Fallout 4

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Created by

BurnsycleFO4

Uploaded by

BurnSycleFO4

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Safe to use

About this mod

Turns Concord Civic Access into an underground passageway to locations around the Commonwealth and even the Institute.

formerly Absalom

Permissions and credits
Donations
-Best for Survival Runs
-Less Walking through the Commonwealth and faster load times
-A different way to play the game and explore


-This mod was designed to make it so you can get to the main places you want to go much easier while still having the challenge of the game present in Survival Mode. Following the connections from Absalom will lead you directly to the Institute so you can focus on exploring the rest of the game.

-Made and tested to play alongside to Subway Runners and Subways of the Commonwealth to give you a better underground experience. Also compatible with
Project Valkyrie.

-Gain access early to Quantum Power Armor from Nuka World and Vim Refresh Power Armor from Far Harbor



Connections
---------------------------
Concord Civic Access
Malden Drainage
Malden Center
Taffington Boathouse
College Square Station
Copley Station
Kenmore Station
Fens Sewer
Boston MTA/32 Court (New Locations)
GoodNeighbor
Covenant
Boston Mayoral Shelter
Custom Tower House
Cambridge Public Works
Federal Surveillance Center K-21B
Mass Turnpike
West Roxbury Station
Posidon Energy
Park Street Station
Medical Center Metro
Andrew Station
Valenti Station
Revere Beach
Vitale Pumphouse
Longneck Lukowski's Cannery
Boston Airport
Lake Quannapowitt
Mahkra Fishpacking
Federal Ration Stockpile
Kendall Parking
Echo Lake

Starts traditionally at Concord Civic Access.

Connect easier to all four corners of the Commonwealth and near DLC starting points for Far Harbor, Nuka World and Automatron.

There are two different ways to get the passageway key

Also adds a backstory to Absalom along with new NPC traders at Custom House Tower and Union Hope's Cathedral.  A hardened religious trader named Junkyard stays near the Root Cellar at Sanctuary. Who is he really? 

Requires Nuka World and Far Harbor DLC as it uses a small amount of assets from those expansions.

The load order for this mod needs to go at the absolute bottom of your list. The mods uses unused interior cells from the default game so if any other mod is using those as well its going to give weird names and give broken doors. If you see something like "Terminals, Holotapes Oh MY!" as a name for location that is a sure sign the mod needs to go lower in load order or is conflicting with another mod.