File information

Last updated

Original upload

Created by

Crimson Knight

Uploaded by

CrimsonKnight77

Virus scan

Safe to use

24 comments

  1. Tomman23
    Tomman23
    • member
    • 0 kudos
    Has anyone got a DLC-free patch available for download?
  2. mikezorz13
    mikezorz13
    • member
    • 5 kudos
    Looks nice, if the esp was flagged as esl would be perfect
    Any chance of adding an optional patch for Munitions?

    Great job!
  3. Jokerdaf
    Jokerdaf
    • member
    • 0 kudos
    I have put it in DATA folder, but i cannot enable it in mod section, because it need anothed file.  What?
    1. CrimsonKnight77
      CrimsonKnight77
      • premium
      • 63 kudos
      You need Far Harbor and Nuka-World, because I included crafting to .45-70 and 7.62 rounds. I suppose if you're savvy enough and don't want the DLC, here's what you do:

      • Open FO4Edit
      • Find the crafting recipes for .45-70 and 7.62 rounds
      • Delete both of them
      • Use the "clean masters" function; FO4Edit will recognise that there are no references to anything connected to Far Harbor or Nuka-World and will get rid of the dependencies 
      At least I think that should work. I've not done anything like this in a while.
    2. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      USE WITHOUT DLC

      You won't be able to open this in FO4Edit without DLC files or faked DLC files (just rename blank esps)
      Use this tool to remove masters, then you can use the mod
      You can do the deletes as instructed above

      TESVSnip Dev   (delete masters tool)
      https://code.google.com/archive/p/tesv-snip/downloads

      Extract all files and place in DATA folder.
      Set any esp to always open with this tool
      Click desired esp to open it
      Expand the esp file
      select plugin master dependencies
      click delete box (with red x)
      delete info line that is part of that masters
      save before exit. does not auto save changes
      exit and test
  4. AEMR98
    AEMR98
    • member
    • 0 kudos
    Hey man, I installed your mod in my playthrough, and it worked perfectly, really love how you implemented it.
    Thanks for your time creating this mod!
    1. CrimsonKnight77
      CrimsonKnight77
      • premium
      • 63 kudos
      Thanks for the kind words! Glad you like it!
  5. quietwolffallout
    quietwolffallout
    • member
    • 10 kudos
    thankyou for this. now i just gotta figure out how to incorporate the mod added ammo to your list and il be set 
  6. vayne1313
    vayne1313
    • member
    • 0 kudos
    i cant seem to see the gunpowder on chem? 
  7. scn001
    scn001
    • member
    • 1 kudos
    CrimsonKnight77:

    Just wanted to say thanks for adding this to the available mods for f4, I was always annoyed with the ammunition plant that the did not include recipes to make the various energy weapon ammo in the game.

    Had a question though: do you perhaps plan to update your mod to include the lead to the various misc items like Khyron did? The reason I ask is because it would make sense for your mod to include it as on its own f4 only gives you large amounts of lead when hitting rank 3 of scrapper. I know that you can find a lot of weights and dumbbells around the map, but unless you have rank 4 of strong back, carting that around is going to be come a problem due to the items weight real fast.

    Anyways thanks again for the work you've done with this mod. It's helped me more times than i can count when doing an Energy weap play-through.

    -scn

    p.s. oh and have a happy new year!
    1. CrimsonKnight77
      CrimsonKnight77
      • premium
      • 63 kudos
      Sorry for the late response, I've been very busy, but thank you! I'm glad you enjoy the mod!

      As for incorporating Khyron's mod, I don't think I'll be doing that. It would conflict with another mod I use (not a big deal, but it's still something I would need to fix for myself), and I don't really like the idea of taking another person's idea and rolling it into my own mod. I feel far happier simply recommending it as a companion piece. I think that's the best of both worlds.

      And a happy new year to you as well!
  8. StellarHarbour
    StellarHarbour
    • member
    • 5 kudos
    Where we will get acid in f4? In f76 there is acid production
    1. CrimsonKnight77
      CrimsonKnight77
      • premium
      • 63 kudos
      From insects, I suppose. And things like abraxo cleaner and antifreeze. I've never had a trouble gathering acid in Fallout 4.
  9. IIIIIVIIIII
    IIIIIVIIIII
    • member
    • 2 kudos
    Top idea. But could you think of a separate workbench?
    1. CrimsonKnight77
      CrimsonKnight77
      • premium
      • 63 kudos
      Ideally there’d be a mod that recreates 76’s tinker’s workbench, but surprisingly that still hasn’t been made. I can’t really model or texture my own meshes though, so unfortunately that’s way beyond my abilities.
    2. Putinizer
      Putinizer
      • member
      • 5 kudos
      The Reclamationists are working on one and it's coming along nicely. 
    3. CrimsonKnight77
      CrimsonKnight77
      • premium
      • 63 kudos
      The who? Tell me more. I've been hoping for a tinker's workbench ever since 76 launched.
  10. Streenty
    Streenty
    • member
    • 0 kudos
    im not sured if it needs to be a user made station but i dont see any ammo crafting stuff in chem stations