File information

Last updated

Original upload

Created by

Xfreakish

Uploaded by

Xfreakish

Virus scan

Safe to use

164 comments

  1. Xfreakish
    Xfreakish
    • member
    • 129 kudos
    Sticky
    *Please Note For anyone experiencing default assets appearing along side Items placed in this mod, For example, if you are still seeing coffins, or items are clipping in between each other, please place this mod as far down in your load order as possible. 
    Cheers!~
  2. 4estGimp
    4estGimp
    • premium
    • 840 kudos
    Locked
    Sticky
    Immersive Candles looks amazing with your mod.

    Plus, I made a patch for the candles which were moved.  4estGimp - Immersive Candles Patches
    1. Xfreakish
      Xfreakish
      • member
      • 129 kudos
      Locked
      oh wow! many thanks my friend!! I greatly appreciate it! <3
  3. pidxx
    pidxx
    • supporter
    • 1 kudos
    Locked
    Sticky
    This conflicts with PRP, which is why I think a lot of people may still be having issues. Fortunately there's a compatibility patch under requirements by 103Sakamoto, just make sure you put it below PRP. Should keep your performance whilst keeping this cool mod.
  4. Xfreakish
    Xfreakish
    • member
    • 129 kudos
    Locked
    Sticky
    Update: 3/22/2024

    Hey guys! I know it's been a hot minute since i posted. Lifes be wack as hell lately. While I've largely set aside fallout 4 modding in favor of returning to skyrim I do plan to come back and update this mod further. Permissions have been raised for an xbox port so you can all be expecting to see that soon due to some awesome folks who are willing to port it over for the community. Big thanks to them for that as i have neither the knowledge or hardly the time to do so myself. I wanna say thank you so much for all the kind words over the years, and I haven't given up on modding though i can't promise any new content for fallout soon i do have a lot of skyrim projects in store. Note, I will be updating my already posted fallout 4 mods, so stay tuned for that because there going to be pretty intense. <3 much love!!!!
  5. MarkusTay
    MarkusTay
    • premium
    • 8 kudos
    Great mod, but where did the Mag go? I can't find it.

    It also conflicts with the Institute Overhaul, which adds a workbench blocking the stairs to P.A.M.
    There's also a stand-up from the Five Nights at Freddy's mod, that doesn't really block anything, and I just disabled it because it looked out-of-place.
  6. xbomp
    xbomp
    • member
    • 1 kudos
    Love this mod! Possibly one of my favorite Railroad HQ mods out there. The only thing I would add would be connecting all the workbenches together.
    1. MarkusTay
      MarkusTay
      • premium
      • 8 kudos
      THIS
  7. vitexe
    vitexe
    • member
    • 0 kudos
    An excellent mod with great attention to small details. It would be cool to see your version of Goodneighbor.
  8. Nightsong18
    Nightsong18
    • supporter
    • 21 kudos
    One sad thing I noticed is that my Railroad name doesnt get added to the board now :/
  9. IamRyanHester
    IamRyanHester
    • member
    • 0 kudos
    I really love this mod and I was wondering if you could open permissions so it can be ported to Xbox?
  10. mateusmarcone
    mateusmarcone
    • member
    • 6 kudos
    Hi xFreakish, how are you doing?

    As everyone here, I absolutely love this mod. The care that went into it is really great.

    Would you allow me porting your mod over to xbox with full credits to you? If so, would you also update the permissions tab of the mod's description to account for that authorization, so Bethesda greenlights the publication in their site?

    Thanks!
  11. Dahveed
    Dahveed
    • premium
    • 168 kudos
    Am I the only one crashing near Bunker Hill with this installed?

    Buffout is throwing Navmesh errors:

    Spoiler:  
    Show

        R8  0x255881B4E28      (NavMesh*)
            File: ""
            Flags: 0x00000008
            Form ID: 0xFF01DCCA
            Form Type: 76
        R9  0x253C8F07248      (void*)
        R10 0x13               (size_t)
        R11 0xF0A157F5B0       (void*)
        R12 0x253C8F07248      (void*)
        R13 0x2                (size_t)
        R14 0x2540F01088D      (void*)
        R15 0x0                (size_t)

    STACK:
        [RSP+0  ] 0x252A97A1CFA      (void*)
        [RSP+8  ] 0x252CD4DAAE0      (NavMeshInfoMap*)
            File: "RailroadRedone.esp"
            Flags: 0x0000000B
            Form ID: 0x00000FF1
            Form Type: 62
        [RSP+10 ] 0xF0A157F6B0       (BSTArrayAllocatorFunctor<BSScrapArrayAllocator>*)
        [RSP+18 ] 0xF0A157F790       (void*)
        [RSP+20 ] 0xF0A157F628       (void*)
        [RSP+28 ] 0x1                (size_t)
        [RSP+30 ] 0x0                (size_t)
        [RSP+38 ] 0x255881B4E28      (NavMesh*)
            File: ""
            Flags: 0x00000008
            Form ID: 0xFF01DCCA
            Form Type: 76
        [RSP+40 ] 0x300000004        (size_t)
        [RSP+48 ] 0x0                (size_t)
        [RSP+50 ] 0x0                (size_t)
        [RSP+58 ] 0xF000000000       (size_t)
        [RSP+60 ] 0x7FF600000000     (size_t)
        [RSP+68 ] 0x255B4AC7380      (NavMesh*)
            File: "Fallout4.esm"
            Flags: 0x00000008
            Form ID: 0x000F24A4
            Form Type: 76
        [RSP+70 ] 0x255B4AC7380      (NavMesh*)
            File: "Fallout4.esm"
            Flags: 0x00000008
            Form ID: 0x000F24A4
            Form Type: 76
        [RSP+78 ] 0x4682763C469AB1B5 (size_t)
        [RSP+80 ] 0x7F7FFFFF         (size_t)
        [RSP+88 ] 0x4674EC784692B1B5 (size_t)
        [RSP+90 ] 0xFF7FFFFF         (size_t)
        [RSP+98 ] 0x253C8F07C00      (void*)
        [RSP+A0 ] 0x253C8F07240      (void*)
        [RSP+A8 ] 0x46A0000046C00000 (size_t)
        [RSP+B0 ] 0x7F7FFFFF         (size_t)
        [RSP+B8 ] 0x4680000046A00000 (size_t)
        [RSP+C0 ] 0xF0FF7FFFFF       (size_t)
        [RSP+C8 ] 0x7FF6D5C896C8     (void* -> Fallout4.exe+2C496C8)
        [RSP+D0 ] 0xF0A157F5F8       (void*)
        [RSP+D8 ] 0x252E4A00800      (TESObjectCELL*)
            File: "PRP.esp"
            Flags: 0x0004000B
            Form ID: 0x0000DBC0
            Form Type: 63
            Full Name: ""
        [RSP+E0 ] 0xF0A157F830       (FindTriangleForLocationTraversableFilter*)
        [RSP+E8 ] 0x7FF6D54F26EE     (void* -> Fallout4.exe+24B26EE)
        [RSP+F0 ] 0x253C8F07B00      (void*)
        [RSP+F8 ] 0x253C8F07B00      (void*)
        [RSP+100] 0x7FF6D5C89DB8     (void* -> Fallout4.exe+2C49DB8)
        [RSP+108] 0xF0A157F5F8       (void*)
        [RSP+110] 0xF0A157F830       (FindTriangleForLocationTraversableFilter*)
        [RSP+118] 0x7FF6D54C9B26     (void* -> Fallout4.exe+2489B26)
        [RSP+120] 0x0                (size_t)
        [RSP+128] 0x7FF6D6071C90     (char*) "End of smoothed path is NOT within goal radius, and incomplete paths are not allowed, path failed"


    I'm going to try reversing the load order of prp and this mod to see if that helps.  Might be another random conflict somewhere though.
    1. Dahveed
      Dahveed
      • premium
      • 168 kudos
      Just spent almost an hour there messing around after having reversed my load order, and so far so good, so i guess that was it?

      Hopefully this comment can help someone else too.

      ...also omg, I literally JUST saw the stickied comment as I was typing this.  lol.  I'll check out the patch too. XD
  12. courtykat
    courtykat
    • premium
    • 67 kudos
    Thank you so much for this, I especially appreciate the statics used to keep the space alive (having made a couple of playerhome mods in Skyrim, I know how tedious that can be!). The space looks incredibly better and much more realistic for an HQ that a) people LIVE in, and b) is super high-security. Why on earth wasn't there any sort of armory in the original design?!
  13. Ylrien
    Ylrien
    • member
    • 2 kudos
    Absolutely amazing mod. You've done a fantastic job both at utilising the space, and making the HQ actually look like, well, a HQ. I couldn't see anyone realistically doing any work planning missions or consolidating information in the vanilla space. Your version is actually worthy of a secret underground organisation. Enhances immersion and makes it a place I can actually spend useful time in.

    Thank you so much for your fantastic work. It truly adds so much to my enjoyment of the game.
  14. o3yahn
    o3yahn
    • premium
    • 6 kudos
    This works and looks great! It's what RR HQ should have been. Incidentally, the PRP Compatibility patch that is mentioned made this an impassable terrain. Your version has great framerates, pathing, and visuals, so for me at least, this is all that's needed. Great work, and endorsed!