Hey man, I am sure you are busy but any chance of releasing a standalone version of the Reptilian from Mount Zeta being integrated into vanilla Fallout? I don't use Horizon but that mod looks super awesome, but sadly it is unfinished and no-one made an integration of the creature into the game.
https://www.nexusmods.com/fallout4/mods/35302?tab=description main mod https://www.nexusmods.com/fallout4/mods/64454 mod that allows them to spawn these should work
please help!! I am a noob in modding. And can't understand the requirement section.
It says, ""DC super mutans, floaters, Horizon 1.8, Centuars, floaters, gecko, mentises & lamprey"" mods as absolutely necessary. Does that i mean i have download all these 7 mods separately & install them before installing this creature pack mod?? What would happen if i don't install them??
Also, "Horizon 1.8" description says, it overhauls the FO4 & contains thousands of changes. But i don't want to change the way game works. I only wants to add some new variety of creatures (plutonium) & some new creatures like gecko & mentises from mojave.
Did you merge all the esps together using zmerge? I think there might be a problem with the merge. This is an example of what I am talking about https://imgur.com/7fbSjd3 . If you did I think you used the clobber method where for this particular merge you should use the clean method. (If you do plan on updating the mod please note to use zedit version 0.6.5 and not version 0.6.6.1 there is a problem merging mods for FO4 using the newer version)
Potential saving grace: 1. Open the plugin in xedit 2. look at the file header 3. change the Header version from 0.95 to 1.0 and save and exit 4. check for errors 5. If no errors show up mark the plugin as modified and save again in xedit (to fix the ONAMs).
Aye so I installed the mod and I want to know if most of these creatures are locked behind a specific location or level. I'm currently lvl 22 and I've seen a ton of plutonium creatures a few nightkin but none of the other creatures that this mod adds. I've checked that I deleted the .esm files but still can't seem to find the other creatures.
Nightstrikers are the WORST. Please never incorporate them into the main package haha (But if someone could fix them up too, as a separate thing, that'd be great)
The plugin Z_Horizon_CreaturesPack.esp edits these creatures. You can install, but if this pack is lower in the download order, it will overwrite other patches.
No problem. I decide to use the Pack instead the standalone mods.
Just one thing: the Mantis Gauntlet is still in the Chem Bench outside the categories. Just saying it in case you want to move to another bench or inside a category at some point.
38 comments
I'm sure many would appreciate it greatly.
https://www.nexusmods.com/fallout4/mods/64454 mod that allows them to spawn
these should work
I am a noob in modding. And can't understand the requirement section.
It says, ""DC super mutans, floaters, Horizon 1.8, Centuars, floaters, gecko, mentises & lamprey"" mods as absolutely necessary. Does that i mean i have download all these 7 mods separately & install them before installing this creature pack mod??
What would happen if i don't install them??
Also, "Horizon 1.8" description says, it overhauls the FO4 & contains thousands of changes. But i don't want to change the way game works. I only wants to add some new variety of creatures (plutonium) & some new creatures like gecko & mentises from mojave.
Can someone please help me??
this is patch to make those mods fit with horizons changes if dont use horizon just download the indevidual mods
If you did I think you used the clobber method where for this particular merge you should use the clean method.(If you do plan on updating the mod please note to use zedit version 0.6.5 and not version 0.6.6.1 there is a problem merging mods for FO4 using the newer version)1. Open the plugin in xedit
2. look at the file header
3. change the Header version from 0.95 to 1.0 and save and exit
4. check for errors
5. If no errors show up mark the plugin as modified and save again in xedit (to fix the ONAMs).
(But if someone could fix them up too, as a separate thing, that'd be great)
Any chance for this mod to become modular?
I like plutonium creatures, but i am not the fan of some of the other finds hence my question about possibility of making this modular.
If I can, I just need to remove the dependencies from the ini file or simply not use the ini file at all?
Just one thing: the Mantis Gauntlet is still in the Chem Bench outside the categories. Just saying it in case you want to move to another bench or inside a category at some point.