Fallout 4

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dpillari

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dpillari

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18 comments

  1. SAdams8782
    SAdams8782
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    • 22 kudos
  2. ZombieSaint11
    ZombieSaint11
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    DPillari, you're quickly becoming my new favorite texture modder. Wow. You've got talent. Glad I returned to the game and stumbled onto your page. Thanks.

    On a side note. What's the ESL for. Would it be Ok to go with the loose files if my intention is to pack all of my textures into a BA2 after I collect them all?

    Edit: NVM. I was bugging out and forgot that the .esl was directing the game to load the files. Duh. I've been away from modding this game for too long...lol
  3. Garymmorris5976
    Garymmorris5976
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    To coin a phrase, gobsmacked! this isn't a Token mod. ; )
  4. Starblast16
    Starblast16
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    • 5 kudos
    These look awesome. Well done!
  5. deleted100232623
    deleted100232623
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    • 9 kudos
    I like my tokens to look 4k. Makes me feel special.
  6. guildcarver
    guildcarver
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    Ayyyy I'm digging this mod. I collect the tokens in game every playthrough just to see how many I can stack up by the end of a playthrough.
  7. d3d3
    d3d3
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    is 4k necessary for such a little object? i remember reading somewhere that 4k doesnt matter much if the model is small.

    sorry if i am mistaken great work as always
    1. dpillari
      dpillari
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      of course. it matters as much as you deem it necessary to. im sure there is someone out there who says they wont take anything less then 8k. to each their own. hence the different sizes. 
    2. d3d3
      d3d3
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      i will use 4k then. thanks
    3. FolkenNexus
      FolkenNexus
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      The bigger the size of the actual model in-game, the more texture resolution matters, because you will notice model details (or lack thereof) a lot more for big models, even more when they are constantly in your face or take a lot of space on display. Like mountains in Skyrim, for example. It's not uncommon for mountain texture mods to go as high as 8 or even 16k.

      If your goal is just regular gameplay and you're not doing any screen archery whatsoever, then 1k is probably already more than enough and 2k overkill for such a small model, because you will not be able to visually see the difference in resolution during normal gameplay anyway. So you might as well not ask extra resources from your GPU by picking a higher resolution that you can't even notice.

      Now arguably, given the file size itself and the fact that you mostly find those scattered around, it doesn't really matter, not on its own anyway. But you're probably using other 2k or 4k texture mods for a lot of things. Then maybe ENB presets. Then maybe Parallax mods. So it piles up eventually. And like I said, if you can't tell the difference during gameplay anyway, there's no point going for higher res, unless you're a screen archer.
  8. raisuli2013
    raisuli2013
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    Nice and authentic, we got the T .
  9. JoeBlow90
    JoeBlow90
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    Nothing left to "remaster" since you've done everything else...

    hmm, let's do the public transport token which no one ever looks at
    1. dpillari
      dpillari
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      mostly just a test to see if i could make a model in blender and put it into fallout 4. and also improve upon it. it was successful so now i want to make a model for skyrim special edition. another simple one to start. 
    2. payl0ad
      payl0ad
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      If you're looking for something else to make, there's roughly a bazillion static objects that don't have LOD. Just saying. :)
    3. JoeBlow90
      JoeBlow90
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      • 43 kudos
      They look gorgeous btw... 
  10. Aum1994
    Aum1994
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    Thanks for your retextures. Any plan to retexture Nuka-Cade token?