Fallout 4
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BRANCHY2000 - Deadpool2099 - FX0x01

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BRANCHY2000

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28 comments

  1. BRANCHY2000
    BRANCHY2000
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    SORRY IT TOOK ME OVER A YEAR TO GET AROUND TO FIXING THE MP5K LMAO IT SHOULD USE THE CORRECT AMMO TYPE NOW :)))))))))))))))))
    let me know if i screwed up i'll look into it in a TIMELY MANNER this time
  2. offspring1mc
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    Hey guys is this compatible with Munitions?
    1. BRANCHY2000
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      I don't use Munitions myself so I can't say whether or not it's compatible, but my gut tells me no. If Munitions adds its own 9mm caliber, a patch should be very easy to create on your own with FO4Edit. I'd be happy to walk you through it!
  3. UnnecessaryByron
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    I think enemies spawning with the MP5K might be spawning with .38 instead of 9mm in their inventory?
    1. BRANCHY2000
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      whoops! must have forgotten to change the associated leveled list, should be fixed momentarily!
    2. BRANCHY2000
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      Alright, should be fixed! Let me know if there are any more issues :)
  4. BRE1989
    BRE1989
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    Ussing the Fo4edit can confirm that this mod ony mod the "HK MP5" but no the "HK MP5K", wich still uses the vanilla .38
    1. BRANCHY2000
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      Hey, thanks for bringing that to my attention, I had forgotten that I never updated the file lol. I'll see if I can fix that real quick (for real this time!)
    2. CoMastah
      CoMastah
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      It's December now
    3. BRANCHY2000
      BRANCHY2000
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      sorry i uhhhhhhhh have no excuse as to why i didn't do it sooner, thanks for the wake up call
  5. bcathey
    bcathey
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    i just checked file contents here and got this error( Content could not be loaded at this time.) and my mod manager says ( error trying to get the file). i think that this is why almost all the mods i currently have are starting to fail.
    1. BRANCHY2000
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      I'm gonna be honest, I have no idea what's causing that issue. If it's happening with multiple mods, it might be something related to your computer, not the mods themselves. Maybe make sure you have enough storage on your drives? Other than that, I really don't know how to help. Best of luck though
  6. RomulusOfTheSky
    RomulusOfTheSky
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    Wonderful mod, making the 9mm that's way too abundant more useable. I noticed an issue, the MP5K still uses .38 where the full size MP5 uses 9mm. Unsure what could be causing it.
    1. BRANCHY2000
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      Oh crap that might just be incompetence on my end lmao, I'll look into it and update the file
  7. JimScrimp
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    great mod man, dont see too many people changing the simple stuff that needs changing like you.
    1. BRANCHY2000
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      I appreciate it man :) I figure someone else out there has to have both mods installed and is looking for an easy way to make the ammo consistent y'know?
  8. skylermuscel47
    skylermuscel47
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    Hey, thanks for the mod. I was sitting around thousands of unused 9mm rounds (ironic huh, with all the ammo shortage IRL) and wondering what the hell to do with all of them. 


    Could you look into IMI Uzi and MP40 mod next? 
    1. BRANCHY2000
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      Sure, it shouldn't be a problem. Which author's mods did you have in mind? I know there are a couple different UZI's out there and I wanna make sure I do the right one lol
    2. skylermuscel47
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      IMI Uzi - SMG by Subleader 100
      https://www.nexusmods.com/fallout4/mods/50570

      MP40 by TrophiHunter 
      https://www.nexusmods.com/fallout4/mods/24394

      Edit: Oh yeah, i almost forgot about Beretta M9-FS by fadingsignal
      https://www.nexusmods.com/fallout4/mods/34589
    3. BRANCHY2000
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      Yeah no problem, I'll see if I can get those done this weekend :) I think there's an existing patch for the M9 but I'm not sure

      Edit: Here's an existing patch for the M9, I've used it before, works no problem https://www.nexusmods.com/fallout4/mods/34653
    4. skylermuscel47
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      Apparently, the mod (https://www.nexusmods.com/fallout4/mods/34653) is incompatible with Fiddler Green M9FS animation mod.

      Oh well, looks like i won't be using the mod as Fiddler Green M9FS animation mod is a must have for me. Many thanks, regardless.
    5. BRANCHY2000
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      Oh yeah I've had the same problem. You could go into FO4Edit and make the change yourself and it would probably not interfere with the animations, it's easier than it looks
  9. johnscarecrow
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    for whatever reason it doesn't seem to work :( i have both mods, is it maybe not working with modern weapons replacer mods?
    1. BRANCHY2000
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      That could be the issue, I don't use any of them so I couldn't say for sure. Make sure you're loading this one after everything that affects the 9mm pistol and the MP5
    2. johnscarecrow
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      seems to be working now! any chance you'll do it with Wardaddy's mp5?
      I geniunely don't get why everyone insist on making mp5 mods use .38 when it could use the 10mm by the way. Which is both irl and fallout accurate, a 10mm variant of the mp5 existed and it used the straight waffle magazine that both fx0x01 and wardaddy's mods include.
    3. BRANCHY2000
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      Sure, I could probably do that. I don't use the mod myself but I'd be open to making a patch :)
      And I'm pretty sure the reason authors make MP5's and other 9mm guns use .38 is because .38 is 9x29mm, it's still 10mm too long and also rimmed lol but the 9 matches I guess. Could also just be because .38 is super common in vanilla FO4
    4. johnscarecrow
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      true that XD
      but yeah thanks, these mods are an awesome alternative for those who dont want to bother with caliber complex and just want an extra type of ammo in the game (I dont get why bethesda didnt do it themselves among many things) Wardaddy's gun uses 38 and 45, if you could turn it to use 9mm and 10mm instead it would be awesome.
      some other mod suggestions:
      Trophi Hunter's walther p99
      Hifoo's Jericho 941
      <3
    5. BRANCHY2000
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      Yeah those shouldn't be a problem, I'll do them when I have time and I'll let you know when I post them (or you could just track my profile)