0 of 0

File information

Last updated

Original upload

Created by

Hamper

Uploaded by

masterhamper

Virus scan

Safe to use

Tags for this mod

27 comments

  1. Alundra
    Alundra
    • supporter
    • 29 kudos
    Can you please add the master plan mods to the right menus? I don't want the master plan section I want the pieces added to their correct menus.
    https://www.nexusmods.com/fallout4/mods/10032
  2. Kailia
    Kailia
    • member
    • 11 kudos
    While the patch did fix much of the incompatibilities between vault-tec workshop overhaul and workshop rearranged, there's still a problem with some vault pieces with vanilla extensions. Mainly the windows don't snap, the domestic and utility halls don't snap. And there is 1 set of halls for both that don't snap except to the 4 ways (the ones with the 4 box like designs on either wall)
  3. ShawnAdam8276
    ShawnAdam8276
    • premium
    • 30 kudos
  4. wysiwyg
    wysiwyg
    • premium
    • 28 kudos
    Does anyone know of any mods which are still not compatible with Workshop Rearranged? I'm looking to test with an autopatcher I'm working on. Thanks!

    Edit: What was the conflict with Settlers Go Shopping and Workshop Rearranged? I don't see any overt conflicts if I check in xEdit/zEdit. The patch looks like it add a bunch of idle scripts to furniture. Cleaning masters removes both the Settlement Guards and Workshop Rearranged masters. Looks like it was made with Maator Smash of Workshop Rearranged, Settlement Guards, and Settlers Go Shopping. Maybe that was for old versions which used to work differently?
  5. Daevinski
    Daevinski
    • premium
    • 3 kudos
    Hi! If you have the time and interest, could you please consider creating patches for cVc Dead Wasteland and Woody's Wasteland Stuff?

    Thanks. :)
    1. wysiwyg
      wysiwyg
      • premium
      • 28 kudos
      Woody's works just fine for me with WR. I have WR at the end of my workshop mods. It's under Structures all the way at the end. Seems CVC just adds a top level menu all the way at the end too and doesn't conflict with WR either.
  6. phpones
    phpones
    • premium
    • 39 kudos
    Your Settles Go Shopping patch, on top of being bound to Settlement Guards, it's also outdated and it has broken keyword references.
    1. masterhamper
      masterhamper
      • member
      • 130 kudos
      Ah okay thanks for reporting, sorry about that, i have updated file description.
      I am not going to update, but if anyone else wants to I will gladly upload it here :-)
  7. seraphael
    seraphael
    • member
    • 30 kudos
    Your Settlers Go Shopping patch is still reporting missing master/has a dependency on a different mod: Settlement Guards. Using ESL version of Settlers Go Shopping.
  8. DifficultCombat
    DifficultCombat
    • member
    • 0 kudos
    any way you could do a patch for project mojave? the casino tab in the furniture section is missing.
  9. stanway2007
    stanway2007
    • supporter
    • 0 kudos
    Any chance you could upload these patches to bethesda.net, so we could use them on xbox,Please.
    1. masterhamper
      masterhamper
      • member
      • 130 kudos
      You are more than welcome to upload a page for me !! :-) That is true for all my other mods as well
    2. stanway2007
      stanway2007
      • supporter
      • 0 kudos
      I wish I could but I'm unable to due to my PC is currently unusable, I'm in the process of getting a new gpu.
  10. nightblade097
    nightblade097
    • premium
    • 9 kudos
    You seem to have an extraneous master on the UFO4P patch - MergedDestruction.esp. Not sure what that is (assuming something personal of yours?).

    Also, the Settlers Go Shopping patch appears to also require that author's Guard dialogue mod as well.
    1. eytsch
      eytsch
      • premium
      • 70 kudos
      Same here!
    2. ferstreal
      ferstreal
      • premium
      • 3 kudos
      UFO4P patch - MergedDestruction.esp

      +1
    3. masterhamper
      masterhamper
      • member
      • 130 kudos
      Thanks for notice, I think UF4P is fixed now.

      Shopping probably won't be changed, unless people really dont want to use Guard dialogue as well, but will list as requirement
    4. GuardianMF
      GuardianMF
      • premium
      • 15 kudos
      We're talking about Settlement Guards - Dynamically Changing Work Schedule, right? I'd rather not have to use it.
    5. rasberryyy
      rasberryyy
      • member
      • 0 kudos
      Same
    6. Electrohead1
      Electrohead1
      • supporter
      • 10 kudos
      Lunar Fallout patch also has a MergedDestruction.esp dependency.  
    7. masterhamper
      masterhamper
      • member
      • 130 kudos
      Oh I should have checked that file better before I uploaded my mistake!!
      I really recommend new Mator Smash to make own patches, very easy
    8. masterhamper
      masterhamper
      • member
      • 130 kudos
      Hey I have fixed them now (finally!! lol)