This mod deserves extensive praise. The Black Shark is SO much fun to modify and use. It's incredibly satisfying to bypass DR and one-hit enemies that Todd intended to be bullet sponges. 10/10 would include in any load order and encourage others to do the same
Hi, I may need your permission to use some of your mod data to be used in leveled list such as gun shops, as well as "integration preparation" with Caliber Complex mod.
Also, I saw 2 more guns that use this PTRS framework in WSE: Mk76 Mod 0 and Mk76 Mod 1; just checked them via FO4Edit; might consider adding them if you want.
Regarding the permissions, please hit me up through forum messaging.
You are correct regarding the weapons already in WSE, initially I didn't see them at all. However, using FO4Edit, I did see that the PTRS was integrated under the name Simonov. This patch was intended to get rid of the annoying weapon and ammo recipes at the cooking station mostly, also the chem station. Also, was trying to integrate some of the little used feature of specialized ammunition crafting into the actual functioning of the gun.
this is fantastic! the caliber of this thing is 14. 5x114mm, his calculation of two fighters carried over . the weight of the ammunition will not be sad . a woman wearing only a hard hat can't carry you away .. the recoil is such that it can break the collarbone with the first shot . are you serious or joking with the screenshots!
Screen shots are not serious. Everyone like a pretty girl with a gun (sometimes are oversized one). If you are looking for reality, FO4 is probably not a great place to start. However, I was thinking of making it lay you out flat if you shot it and weren't in Power Armor. It also can be modified at the Gun bench to use 20x102mm Vulcan and 20x110mm Hispano, even harder to control, carry or manage.
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Also, I saw 2 more guns that use this PTRS framework in WSE: Mk76 Mod 0 and Mk76 Mod 1; just checked them via FO4Edit; might consider adding them if you want.
You are correct regarding the weapons already in WSE, initially I didn't see them at all. However, using FO4Edit, I did see that the PTRS was integrated under the name Simonov. This patch was intended to get rid of the annoying weapon and ammo recipes at the cooking station mostly, also the chem station. Also, was trying to integrate some of the little used feature of specialized ammunition crafting into the actual functioning of the gun.