_color_armor_"armor/clothes type" to attach paints/colors with.
    2. reaperofzombies
      reaperofzombies
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      im guessing i have a mod thats conflicting with the system for the paint slots, like faction paints and the like. i was hoping to solve the conflict by adding another line and keyword to enable the paint slot. 

      i do worry about too much fiddling in the fo4 esm, have lost alot of saves to my poor modding skills. 

      thank you for helping, ill see what i can do with this XD
    3. reaperofzombies
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      hey, i dont know how active you are, but i wanted to reply again to let you know you actually solved my issue. the keyword you provided was EXACTLY what io needed, i was adding : ap_armor_Paint "Paint" [KYWD:0024A0FA]  and wasnt getting any result, so i was confused.

      GODSEND! thank you.
      i hope you have a great weekend at the very least!
  9. iXperience1911
    iXperience1911
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    archive2 for whatever reason keeps closing when I add texture folder to it, even when I try to extract. Could be DRM IDK, but is there any other tool then archive2 to repack? I used BAE to unpack but I am kinda stranded with repack
    1. Kelthrayden
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      Not sure what would cause that as I haven't had any issues like that with archive2. Do you have all the dll's associated with
      archive2: Archive2Interop.dll, Microsoft.WindowsAPICodePack.dll, and Microsoft.WindowsAPICodePackShell.dll?
      Or you could try using archive2 from this mod. Just extract the archive2 folder and see if that works.
    2. iXperience1911
      iXperience1911
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      could have been corrupted data, I deleted all CC files, let them to be redownloaded, suddenly it was able to be unpacked-repacked, actually I am glad that thanks to this kit I discovered this problem :D 
  10. C0rty
    C0rty
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    Does anyone came across this kind of problem?: 

    After applying the paint it works fine but after few minutes, especially if I go into workshop mode and out the textures are gone. The armor goes part invisible and the texture is nothing but pixels. It fixes itself if I apply a different paint but same happens soon. I guess it's pathing problem but I couldn't find anything that I may messed up. 

    At first I used AWKCR I thought it may be that what caused it, did a clean install, going with crafting framework and ACO but same thing happens.  Any ideas where should I look for problems? For now I did not meet with the same problem with the weapon DIY (PA not tested yet I never got that far in the game yet, trying to make this work)

    Also I use complex item sorter for FallUI adding tags with a patch with FO4edit for item sorting, could that be a problem? 

    edit: fixed, it was propably a mistake by my part, remade them again, now the glitch is gone. 

    Thanks Kelthrayden for the great mods.