Do you love FiddlerGreen's epic animations overhaul for the Beretta M9FS? Do you want to have your Beretta M9FS in 9mm Parabellum? Do you want both?
Just use the replacer version and create the patch against that. Why add in the middleman when you don't need it? In fact, I just integrate Fiddlers animations directly into the Main.BA2 of the Beretta file. Done - it will always be a part of the mod. This is one of those 0% or 100% options - either you will never use it or you always will. If it's the latter just integrate it and be done - cut out the middleman.
Bro, I don't think you have come to the realization that xEdit is not for everyone, and so not everyone knows how to use it. Many can become quite overwhelmed and confused by it. I am merely providing for those that don't have the understanding of xEdit that you allegedly have in god tier quantities.
Furthermore, not everyone wants to use a replacer, so before you open your mouth to speak on something of that nature consider perspectives beyond your own for the first time in your life. I don't see that you've uploaded a single file, so don't criticize me for providing for people that cannot provide on their own.
Your HARD requirements suggest you should be using the replacer - because you aren't leaving an option - it's all (CC, 92FS and Fiddlers) or nothing with your patch. Not that there is anything wrong with that - just saying. Anyone in their right mind should be using Fiddler's animations for the 92FS.
I meant to replace the Caliber Complex 92FS patch with one that uses Fiddlers anims instead. The original Caliber Complex patch overwrites Fiddlers anims for the original 92FS anim patch and vice versa for the caliber complex part if you place the fiddler's anims patch beneath the CC patch. This only merges those two patches into one.
Running into a fairly large issue with this mod: it has BerettaM9FS.esl and BerettaM9FS_AnimationOverhaul.esp as Masters but the ESP version of the animation replacer requires the ESP version of the base mod, not the ESL.
Edit: This seems to only apply to the dedicated M9FS patch, the one for both pistols doesn't have this problem.
This is perfection my friend! Is there any way you could make a version for ghostrecon123's Samurai Edge M9 that uses the same model? It currently sits with the basic animations and still uses 10mm ammo :(
Since this is Caliber - Complex, could you make the M9FS use 9x19mm Parabellum instead of 10mm Auto? That's what it uses in real life, and the previous patch I used chambered it in 9x19mm.
Great mod, though! I didn't like the default Deliverer animations for the M9FS.
I was struggling this past week trying to get those three mods to work together and just as i am about to give up on the animations this comes out. thanks for this very specific patch!
8 comments
Do you love FiddlerGreen's epic animations overhaul for the Beretta M9FS? Do you want to have your Beretta M9FS in 9mm Parabellum? Do you want both?
Just use the replacer version and create the patch against that. Why add in the middleman when you don't need it?
In fact, I just integrate Fiddlers animations directly into the Main.BA2 of the Beretta file. Done - it will always be a part of the mod.
This is one of those 0% or 100% options - either you will never use it or you always will. If it's the latter just integrate it and be done - cut out the middleman.
Furthermore, not everyone wants to use a replacer, so before you open your mouth to speak on something of that nature consider perspectives beyond your own for the first time in your life. I don't see that you've uploaded a single file, so don't criticize me for providing for people that cannot provide on their own.
Not that there is anything wrong with that - just saying. Anyone in their right mind should be using Fiddler's animations for the 92FS.
Edit: This seems to only apply to the dedicated M9FS patch, the one for both pistols doesn't have this problem.
Great mod, though! I didn't like the default Deliverer animations for the M9FS.