If I wanted to make my own personal patch to include munitions for some of the newer weapons from DegenerateDak. Would I mainly just have to make a new patch by copying/editing in values from Munitions to follow the same format as your ESP or do I also have to edit the scripts you created? I ask since I've edited values and done some patching in FO4Edit before but I just haven't really created scripts before so it would take me more time but I would at least know what I have to try and create.
This is a simple but much needed mod for the game. Thanks. It fixes the problem with a single cap being the lowest denominator for purchases. This is especially a problem with ammo since in vanilla the least you can charge for any single item is 1 cap making ammo purchases have silly scaling.
Also thanks for thinking to include the source script which makes editing the mod for personal use easier. I used it to get the ammo counts of each quantity and I changed the name of the ammo from "Ammo Crate, 10mm Surplus" to "Ammo Crate, 10mm (250)" and so on. Now I know how much ammo I'm getting for the caps without having to memorize the sizes.
That's what it should be, so the quest is running, for whatever reason though the script isn't running... might be a mod manager issue not loading the loose files? Try deleting it in the mod manager then manually installing the files in the data folder (make sure to reactivate the esp), see if it works then.
Okay I looked into it a bit, I've not used an injection script though so I have no idea. There are 50 unique items added by this mod though, so if it's the injector script I was looking at it might take a while to add all of them manually? Not sure on the process.
Ask this Aaron7491 to do LL injections for you. He did it for ammo, armor and weapon mods or watch his tutorial video to learn how to do it yourself. Level list patches
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If I wanted to make my own personal patch to include munitions for some of the newer weapons from DegenerateDak. Would I mainly just have to make a new patch by copying/editing in values from Munitions to follow the same format as your ESP or do I also have to edit the scripts you created? I ask since I've edited values and done some patching in FO4Edit before but I just haven't really created scripts before so it would take me more time but I would at least know what I have to try and create.
Also thanks for thinking to include the source script which makes editing the mod for personal use easier. I used it to get the ammo counts of each quantity and I changed the name of the ammo from "Ammo Crate, 10mm Surplus" to "Ammo Crate, 10mm (250)" and so on. Now I know how much ammo I'm getting for the caps without having to memorize the sizes.
Well done!
Continuing on from our chat on YouTube...i did as you said on the console and it returned "0.00"
I presume i haven't done something correctly.
Thanks for the replies
There are 50 unique items added by this mod though, so if it's the injector script I was looking at it might take a while to add all of them manually? Not sure on the process.