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FO4 GunNUT Crafting

- 10mm Pistol now can use .45 ammo with decent damage and better critical
- add all ammo recipes


USE
- add GunNutCrafting.esp to ..AppData\Local\Fallout4\plugins.txt then make it READ-ONLY; or whatever tools that can add a plugins/mods


BLA BLA BLA..
- once upon a time i create GunNutCrafting for FNV now for FO4
- haven't completed the game; played for 20hours or so
- i can't add a new menu - either i'm stupid or it was hard-coded/scripted - AMMO menu appear with a blank title while .45RECEIVER doesn't appear at all; so i replace HeavierFrame to .45RECEIVER and SyringerAmmo to AMMO
- added ammo crafting (just like the old one) can't say mine is proper or better cause everyone has different taste; all i want is to share..
- Flare 5mm 5.66mm 10mm .308 .38 .44 .45 .50 ShotgunShell FlamerFuel Missile MiniNuke Cannonball RailwaySpike FusionCell PlasmaCartridge CyroCell Gamma AlienBlaster
- .45Receiver sound effect still like the original :(
- created using FO4Edit
- FO4Edit always say there's an 'Unused data' in 45Receiver; probably a bug in FO4Edit and it works as i intended; FYI: i copied to a new address and the problem is gone
- should be compatible with all the mods out there that doesn't change 10mm Pistol-HEAVIERFRAME-mods
- future plan? maybe messing with other calibration or add old-vanilla-gun like lever-action rifle/lincon repeater from FO3 (or was it FNV?) but no promises
- don't bother to complain the recipes ingredients, i'm not a gunsmith!
- no request (at least for now) ..have fun!

thanks
- Bethesda
- FO4Edit team