What's blocking you from adding delays, etc.? I'm just curious, although I have little experience when it comes to editing files beyond simple value/boolean changes, so it may just all go over my head, lol.
Cant you make it that holster weapon activate lower weapon animation? Just curious. Could've dealt with two problems at the same time. One should unequip his weapon to be unarmed, not just teleport it in sub-dimension.
Why wouldn't it be possible? Fallout 4, without this mod, actually has a delay, a long one at that but still noticeable, between the weapon being held up and the weapon being lowered.
Have to second that man, I don't get why there is a perfectly fine timer before the mod, and then none afterwards, obviously some line of code was changed?
Why wouldn't it be possible? Fallout 4, without this mod, actually has a delay, a long one at that but still noticeable, between the weapon being held up and the weapon being lowered.
Unless you're talking about moving into a wall and back repeatedly, I've yet to see a delay.
The delay you're talking about happens because it would use up more resources to increase the rate at which the game detects the player being too close to a wall. Resources that could be used for better things like rendering more of the world ahead.
Take your time. Another option you could look into is having weapons lowered only when not in combat. I do like the keybind idea though. Look forward to G.E.C.K. later next year.
I love the idea, but will not take yet. The best thing to do would be to make weapon lower only off combat, not a key, not a timer, just off combat. As soon as you get someone near and the "Danger" status weapon gets ready.
That's what would be the best from my point f view.
Exactly :D I just figured that lesma placed animations from cover mechanic into regular idle weapon-on-ready. And I thought, maybe one can place those instead of sheathed animations (I cant be botherd cuz Im too lazy piece of fucktard to do stuff). Not like there is great chance that he didnt tried that, but what if? I miss obvious stuff all the time in attempts to do, like, anything.
im guessing this person moved on from the game now?
Anyways it would be alot better if there was an optional download so when you crouch this animation does not take place. If you want to go into combat-mode just go into a crouch position and move about.
I downloaded and fiddled around with it, that was my only issue with it was the lack of a delay, so i did uninstall but endorsed, just will be waiting for that delay unless someone else beats you to the punch
that's completely undrawn not holdig while pointing down but this mod is kinda patched in vanilla your weapon is kept down when talking to people or looking at items you might want to use/take
i think it would work best if your weapon was contantly lowered when your not in combat, and obviously when you are it stays raised... maybe a delay of 5 seconds when not in combat if you fire/swing your weapon, but obviously only if that is doable through the creation kit. but im not expert, just a idea for it to work smoothly
PUBLIC NOTICE Because the original creator of Lowered Weapons (lesma666) seems to have abandoned the Fallout 4 modding world, a DLC patch was made by a different author (allexbulluk). So if you are playing with DLCs installed you will need to have both mods for best results, as shown below:
Main file: Lowered Weapons by lesma666 http://www.nexusmods.com/fallout4/mods/522/?
DLC patch: Lowered Weapons - DLC Addon by alexbull_uk http://www.nexusmods.com/fallout4/mods/13842/?
OPTIONAL: (other weapons) If you use weapons created by other mod authors (such as, DeadPool2099's Hunting Shotgun, or giggity12345's Wastelander XM2076) , then they will require their own individual patch. Check out the patches made by sargeschultz11 at: http://www.nexusmods.com/fallout4/mods/24217/?
In theory, you'll get changes whenever you learn to do it yourself and share with the class :). Or so it used to be with mods. Looks like the author is stingy with permissions. Maybe send them a note if it's terribly important to you. They do list modification as "OK-ish".
To anyone crying "entitled!" - the landscape has changed. The Nexus caved to the "modding as employment" culture that Patreon has been irresponsibly enabling. The way it works now is that many mod authors will go as far as sending DMCAs if you try to tweak their content without asking. It's not 1995 anymore.
Most people won't bother to tweak a mod if it's only for their own benefit. Of those who do try to tweak a mod, most aren't smart enough to know how to release their changes in a way that it can't be traced or scrubbed off the web. Ordinary people who just want to be anonymously helpful used to look after tweaking mods to individual tastes, but now such people face scare letters. The result is a glut of unmaintained mods that represent a ton of make-busy re-work.
And to make matters worse, a majority of players have bought into the idea of supporting creators wholesale without realizing how they're only helping to push the MTX economy into absurd territory. My post is more likely to draw the attention of an anti-competent person, hence why I don't bother putting this sort of thing on the main forums.
This was never a problem in the 90s-2000s. If a modder or website developed a disproportionate ego problem, their work was forked and they were simply ignored. Believe it or not, life went on just fine for everyone, and game communities benefited greatly. For evidence, look at what happened with VTMB. The game wound up with two excellent mega patches because two authors got into a bunch of petty arguments but had no legal tools available to shut each other down. Today, one of them would've fired a DMCA shot, and the end result would've been NO complete mod for VTMB. I fail to see how the landscape has gotten any better, because it's not like paying people does anything to stop arguments from developing...
So if you want a mod changed, your best option today is to start by bugging the mod author until they reply and give permission. Or you can go rogue and prepare yourself to deal with a pile of hassles. This is why people freak out now and screech "CHANGE THIS FOR ME!!@!". 10 years ago these people would've been mod authors themselves. Today, they don't see a reason to waste time and risk getting in trouble all for the sake of changing a few bytes.
For anyone that actually made it this far... if you're fired up about this issue, all you can reasonably do is try to get your state government to block payments to Patreon at a bank level (which will never happen :)). Or, you can raise awareness about the history and intent of modding in the hopes that sensible creators will clue in over time. There's still quite a few people out there who haven't forgotten their ethics and continue to release mods under a BSD-like license, so all hope is not yet lost :).
I am absolutely agreed, i downloaded this mod on all this hype and all of a sudden i am realizing it's awfully uncomfortable to be in a combat since all your weapon is lowered during EXTREME situations. I hated to unistall it but sincerely... I don't see another way.
if it only lowered the weapon outside of combat i would use it. it just doesnt seem natural to lower your weapon like that right after you stop shooting.
Just so you know the delay and button feature has been asked for more than 7 years. That's longer than it took Bethesda to finish developing Fallout 4.
I think its weird how there is still no button for lowered weapons seeing how its been 8-9 years since this post has been up. If anyone finds a button activated lowered weapon mod pls let me know Xbox has it but not PC.
Tor is ran by the feds bruh, they know EVERYTHING going on with it, but since it's a 'contained evil' they simply leave it up (and since they themselves are evil as well)
Need a mod like this for Followers. I hate how they will often point their gun right at you, especially when sneaking. Stop it! You don't point your gun at anyone you don't intend to shoot- EVER!
Used this mod for a long time, because it works well, and does exactly what the tin says. I'm going to try some other options though, because after hipfire stop, weapons immediately lower, and just feels a little off.
Great news, you can get better results with console commands. Also the result looks better because your character is actually keeping it lowered and not hugging the weapon on his/her chest.
Get FO4 Hotkeys mod (high change you already have it since many of us do,) open the Hotkey.ini, type Key=player.pa actiongunrelaxed; player.pa actiongundown. (It can be any key you want just replace the word Key with an actual key, for example I placed it on V.) The gun will stay in low position long as you want, and back up when you aim or press the key again. You can have many key binds as you want. Supports controllers.
Lower weapon is function in the game already but Bethesda just never took effort to give it for us. All you need to do for it is console command, and all you need to get it functional is executable key which you can get with FO4 Hotkey.
This mod lowers your weapon too quick anyway and it's automatic, I prefer manual method so I can choose myself when it's up or down, also known as combat ready position.
Works with every weapon including modded weapons unlike the lower weapon mods do.
Note for someone if confused, no I'm not talking about holstering weapon. Here is more you might want to know:
The mod you linked to is using a script to accomplish lowering the weapon. If you've done any fallout modding with scripts, you'll be familiar with the concept of having to attach the script to an object. Scripts are processed every game tick and that's not something you want being attached to your player or a piece of armor. I wouldn't want a script that has to non-stop check for a condition, running at all times. Not for something as trivial as lowering a weapon automatically.
1171 comments
That's an excellent idea!
Unless you're talking about moving into a wall and back repeatedly, I've yet to see a delay.
The delay you're talking about happens because it would use up more resources to increase the rate at which the game detects the player being too close to a wall. Resources that could be used for better things like rendering more of the world ahead.
Yeah, looks like we gotta wait till the GECK comes out
The best thing to do would be to make weapon lower only off combat, not a key, not a timer, just off combat.
As soon as you get someone near and the "Danger" status weapon gets ready.
That's what would be the best from my point f view.
I just figured that lesma placed animations from cover mechanic into regular idle weapon-on-ready. And I thought, maybe one can place those instead of sheathed animations (I cant be botherd cuz Im too lazy piece of fucktard to do stuff). Not like there is great chance that he didnt tried that, but what if? I miss obvious stuff all the time in attempts to do, like, anything.
Anyways it would be alot better if there was an optional download so when you crouch this animation does not take place. If you want to go into combat-mode just go into a crouch position and move about.
Button Lowered Weapons.
Everything works. With a button.
Are you going to add a delay ever or not?
Because the original creator of Lowered Weapons (lesma666) seems to have abandoned the Fallout 4 modding world, a DLC patch was made by a different author (allexbulluk). So if you are playing with DLCs installed you will need to have both mods for best results, as shown below:
Main file:
Lowered Weapons by lesma666
http://www.nexusmods.com/fallout4/mods/522/?
DLC patch:
Lowered Weapons - DLC Addon by alexbull_uk
http://www.nexusmods.com/fallout4/mods/13842/?
OPTIONAL: (player lowers weapon sooner)
Timing patch:
Lowered Weapons - Quicker Relax Timer
http://www.nexusmods.com/fallout4/mods/24307/?
OPTIONAL: (other weapons)
If you use weapons created by other mod authors (such as, DeadPool2099's Hunting Shotgun, or giggity12345's Wastelander XM2076) , then they will require their own individual patch. Check out the patches made by sargeschultz11 at:
http://www.nexusmods.com/fallout4/mods/24217/?
To anyone crying "entitled!" - the landscape has changed. The Nexus caved to the "modding as employment" culture that Patreon has been irresponsibly enabling. The way it works now is that many mod authors will go as far as sending DMCAs if you try to tweak their content without asking. It's not 1995 anymore.
Most people won't bother to tweak a mod if it's only for their own benefit. Of those who do try to tweak a mod, most aren't smart enough to know how to release their changes in a way that it can't be traced or scrubbed off the web. Ordinary people who just want to be anonymously helpful used to look after tweaking mods to individual tastes, but now such people face scare letters. The result is a glut of unmaintained mods that represent a ton of make-busy re-work.
And to make matters worse, a majority of players have bought into the idea of supporting creators wholesale without realizing how they're only helping to push the MTX economy into absurd territory. My post is more likely to draw the attention of an anti-competent person, hence why I don't bother putting this sort of thing on the main forums.
This was never a problem in the 90s-2000s. If a modder or website developed a disproportionate ego problem, their work was forked and they were simply ignored. Believe it or not, life went on just fine for everyone, and game communities benefited greatly. For evidence, look at what happened with VTMB. The game wound up with two excellent mega patches because two authors got into a bunch of petty arguments but had no legal tools available to shut each other down. Today, one of them would've fired a DMCA shot, and the end result would've been NO complete mod for VTMB. I fail to see how the landscape has gotten any better, because it's not like paying people does anything to stop arguments from developing...
So if you want a mod changed, your best option today is to start by bugging the mod author until they reply and give permission. Or you can go rogue and prepare yourself to deal with a pile of hassles. This is why people freak out now and screech "CHANGE THIS FOR ME!!@!". 10 years ago these people would've been mod authors themselves. Today, they don't see a reason to waste time and risk getting in trouble all for the sake of changing a few bytes.
For anyone that actually made it this far... if you're fired up about this issue, all you can reasonably do is try to get your state government to block payments to Patreon at a bank level (which will never happen :)). Or, you can raise awareness about the history and intent of modding in the hopes that sensible creators will clue in over time. There's still quite a few people out there who haven't forgotten their ethics and continue to release mods under a BSD-like license, so all hope is not yet lost :).
// This post is IP-free
Damn, tfw.
If anyone finds a button activated lowered weapon mod pls let me know Xbox has it but not PC.
ASAP his ass
Still works. Been using it for months now.
-on nx gen.
Also the result looks better because your character is actually keeping it lowered and not hugging the weapon on his/her chest.
Get FO4 Hotkeys mod (high change you already have it since many of us do,) open the Hotkey.ini, type Key=player.pa actiongunrelaxed; player.pa actiongundown. (It can be any key you want just replace the word Key with an actual key, for example I placed it on V.) The gun will stay in
low position long as you want, and back up when you aim or press the
key again.
You can have many key binds as you want.
Supports controllers.
Lower weapon is function in the game already but Bethesda just never took effort to give it for us. All you need to do for it is console command, and all you need to get it functional is executable key which you can get with FO4 Hotkey.
This mod lowers your weapon too quick anyway and it's automatic, I prefer
manual method so I can choose myself when it's up or down, also known as
combat ready position.
Works with every weapon including modded weapons unlike the lower weapon mods do.
Note for someone if confused, no I'm not talking about holstering weapon.
Here is more you might want to know:
List of possible Keybinds
Controller support available, see the end of list.
Commands for popular actions
(Check comments for more actions, there is 'spoiler' buttons you need to click.)
List of vanilla animations