This page was last updated on 02 March 2024, 12:01AM
Changelogs
Version 1.0
First "official" release.
Bugfix: After changing the layout of an elevator, buttons may have stopped working until you left and reentered the elevator's cell.
Bugfix: On initial startup, displays and buttons could remain unpowered under some circumstances, requiring leaving and reentering the elevator's cell.
New Feature: Added load door capabilities. It's now possible to have floors on an elevator that lead into other cells, such as interiors.
New Feature: Simulated travel. This is important if you have load doors on your elevator.
New Feature: Added invisible doors to build NPC paths with.
New Feature: Added a sliding version of the service hatch. It's now the default used by the Pack-Ins.
New Feature: Added some new material swaps, like a double sided one for the utility elevator shaft and for non-rusty versions of the service hatch
New Feature: Locksmith mod support - Elevator doors get added to the Locksmith exclusion list to prevent bizarre behavior
Feature Change: Behavior of the door guard was slightly changed. It will now keep doors open for up to 120 seconds (configurable) if the door is blocked by an actor.
Feature Change: A change in controller code prevents the Creation Engine bug workarounds from triggering (and failing) while the elevator's cell is unloaded.
Visual Change: The elevator controller got a new NIF with some functional blinkenlights.
Visual Change: The elevator carts now use a double sided material, so light won't leak out of the cabin.
Visual Change: New NISTRON SNE badge inside cabins.
General: Updated the Pack-Ins with stuff required for new features.
Version 0.3 (Beta-3)
General: Refactored Elevator Controller Code
Improved: Creation Engine Bug Workaround #1 - Engine occasionally fails to preserve refattached object positions on save/reload
New: Creation Engine Bug Workaround #2 - Engine reports erroneous positions for refattached objects after TranslateTo() is interrupted by cell unload
New: Motor Movement Failure Detection
New: Elevator Controller Shows System Messages On Floor Displays
New: Unsafe State: Elevator cab aligns with nearest door, which is locked in OPEN position. All elevator controls are disabled and a system message is shown.
New: Detection For Elevator Layout Changes
New: NEF_ElevatorPowerSource Keyword For RefLinking Elevator Controller To Power Connector/Source
New: IsPowered Property On Elevator Controller Is Now Exposed To CK