This mod just fixed my game and saved me some serious headaches 🤗🤗🤗
Experienced this glitch for the first time about 20 mins ago, whilst playing one of the newer Sim Settlements 2 missions Prodigal. My game was freezing up when I tried to save.
It's fine now, with this, and I'm even seeing quest markers that weren't there before... what a weird bug, eh?
Absolutely crazy you fixed it. I was going nuts trying to troubleshoot this issue at Shamrock Taphouse. Installed this, put it at the end of my load order and completely fixed. Didn't need troubleshooting, what was the error that caused this? I figured it was the tunneling animation but the molerats are still tunneling with this mod.
Hello, i had no molerats at the red rocket where you find the dog. Just wondering if it's normal and won't cause issues down the line playing the game with this mod?
In your case it must be another problem, not this mod. I started a new game recently, and I had no problems in Red Rocket with those molerats, using this mod remember that in that specific place, where Dogmeat is, the molerats don't come out right away... they take a while to span, maybe a minute or less
I have to agree with Pokara06, because this mod ONLY changes the fact that the creatures can burrow or teleport. The spawns remain unchanged. Have fun playing!
Been lucky enough to have never experienced a CTD from burrowing creatures, but the other day a radscorpion miraculously teleported from deep underground right up to a patch of dirt that was placed on a highway overpass at least twenty stories high.
Before that happened, I forced myself to accept the burrowing as a challenge to adapt, but that little highway stunt has swayed me. Thank you for the mod, Sirb42. Don't think I've ever downloaded and installed anything so fast before.
OMG this was a HUGE game changer for me. The exact problem occurred in the MOle Rat den next to Red Rocket Truck stop (at the beginning of hte game where you meet DogMeat. Fixed the bug completely. You are a lifesaver and I would add to the description that this works for a variety of bugs. Also, it fixed a problem with HQ (part of the Sim Settlements 2 game) where it kept crashing when hitting HQ on fast travel.) You sir should have the mod of the month award!!!!!
Thx a lot, this fixed my problem in Mad Mulligans mine. Here tried to find out what the problem was and got frustrated. Funny, after did google and came across this mod, as i did remember how long time ago had the same issue in the vault with the mole rats. Seriously, as much i love Beth games (except 76 and Starfield uber trash), i sometimes cant believe how such kind of bugs go unnoiticed or never get fixed. with Delphine temple torch bug top it all lol...
however, thx a lot for having saved my sanity and issue in Mad Mulligan mine :D
48 comments
Experienced this glitch for the first time about 20 mins ago, whilst playing one of the newer Sim Settlements 2 missions Prodigal. My game was freezing up when I tried to save.
It's fine now, with this, and I'm even seeing quest markers that weren't there before... what a weird bug, eh?
Thanks a million 🙌🏼
Thank you.
remember that in that specific place, where Dogmeat is, the molerats don't come out right away... they take a while to span, maybe a minute or less
Have fun playing!
Before that happened, I forced myself to accept the burrowing as a challenge to adapt, but that little highway stunt has swayed me. Thank you for the mod, Sirb42. Don't think I've ever downloaded and installed anything so fast before.
Also, it fixed a problem with HQ (part of the Sim Settlements 2 game) where it kept crashing when hitting HQ on fast travel.) You sir should have the mod of the month award!!!!!
however, thx a lot for having saved my sanity and issue in Mad Mulligan mine :D