Fallout 4
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Kelthrayden

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Kelthrayden

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16 comments

  1. MissMismatch
    MissMismatch
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    • 14 kudos
    Thank you so much! Just started playing FO4 and have been eyeing the paint CCs, but couldn't justify adding all those plugins and ba2. This keeps my modlist so much tidier.
  2. reaperofzombies
    reaperofzombies
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    bit late with a question only related vaguely. but ill ask, do you happen to know how one would add the material slot used by the creation clubs skins to armors and outfits.  

    dont want to use awckr and imagine its similar to adding ballistic weave, but am unsure what keyword to add and if any other step is neede
    1. Kelthrayden
      Kelthrayden
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      You can look them up in the Fallout4.esm as they're all listed in there. The paints apply to armors only as they don't have paints/colors for outfits. The keyword is dependent on the type of armor. So Leather would be ma_armor_Leather_Paint. Just change the armor type to get the paint attachment keyword. However Combat, Leather, Metal, and Synth are the only available armors with relevant keywords. If you're wanting to add paints using that keyword, you would need to attach that keyword to the Object Modifications 'MNAM - Target OMOD Keywords' to allow the paint attachment along with the related material swap and material attach point.

      AWKCR isn't needed as cc paints use base fallout4.esm keywords. AWKCR uses a different keyword for paints: ma_color_armor_"armor/clothes type" to attach paints/colors with.
    2. reaperofzombies
      reaperofzombies
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      im guessing i have a mod thats conflicting with the system for the paint slots, like faction paints and the like. i was hoping to solve the conflict by adding another line and keyword to enable the paint slot. 

      i do worry about too much fiddling in the fo4 esm, have lost alot of saves to my poor modding skills. 

      thank you for helping, ill see what i can do with this XD
    3. reaperofzombies
      reaperofzombies
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      hey, i dont know how active you are, but i wanted to reply again to let you know you actually solved my issue. the keyword you provided was EXACTLY what io needed, i was adding : ap_armor_Paint "Paint" [KYWD:0024A0FA]  and wasnt getting any result, so i was confused.

      GODSEND! thank you.
      i hope you have a great weekend at the very least!
  3. iXperience1911
    iXperience1911
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    archive2 for whatever reason keeps closing when I add texture folder to it, even when I try to extract. Could be DRM IDK, but is there any other tool then archive2 to repack? I used BAE to unpack but I am kinda stranded with repack
    1. Kelthrayden
      Kelthrayden
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      Not sure what would cause that as I haven't had any issues like that with archive2. Do you have all the dll's associated with
      archive2: Archive2Interop.dll, Microsoft.WindowsAPICodePack.dll, and Microsoft.WindowsAPICodePackShell.dll?
      Or you could try using archive2 from this mod. Just extract the archive2 folder and see if that works.
    2. iXperience1911
      iXperience1911
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      could have been corrupted data, I deleted all CC files, let them to be redownloaded, suddenly it was able to be unpacked-repacked, actually I am glad that thanks to this kit I discovered this problem :D 
  4. C0rty
    C0rty
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    Does anyone came across this kind of problem?: 

    After applying the paint it works fine but after few minutes, especially if I go into workshop mode and out the textures are gone. The armor goes part invisible and the texture is nothing but pixels. It fixes itself if I apply a different paint but same happens soon. I guess it's pathing problem but I couldn't find anything that I may messed up. 

    At first I used AWKCR I thought it may be that what caused it, did a clean install, going with crafting framework and ACO but same thing happens.  Any ideas where should I look for problems? For now I did not meet with the same problem with the weapon DIY (PA not tested yet I never got that far in the game yet, trying to make this work)

    Also I use complex item sorter for FallUI adding tags with a patch with FO4edit for item sorting, could that be a problem? 

    edit: fixed, it was propably a mistake by my part, remade them again, now the glitch is gone. 

    Thanks Kelthrayden for the great mods.
  5. raajdon
    raajdon
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    Very nice mod. Can you do one for the CC dogs?
  6. linEmoguy
    linEmoguy
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    did everything right but textures are now pink

    edit: nevermind, somehow the [pathing got messed up when packing
  7. ShawnPhillips
    ShawnPhillips
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    Just FYI, This mod could be seen as piracy and technically violating Nexus rules because it is redistributing Paid content in a way that does not require someone to own said paid content to use this.
    1. Kelthrayden
      Kelthrayden
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      All the textures I've included are the vanilla base game textures. I've renamed them as place holders for people that don't have every creation club paint and for the mod to still work. It still requires anyone that uses this to have the paid content and place those paid content textures into this mod. Otherwise it will be 23 vanilla paints of the vanilla armors.
  8. Mikaal
    Mikaal
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    I suppose next time it will be the weapons' turn. Endorsed!
    1. Kelthrayden
      Kelthrayden
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      Thanks! Yeah the weapons will be next but it will take a week or two to complete. That one has a lot more bgsm files that will need to be modified.
    2. xSiRiouZz
      xSiRiouZz
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      Endorsed! nice idea