The New update is out! Please report any bugs and let me know if I should adjust the replacer sights spawns. As it is now, I've reduced the possible sights down to ones that, in my opinion, look fitting for the R91 rifle.
Added in a Combat Rifle replacer option.
Added a loose file update for a "Version 2 R91 Handguard". It's an optional update, as I was trying to fix the overall scale and proportions of the hand guard.
Added a loose file update for a "Version 3 R91 Handguard". It's an optional update, as I was trying to fix the metal portions of the R91 Handguard. Fixed the Version 3 Handguard. Apologies for the minor mesh error in the original upload, 3DSMax and my laptop do not get along. Learned my lesson and will only do mesh work from the dekstop.
best R91 design I've seen only issue I have with the other HK mod is the characters holding it by the magazine rather than the front hand stock. Do you know if there's an option to placement of the hand?
She's got a nice sound to her... Got my first one off a raider in the Museum of Freedom. already had a short scope on it, and it seems to be spot on accurate! The Overseers Guardian may become my standard carry again now that it will be a R91. Thanks!
Love your replacer, works flawlessly with my heavy modlist :)
I'm testing a 5.56 patch I made to your Combat Rifle replacer ESP. So far it chambers the weapon correctly and spawn NPCs with 5.56 ammo, but will do a full playthrough to ensure there's no LL issues.
If you are interested in posting a 5.56 version of the replacer, let me know. Thanks!
Noticed that the esp reverts the ammunition back to .45. Not a hard fix in xEdit but maybe an optional file that changes it to .308 like an actual HK or 5.56 like the lore version of the rifle would be nice for the less mod savy
I would also like to know how you did this, I assume under DNAM-DATA - Ammo change it from Ammo45Caliber ".45 Round" [AMMO:0001F66A] to Ammo556 "5.56 Round" [AMMO:0001F278] and DNAM-DATA - LNAM-NPC Add Ammo List from LL_Ammo_CombatRifle [LVLI:000E0303] to either LL_Ammo_Assaultrifle [LVLI:0018ABDE] or LL_Ammo_556 [LVLI:00067385] or LL_Ammo_556_75 [LVLI:0022B61E]?(Which one is the correct one? I assume it's LL_Ammo_556 [LVLI:00067385].) So the NPC can spawn with 5.56 ammo? I'm really not sure how to work with xEdit but I assume that's what you need to do base on what I was able to understand online and with some videos I watch about xEdit.
I don't know if the Replacer is working correctly for me, because the stores still sell the old model and when I spawn using the console it also uses the old model
102 comments
Added in a Combat Rifle replacer option.
Added a loose file update for a "Version 2 R91 Handguard". It's an optional update, as I was trying to fix the overall scale and proportions of the hand guard.
Added a loose file update for a "Version 3 R91 Handguard". It's an optional update, as I was trying to fix the metal portions of the R91 Handguard. Fixed the Version 3 Handguard. Apologies for the minor mesh error in the original upload, 3DSMax and my laptop do not get along. Learned my lesson and will only do mesh work from the dekstop.
Edit. sorry wrong mod!
already had a short scope on it, and it seems to be spot on accurate!
The Overseers Guardian may become my standard carry again now that it will be a R91.
Thanks!
I'm testing a 5.56 patch I made to your Combat Rifle replacer ESP. So far it chambers the weapon correctly and spawn NPCs with 5.56 ammo, but will do a full playthrough to ensure there's no LL issues.
If you are interested in posting a 5.56 version of the replacer, let me know. Thanks!
Fixed, loot wasnt sorting correctly