When you want to use any booster, it's always better to try it alone and see the result, then if you want, try it in combination with another one and see again, until you are satisfied with the result .
So, do not add a new booster to another one (already installed) before trying it alone first .
Good luck, and have fun .
Sorry guys but i will delete troll posts, advertisement posts, and posts that attacks other mods . Let's be constructive and help each other .
imp note : you may need to change the number of the 9s to control the flickering if you have it , it's not fix for every pc. the basic is 6*9s . 8 was nessessary for me .
hey guys, i uploaded an optional weather file for very weak pcs, to avoid the fps drops caused by some types of weathers like the foggy, misty, misty rainy... etc
If anyone is experiencing no shadows at all ingame , u should revert ur settings back to default values. Mod author's recommended ini tweaks straightup remove most shadows. If you want to have smooth shadows as depicted in op's screenshots only 2 settings matter in your fallout4Prefs.ini:
uiOrthoShadowFilter=3 uiShadowFilter=3
Both these values should be set to 3 to achieve non blocky/smooth shadows. Every other setting could be tweaked to your preference.
These are my ini settings incase anyone wants to copy paste them
I do hope your comment pinned. Also for everyone using this mod, Follow this instead AND if you're BOTHERED by the shadow transition (medium detail on near and low on far) edit also fBlendSplitDirShadow and set it to 1024 (a good value)
To revert it to default you can just open the game launcher and select a graphics preset (low, medium, high, ultra) and the ini files will be rewriten, just dont forget to uncheck the "read only"
I know I am necroposting with this one. But I have tried so many ways to boost my FPS and get my shadows just right. I have tried every mod...I have tried others suggested shadows settings.
Your settings gave me a SIGNIFICANT boost in FPS, and that's impressive because I have a very heavy load order. The shadows are smooth and perfect. This one comment fixed an issue I have been dealing with for months. So THANK YOU.
God SAKEm IT WORKS!!! in 2024 !! with ENB and many 8k texture packs. Thank You man! Btw there is a comment below with alternate settings. Advice to try it too for those who looks for it.
La verdad que no noto niguna diferencia, será porque aun no cargué todos los mods, pero ni visualmente ni en FPS noto cambio alguno. Veré mas adelante en el juego, cuando se pone realmente pesado.
i have a fcking rtx2080ti and a ryzen7 3700 (1440p!!!) and getting still in places like coverga under 60fps its so freaking annoying and i tried so many things already (i dont want to go under ultra textures/ shadows are already way under medium)
is this a joke comment? 2080ti is okay to run on 1080p on ultra. 1440p in most of the games with 2080ti are 60-70fps and lower. F4 is poorly optimized game. it's completely understandable performance. do your research.
Some places like Corvega and the entrance of Goodneighbor are just disgusting. They are just like that. The textures are so so so poorly optimized and the amount of small objects around them is so big, that the game's engine just can't run them right no matter what. There are 4 places like that in the whole game, i think. You won't walk around them much, tho. It sucks, but... welp
My guess is you're probably using an ENB. Never use a non-lightweight ENB (most of the ones on the Nexus are definitely not lightweight).
And if you're not, you don't need things like Godrays unless you're planning to spend a ton of time under trees. There's also tons of mods that remove insignificant objects and the like. Experiment. Figure out what works best. Use multiple options if you have to.
Fallout 4 and the Creation Engine in general doesn't handle mods very well when it comes to optimization. This isn't No Man's Sky.
i know this might be too late, shadow distance are the culprit, turn it to medium, its normalsince bethesda make large scale city for game of the year title right, thats why fps easily dropped
262 comments
IMPORTANT NOTE :
When you want to use any booster, it's always better to try it alone and see the result, then if you want, try it in combination with another one and see again, until you are satisfied with the result .
So, do not add a new booster to another one (already installed) before trying it alone first .
Good luck, and have fun .
Sorry guys but i will delete troll posts, advertisement posts, and posts that attacks other mods . Let's be constructive and help each other .
have fun all.
Mod author's recommended ini tweaks straightup remove most shadows.
If you want to have smooth shadows as depicted in op's screenshots only 2 settings matter in your fallout4Prefs.ini:
uiOrthoShadowFilter=3
uiShadowFilter=3
Both these values should be set to 3 to achieve non blocky/smooth shadows.
Every other setting could be tweaked to your preference.
These are my ini settings incase anyone wants to copy paste them
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=2500.0000
fShadowDistance=2500.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=1024
iDirShadowSplits=2
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=1
bForceIgnoreSmoothness=1
fBlendSplitDirShadow=0.000
bSinglePassDirShadow=1
Thanks!
Your settings gave me a SIGNIFICANT boost in FPS, and that's impressive because I have a very heavy load order. The shadows are smooth and perfect. This one comment fixed an issue I have been dealing with for months. So THANK YOU.
但波士顿城中心确实是阴影在降低FPS帧数
Btw there is a comment below with alternate settings. Advice to try it too for those who looks for it.
And if you're not, you don't need things like Godrays unless you're planning to spend a ton of time under trees. There's also tons of mods that remove insignificant objects and the like. Experiment. Figure out what works best. Use multiple options if you have to.
Fallout 4 and the Creation Engine in general doesn't handle mods very well when it comes to optimization. This isn't No Man's Sky.