Thank you all for the love and support on this mod means the world to us!
A few things I’d like to address, this mod may have a lot of bugs some out of our hands due to how the Create-A-Bot system works, under the hood this is a very very complex mod so keep that in mind, but other then that, I’m glad you all are enjoying the mod and I can’t wait to see what kinda robots you all make! :)
This is hands down the worst mod I have ever tried out. It gives all the robots you fight 1 of 2 things. A laser that instakills you, or a pulse gun that infinitely stuns you until you inevitably die. Im not even low level. Im level 80. Whoever thought putting those types of weapons on enemies didnt think things through very well. It's crazy because all the other mods this person made is decently balanced. sadly have to remove this one which is a shame since i really wanted new vegas robots. i just want it without all the trashy overpowered automotrons
because he got hired at Bethesda. im pretty sure he hasnt been on here in over a year. idk why people keep posting on here (lol i just posted hoping for someone from the community knows the answer)
people still hope he'll be back, but there's no such luck. he'll be locked in bethesda dungeon making creation club crap or starfield-tier npcs for tes6/fallout 5 for the rest of his life.
William is Incorrect and false, I also do not crash and the only "bugs" i can see mentioned by the creator is the non interchangeable parts listed in the description.
Don't blame your inability to maintain a load order on the mod...
I'd second the "no unspecified issues" bandwagon. Been playing with it for 200+ hours with no issues. All of the parts that cause issues specifically say DO NOT USE (legs with eyebots, eyebot engines with other robots, etc). If you are getting crashes, I'd suggest having a proper look through your load order manually.
Won't let me pickup the securitron blueprints. Plus I don't want to go through automatron dlc for the 100th time just to unlock these parts. Is there a command I can use to unlock all the blueprints?
You need to get a certain misc quest to pick up the blueprints, it's triggered at one point of the lair so I'd just run through the facility until you find it.
when starting a new character and it shows all the mods being installed/loaded in the top left corner it says [UNINSTALL] Creat-A-Bot I am assuming that is this...what does that mean?
That is likely a holotape to uninstall the mod from your game like some mods. To do so, use the holotape then go uninstall it at mod manager when you choose to do so.
As quoted from the description: - When uninstalling make sure you remove any of the added mods from any Robots you may have and then run the "[UNINSTALL] Capital Wasteland Create-A-Bot" Holotape and follow its instructions.
I have no idea why everyone is hating on this mod and claiming it's totally broken. About 15 hours into having this mod I have encountered no issues with it and have crashed to desktop ONCE in my entire playthrough of 30 hours. If you are having serious issues something is probably conflicting or your mod list is just really unstable and it doesn't have much to do with this mod.
Oh, and yeah it is pretty unadvised to uninstall a mod midway through your game and if you do that's totally your fault, especially if you don't use the built in uninstall feature.
anyway, my headcanon is the mechanist found schematics and started producing them, and that's how they ended up in the commonwealth. :)
294 comments
A few things I’d like to address, this mod may have a lot of bugs some out of our hands due to how the Create-A-Bot system works, under the hood this is a very very complex mod so keep that in mind, but other then that, I’m glad you all are enjoying the mod and I can’t wait to see what kinda robots you all make! :)
Don't blame your inability to maintain a load order on the mod...
As quoted from the description: - When uninstalling make sure you remove any of the added mods from any Robots you may have and then run the "[UNINSTALL] Capital Wasteland Create-A-Bot" Holotape and follow its instructions.
About 15 hours into having this mod I have encountered no issues with it and have crashed to desktop ONCE in my entire playthrough of 30 hours.
If you are having serious issues something is probably conflicting or your mod list is just really unstable and it doesn't have much to do with this mod.
Oh, and yeah it is pretty unadvised to uninstall a mod midway through your game and if you do that's totally your fault, especially if you don't use the built in uninstall feature.
anyway, my headcanon is the mechanist found schematics and started producing them, and that's how they ended up in the commonwealth. :)