You need Far Harbor and Nuka-World, because I included crafting to .45-70 and 7.62 rounds. I suppose if you're savvy enough and don't want the DLC, here's what you do:
Open FO4Edit
Find the crafting recipes for .45-70 and 7.62 rounds
Delete both of them
Use the "clean masters" function; FO4Edit will recognise that there are no references to anything connected to Far Harbor or Nuka-World and will get rid of the dependencies
At least I think that should work. I've not done anything like this in a while.
You won't be able to open this in FO4Edit without DLC files or faked DLC files (just rename blank esps) Use this tool to remove masters, then you can use the mod You can do the deletes as instructed above
TESVSnip Dev (delete masters tool) https://code.google.com/archive/p/tesv-snip/downloads
Extract all files and place in DATA folder. Set any esp to always open with this tool Click desired esp to open it Expand the esp file select plugin master dependencies click delete box (with red x) delete info line that is part of that masters save before exit. does not auto save changes exit and test
Just wanted to say thanks for adding this to the available mods for f4, I was always annoyed with the ammunition plant that the did not include recipes to make the various energy weapon ammo in the game.
Had a question though: do you perhaps plan to update your mod to include the lead to the various misc items like Khyron did? The reason I ask is because it would make sense for your mod to include it as on its own f4 only gives you large amounts of lead when hitting rank 3 of scrapper. I know that you can find a lot of weights and dumbbells around the map, but unless you have rank 4 of strong back, carting that around is going to be come a problem due to the items weight real fast.
Anyways thanks again for the work you've done with this mod. It's helped me more times than i can count when doing an Energy weap play-through.
Sorry for the late response, I've been very busy, but thank you! I'm glad you enjoy the mod!
As for incorporating Khyron's mod, I don't think I'll be doing that. It would conflict with another mod I use (not a big deal, but it's still something I would need to fix for myself), and I don't really like the idea of taking another person's idea and rolling it into my own mod. I feel far happier simply recommending it as a companion piece. I think that's the best of both worlds.
Ideally there’d be a mod that recreates 76’s tinker’s workbench, but surprisingly that still hasn’t been made. I can’t really model or texture my own meshes though, so unfortunately that’s way beyond my abilities.
24 comments
Any chance of adding an optional patch for Munitions?
Great job!
- Open FO4Edit
- Find the crafting recipes for .45-70 and 7.62 rounds
- Delete both of them
- Use the "clean masters" function; FO4Edit will recognise that there are no references to anything connected to Far Harbor or Nuka-World and will get rid of the dependencies
At least I think that should work. I've not done anything like this in a while.You won't be able to open this in FO4Edit without DLC files or faked DLC files (just rename blank esps)
Use this tool to remove masters, then you can use the mod
You can do the deletes as instructed above
TESVSnip Dev (delete masters tool)
https://code.google.com/archive/p/tesv-snip/downloads
Extract all files and place in DATA folder.
Set any esp to always open with this tool
Click desired esp to open it
Expand the esp file
select plugin master dependencies
click delete box (with red x)
delete info line that is part of that masters
save before exit. does not auto save changes
exit and test
Thanks for your time creating this mod!
Just wanted to say thanks for adding this to the available mods for f4, I was always annoyed with the ammunition plant that the did not include recipes to make the various energy weapon ammo in the game.
Had a question though: do you perhaps plan to update your mod to include the lead to the various misc items like Khyron did? The reason I ask is because it would make sense for your mod to include it as on its own f4 only gives you large amounts of lead when hitting rank 3 of scrapper. I know that you can find a lot of weights and dumbbells around the map, but unless you have rank 4 of strong back, carting that around is going to be come a problem due to the items weight real fast.
Anyways thanks again for the work you've done with this mod. It's helped me more times than i can count when doing an Energy weap play-through.
-scn
p.s. oh and have a happy new year!
As for incorporating Khyron's mod, I don't think I'll be doing that. It would conflict with another mod I use (not a big deal, but it's still something I would need to fix for myself), and I don't really like the idea of taking another person's idea and rolling it into my own mod. I feel far happier simply recommending it as a companion piece. I think that's the best of both worlds.
And a happy new year to you as well!