File information
Last updated
Original upload
Created by
THE BONE ZONE teamUploaded by
Wanaming0Virus scan
Tags for this mod
- Companion/Follower Friendly
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Animation - New
- Sound FX
- Voice Acting
- Body
- Models/Meshes
- Textures
- Humour, Joke or Just for Fun
- Leveled Lists
- New Lands
- Quests
- Armour & Shields
- Clothing
- Items - Apparatus
- Items - Furniture
- Locations - World Map
- NPC Vendors
- NPCs
- Items - Clutter
- Weapons
- Weapons - Melee
- Weapons - Components
- Weapons - Explosive
- Fallout 4 VR
- Visual Effects/Particles
- Items - Food
- Crafting
- Menu Replacer
- Horror
- Armour
- Plugins : Light
- Plugins : Master
- Works with Next-Gen Update
Activity logs
This page was last updated on 27 December 2024, 12:02AM
- Changelogs
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Version 1.1.0
- Quest now starts from outside the BMRC as well.Thanks to Exoclyps for fixing this!
- Becca's Radio now can be heard around the BMRC. Thanks to Exoclyps for fixing this radio!
- Small miscellaneous quest added to assemble the proton axe, triggers when you kill any of them. The 4 horsemen have the required parts. Those parts were removed from Becca's inventory. Thanks to Exoclyps for fixing this quest!
- Fixed missing dialogue bits during Marty's quest ("sure", "your loss, pal") and added new lines if you've already done his quest. He now properly says "BYE BYE"
- Lobotomite aggro overhaul. Now they warn you almost on sight in most places, and will get hostile at much further distances, including Bosses. Also, all the lobby guys (not the top one) will all attack at once if you aggro any of them.
- Fixed a lot of wrong/missing checks that could prevent stages triggering correctly during Marty's quest. Thanks to Exoclyps for the fixes!
- Fixed invisible second holotape when put on the Proton Axe.
- Restrained Straightjacket and Lamentor's Bell Left now marked as non-playable. Drop them before updating, please.
- Fixed Kremvh's Tooth spawning instead of machetes.
- Fixed light flicker in the top part of Marty's cells.
- Sparks on dead/crippled-chest lobotomites now face forwards, in a better looking way, thanks to BlahBlahDEEBlahBlah!
- Proton Axe holotapes now have custom transforms, so you can see the label they have on the side more clearly now.
- Increased chances of less loot on lobotomites.
- Proton Axe blades should be more visible in low light conditions. Most times.
- Marty now sells his unique Cosmic Knife, "The Price Slasher". It is a cosmic knife with the Lucky legendary.
- Marty now gets a Missile Launcher (or any mod weapon that uses that leveled list) once you recruit him into a settlement.
- Marty now actually gets the crayons added to his inventory once you give them to him.
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Version 1.0.5
- Redone Previs completely thanks to Exoclyps. Exterior no longer has custom previs but uses vanilla (for maximum compatibility with other mods), with the whole building being a SCOL so it can be seen from far away without popping. Interior previs data now mantained in the ESM itself. ESP no longer needed.
- Fixed the "Can't save" bug in Administration Wing, which was caused by erroneous data in the load door that lead to it from outside. Now autosaves, quicksaves, manual saves, etc work normally there.
- Removed obsolete RACE entry and every reference to it, that could have caused crashes with some other mods.
- Blahblah cleaned up a lot of outfits that had full precision (that caused invisibility sometimes on Lobotomites) and erroneous flags (that could cause random crashing)
- Added 16 checks total for players who cannot do what the quest tells them to and do stuff out of order (like picking up quest items or flipping the switch before knowing why they need them). Should fix sequence-breaking.
- Blahblah completely rewrote the Heart script, how it's attached and the gibbing when you take the items. Much more optimized, won't cause any save bloat, loads much faster as well.
- Sounds no longer need to be loose.
- Added collision marker navcut to the Exterior, so NPCs (friendly or otherwise) won't try to run through the building and hit a wall.
- Fixed FeaturedItem keyword in Cosmic Knife Superheater that caused odd crashing in the crafting bench.
- Increased damage with Thief and Assassin grips for the Cosmic Knife.
- Added Heart grenade, made out of a lobotomite heart and some fusion cells, in the chemistry bench. An explode-on-contact makeshift pulse grenade.
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Version 1.0.4
- Fixed cubemaps being compressed weirdly in archived versions. Now weapons and armors look as they should.
- Crown of Thorns is no longer invisible.
- Fixed odd leveling since some templated NPCs had level multipliers.
- Buffed bosses.
- Juggernaut Helmet can now be worn with headbands, sack hoods and muzzles.
- Crazy Marty gives you "Cosmic Knife Poster Making Instructions" at the end of his quest. If you already completed it, you can still craft them.
- Juggernaut Helmet lobotomites now spawn with sack hoods.
- Fixed faction error in Pest Tilly minions that made them attack Pest Tilly.
- Fixed Hijack message. Now it also shows a mesh representing the reward.
- Boost and Disable obtained schematics now also show a mesh representing the reward.
- Workaround on the no pullout sound bug. The pullout sound was supposed to be triggered by the equip animation itself, but since it's bugged, I added it to the weapon itself. It plays a bit too fast for the anim but otherwise it is fine.
- Jars can now also be crafted and scrapped in Workshop mode after finishing the main quest.
- Sack hoods now have chances of spawning with Skull or Smiley paintjob mods.
- Fixed message in Proton Axe Retroengineered Blueprints.
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Version 1.0.3.1 hotfix
- Fixes proton axe sounds since the filepaths said esp instead of esm.
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Version 1.0.3
- Fixed dialogue bug that wouldn't let you talk to other NPCs. Marty had an empty greeting dialogue line that since it was empty it applied to every NPC but him. It should work with previous saves.
- Fixed some workbench recipes not appearing due to a stage not being set. To be safe, now they are available when you complete the quest.
- Fixed water in the crystal cave not behaving like water, and some gaps in the rocks due to previs.
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Version 1.0.2
- Recompressed and separated voices and sounds into their own BA2s with new compression to fix the missing voices bug.
- Replaced machetes, knifes and switchblades in lobby and staff rooms for leveled dummies to avoid any weird spawns (like Kremvh's Tooth)
- Replaced door in Staff rooms to avoid a weird CTD some people reported
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- Author's activity
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December 2024
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27 Dec 2024, 12:02AM | Action by: Wanaming0
Attribute change
'Description changed.'
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24 Dec 2024, 3:50PM | Action by: Wanaming0
Attribute change
'Description changed.'
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11 Dec 2024, 5:15PM | Action by: Wanaming0
Attribute change
'Description changed.'
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11 Dec 2024, 1:30PM | Action by: Wanaming0
Attribute change
'Description changed.'
October 2024
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05 Oct 2024, 1:43PM | Action by: Wanaming0
Attribute change
'Description changed.'
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03 Oct 2024, 3:01AM | Action by: Wanaming0
Permission change
'Author changed their permission instructions.
Author changed their file credits.'
July 2024
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12 Jul 2024, 8:12PM | Action by: Wanaming0
Attribute change
'Description changed.'
May 2024
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29 May 2024, 12:07AM | Action by: Wanaming0
Attribute change
'Description changed.'
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06 May 2024, 10:17PM | Action by: Wanaming0
Attribute change
'Description changed.'
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06 May 2024, 9:01PM | Action by: Wanaming0
Attribute change
'Description changed.'
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03 May 2024, 1:16AM | Action by: Wanaming0
Mod edited
'Some stuff you might have missed when playing'
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03 May 2024, 1:15AM | Action by: Wanaming0
Mod edited
'Some stuff you might have missed when playing'
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03 May 2024, 1:13AM | Action by: Wanaming0
Mod edited
'Some stuff you might have missed when playing'
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02 May 2024, 7:46PM | Action by: Wanaming0
Attribute change
'Description changed.'
April 2024
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28 Apr 2024, 12:45AM | Action by: Wanaming0
Attribute change
'Description changed.'
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26 Apr 2024, 9:11PM | Action by: WJS97
Endorsed
'Attack of the Lobotomites'
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24 Apr 2024, 4:02AM | Action by: Wanaming0
Changelog added
'Change log added for version 1.1.0'
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24 Apr 2024, 4:02AM | Action by: Wanaming0
Changelog added
'Change log added for version 1.1.0'
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24 Apr 2024, 3:48AM | Action by: Wanaming0
Attribute change
'File \'Attack of The Lobotomites - High Quality Version\' category changed to Old versions.'
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24 Apr 2024, 3:48AM | Action by: Wanaming0
Attribute change
'File \'Attack of the Lobotomites - Loose files version\' category changed to Old versions.'
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- Mod page activity
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May 2025
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02 May 2025, 3:27AM | Action by: gloomfrost
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30 Apr 2025, 1:05AM | Action by: finemonkeybutt
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28 Apr 2025, 5:41PM | Action by: AuroraCrusade157
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