Fallout 4

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zachtan1234

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zachtan1234

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  1. zachtan1234
    zachtan1234
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    Update v1.1:

    - Adds AN/AVS-9 binocular NVGs
  2. zachtan1234
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    Attention:
    In light of the recent changes to NexusMods' File Deletion Policy, I regret to inform you that my mods will remain up on Nexus for everyone to download.

    I have no intention to follow the misguided recklessness exhibited by other mod authors in the past week, nor do I intend to remove any of my mods from the Nexus, and I will by no means ruin the modding community by following suit and partaking in such irresponsible behaviour detrimental to the modding community even moreso than any of the policy changes. I will not stand with them as I do not share in their delusion.


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    I have no intention of following these self-serving hypocrites who on one hand claim that mods are art, and on the other hand have the audacity to claim that their own mods are somehow 'more' than other mods.




    This kind of attitude from the self-proclaimed leaders of this so-called 'Nexodus' makes it plainly unacceptable for any modder worth their salt, in any conscience to agree with them in any capacity whatsoever.


    I will not follow suit and stand in some misguided or selfish folly of false 'solidarity' or 'protest' which would ultimately hurt the modding community more than anything else.
  3. zachtan1234
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    For those experiencing issues with the WTTO Patch, please take note that the issue is largely self-correcting and due to an issue with Fallout 4 itself not loading the models at the same time rather than issues with this mod or WTTO.

    To fix, you may try the following:
    1) Toggle \ Cycle through the modes** (using the hotkey toggle) repeatedly until the problem disappears (my recommended method and works 100% of the time)
    2) Wait for some time for the game to be able to load the models
    3) Alt-Tab might resolve the issue for some
    4) Acquire Schematics and Craft WTTO-Enabled NVGs and Toggle Switch instead of spawning them in via console

    **Yes, the solution is literally turning them off/on until the problem goes away by itself.
  4. zachtan1234
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    XB1 Port by TheFallenKing:
  5. NeedleHead
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    looks like a skater helmet, thanks for all your work!
    1. zachtan1234
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      It is
    2. Radsweeper
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      Yes its a skater's helmet. Back in the 90's, Delta force used them instead of MICH helmets. The operation Gothic Serpent AKA Blackhawk Down Book/movie featured it.

      Herein lies its coolness factor, many thanks Zac!
    3. NeedleHead
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      thats amazing! you learn something new every day
    4. zachtan1234
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      Indeed, you can read more about it in this article here.
    5. NeedleHead
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      Thanks friend, saving it for a read later.
  6. hyperdank
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  7. PhoenixKnight13
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    Love this, haven't found a hair style that works yet but I'm still hopeful lol. Just wondering, does the strobe actually turn on or is it just a visual accent for the helmet? Also having an issue with the WTTO switch for some reason. Using the original mod items such as my Chinese optics they still turn on, the switch provided with your mod is identical to the original mod switch but only the original mods work. None of the NVGs from the helmet will turn on, just gives the dud sound.
  8. Anchoran1947
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    Black Hawk Down vibes
  9. vaultboy200798
    vaultboy200798
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    loving the retro stuff you have been making. will you be making vests and clothes in future or just helmets?
  10. vaultboy200798
    vaultboy200798
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    is there a mod that adds those bdu's in the delta force pic?
  11. amd64gamer
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    Thank you for the updated WestTek Optics patch--it's working fine now!
  12. Andrewupkins
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    I am doing an overhaul mod in the CK with your mod and was wandering why the helmet without the Baclava mod added in the object template don't show up it's invisible like they wear it (their hair dissapear) but it's invisble. With the baclava and all others armor mods added they all show up, I try to add Balanone and still doesn't work
    1. zachtan1234
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      Material Swap
    2. Andrewupkins
      Andrewupkins
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      Can you give me more detail I am new to the CK where do I find material swap, in the object template all addons worked so is it there called something else than "Protec" or somewhere else and if so why it's only for the no baclava variant ? 
    3. zachtan1234
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      I dunno man, I didn't use CK to make this mod
  13. MyViolentMind
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    Pro-Tec Helmet like the ones worn by 90s spec-ops personnel

    You misspelled "skateboarding helmet".

    It was more common the use a heavily customized and padded helmet shell from a CVC helmet. Hence the FAST helmet looking like a CVC shell.

    Love the duct tape and such, but it's "tactical" like skateboard trucks with picatinny rails on them.
  14. augtastic
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    I'm sure this is user error but I've got West-Tek and the West-Tek optional installed and when I equip the goggles I'm greeted by a giant black wall that comes out of my character's head.  Has anyone else had this issue?
    1. zachtan1234
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      Temporary side effect cause by slow loading times characteristic of Fallout 4 (i.e. the toggle switch was experimental according to FadingSignal and this is probably one of the reasons why) Leave it off for a few seconds to about half a minute and it goes away by itself (my guess is that the game takes a while to load the ‘off’ model)
    2. augtastic
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      I'm gonna leave this in case anyone has the same problem, but my dumb ass was adding the NVG goggles through the console without doing the West-Tek prerequisite quest first.  Going and getting the schematics solved the problem.

      Edit for clarity: it wasn't a black screen, it was an opaque black wall that came out of my characters head where the goggles were.  I could rotate the camera and see on either side of it, but not through it.  But it was definitely user error.
  15. zachtan1234
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    Apologies, v1.03 Archived was missing the material files, fixed in v1.031
  16. sector101
    sector101
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    Gordy is gone, man. I'll be outside.
    1. deleted100232623
      deleted100232623
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      Don't really matter what I think. Once that first bullet goes past your head, politics and all that s*** just goes right out the window.