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WhiskyTangoFox

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WhiskyTangoFawks

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66 comments

  1. lovelybabydoll
    lovelybabydoll
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    • 1 kudos
    Hi! So I really like this mod but it seems that if any settlements are close to it at all, it kind of breaks the supply lines.
  2. arospace
    arospace
    • supporter
    • 0 kudos
    love this mod! is there a map of where all the manhole covers are? i don't think the map in the actual tunnels shows where they are which is unfortunate, thanks!

    edit: also!! can i ask why the typo of far harbor's name? both on the sign and with the naming of the manhole cover? the signs are an easy fix, but the manhole cover is a little more annoying ahaha
    1. HoboGodAlpha
      HoboGodAlpha
      • supporter
      • 0 kudos
      I thought the same thing, but that area is actually called Bar Harbor lol. You can see it on the signs in the area.
  3. X3RR0R
    X3RR0R
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    • 0 kudos
    I am using skk Settlement attack manager, would it be possible for this to get attacked by that mod? Or will it be attack even by vanilla settlement attack?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I don't know how that mod works.
    2. NeinGaming
      NeinGaming
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      • 3 kudos
      IIRC it uses the settlement attack markers a settlement has, if any; so in this case, the answer is probably no attacks. Which is probably for the better, with the chained gates and whatnot ^^
  4. bryman
    bryman
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    I'm using this as part of the Sandland modpack. I wasn't dven aware ot was being used until I came across it, and it looks great and is going to be very helpful. So a few questions:

    Am I able to create a supply chain with this settlement?
    Does it get attacked like other settlements?
    Am I able to expand the settlement in a way that includes shops, sleeping quarters, planter boxes, etc.?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      You can build it out like a normal settlement. Supply lines are possible. It shouldnt get attacked 
    2. Geministar
      Geministar
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      • 6 kudos
      I have had it get attacked before, it was all ghouls and they attacked from the second/lower level. I got a notice, went to the nearest entrance (I'm playing on Survival mode, so couldn't fast travel there) and they were standing around looking for something to attack. I think it may have been because I had Dogmeat there, but he was on the 1st floor just chilling and didn't even notice the ghouls on the lower level. Since then, I've always placed a few turrets on both floors, just in case it occurs again, I've only had it happen that one time though. 
  5. This is a great mod with so many improvements from the original. Couldn’t leave it out of my load order. Is there any chance you would ever put it on Xbox. I know it’s unlikely but the version hosted on there isn’t as good. Thanks for the great work
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I don't port mods, but if anyone else wants to I'm happy to give permission.
  6. Asus308
    Asus308
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    • 1 kudos
    Thanks for your work, is this mod compatible with horizon 1.9.4d?
    if no, may you patch for horizon? please
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      • 472 kudos
      No clue. I don't use horizon. 
  7. caitifff
    caitifff
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    With my very limited knowledge I would guess the answer is no, but I gotta ask anyway: Is there a way for travel to distant exits to advance time? If playing on either survival mode or a replacement like AN76 this not only replaces but trumps fast travel, as you can go from one end of the map to the other and not advance any needs. A long shot, but hey. Either way, awesome mod.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      • 472 kudos
      It should be possible to add a scripted event to the loading door, but it's not something I'm interested in doing.
    2. caitifff
      caitifff
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      Fair enough, cheers.
    3. Geministar
      Geministar
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      • 6 kudos
      You can do this artificially, but with great control...build a chair in the hub, wait as long as you think is reasonable, exit the hub at the distant site.
  8. Shedinn18
    Shedinn18
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    Hi ! Does someone knows where the concord manhole is located ? I've search pretty much everywhere in and around the town so i'm out of ideas, now. Can someone help me ?
    1. Therises
      Therises
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      • 0 kudos
    2. Geministar
      Geministar
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      • At the junction coming from Concord heading to Drumlin Diner where you first meet Trashcan Carla, turn right and it is about 50 yards up the street.
      • One way you can find any of the manholes you're having trouble with; (a) make a save by sleeping in your bed in the main area, (b) use no clip (tcl in console) to go through the chained gates, (c) go out the exit and (d) note where you come out. Reload save from sleeping in the bed.
      • Watch the YT video and take notes for each of the sites
  9. dillinger111
    dillinger111
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    • 0 kudos
    how to light up lower level? there is no switch there and upper wires cant connect to lower level
    1. Pacwolf1229
      Pacwolf1229
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      • 2 kudos
      Under the power section of the workbench you can find connectors, I connect one on the wall in view of the preset roof connector and work my way down. I would also suggest Place Everywhere https://www.nexusmods.com/fallout4/mods/9424?tab=description to allow for better and easier builds
  10. Descivii
    Descivii
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    • 8 kudos
    Any ideas what to do about lights in central area? i can use candles or lantern but no ceiling fixture of any kind.