What a strange thing to occur. I can't imagine what they would have changed in the update to make that happen. Any mods you are using the modifies the drugs maybe? I'm still on the old FO4 version, so I just did a quick import and I see some Addictol and a couple other med items in the clinic. What I can try to do hopefully tomorrow is remove the meds and upload another blueprint without them to see if that helps. But that's really strange for sure.
Loaded the blueprint in my game and removed the Addictol as well as all other meds and loose item decorations, and created a new blueprint, which I added as an optional file.
I just discovered your blueprints. I am using your Graygarden, Abernathy and Nordhagen. I'm about to start a new playthrough with a new computer. I expect I'll be using more of them. With other blueprints, I find myself continuing to add the "required" mods, and my load order grows exponentially. Your vanilla builds are exactly what I need.
Very nicely done. I think this is the best redux of any settlement I've seen yet. I've seen and used a bunch; and Graygarden isn't an easy place to build either. My game (version 1.9) won't run Sim Settlements, so I can't use this; but it is beautiful.
Appreciate that. You don't need Sim Settlements for this, just Transfer Settlements. I don't use Sim Settlements. All game versions of Transfer Settlements are kept in the optional files. The only thing that has happened for me when using a blueprint that was made on a different version of Transfer Settlements is that the power didn't connect. So you may just have to connect all the power lines.
Heh, yeah some do require a lot of mods. For me, I have a more stable game when I stick with vanilla. I might use a mod here and there to change things around in my own game, but there's plenty vanilla game assets to build with.
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Thanks for sharing. Greatly appreciated.