0 of 0

File information

Last updated

Original upload

Created by

Mr Moataz

Uploaded by

M205090

Virus scan

Safe to use

26 comments

  1. Alundra
    Alundra
    • supporter
    • 29 kudos
    This doesn't seem to work for me :(
  2. TenPenny
    TenPenny
    • supporter
    • 5 kudos
    Can you update your version number for MO2 please?
  3. Qrsr
    Qrsr
    • premium
    • 307 kudos
    It would be godsent to place a timer on the markers, i think for the first days or so it wouldnt hurt the immersion if people, NPCs go wild with the hammering in sanctuary. It reminds of good old Age Of Empries, 1, 2 etc where people used the hammer animation when building. Now just imagine the houses would change after time when people are done ...
  4. DaveReckoning
    DaveReckoning
    • member
    • 2 kudos
    Note that if installed while npcs are currently hammering, you need to wait until they finish that session. After that, sweet silence.

    Seems like there's a problem with disabling those markers when using Transfer Settlements. For me it caused a CTD in Sanctuary during TS's scanning phase. Creating a clean save allowed TS to scan & export successfully.
  5. Valour549
    Valour549
    • premium
    • 83 kudos
    Sorry how is this mod different from these mods?

    https://www.nexusmods.com/fallout4/mods/23438
    https://www.nexusmods.com/fallout4/mods/12422
    1. M205090
      M205090
      • member
      • 9 kudos
      the both of them totally removes the idle markers and that may lead to some weird bugs in heavily modded  game 
      i only disabled the idle hammering markers and they still in the cell.
    2. BlazeStryker
      BlazeStryker
      • premium
      • 55 kudos
      It comes down to how the deed is done and concern over breaking precombines. Personally, I want to record hammering by forty-four people and have that playing on an endless loop blasting the house of the lead scriptwriter for Fallout IV. At the very least, it needs to stop after a while with actual improvements resulting from it!
  6. GabrielDis13
    GabrielDis13
    • member
    • 3 kudos
    Thank you so much!  Now I can finally have some peace and quiet.  
    1. M205090
      M205090
      • member
      • 9 kudos
      You're welcome, that sound was a main reason for me to abandon Sanctuary but not any more . xD
    2. Rae1Vixen
      Rae1Vixen
      • member
      • 7 kudos
      I totally blocked off the players original home with private area markers https://www.nexusmods.com/fallout4/mods/26377?tab=posts
      and fences so they never hammer  close to my house as they are not allowed anywhere near it. I also have a couple of these in the generals quarter's in castle to keep wanderers out of my side of the room.
  7. Rae1Vixen
    Rae1Vixen
    • member
    • 7 kudos
    if all that hammering actually FIXED the houses i might not care.
  8. RhaevynHart
    RhaevynHart
    • premium
    • 42 kudos
    Disregard
    1. M205090
      M205090
      • member
      • 9 kudos
      why !
    2. RhaevynHart
      RhaevynHart
      • premium
      • 42 kudos
      I made a post about something that was erroneous or on the wrong mod page, that's why :D

      Your mod works a treat, so thanks!
    3. M205090
      M205090
      • member
      • 9 kudos
      you're welcome 
  9. deleted2456547
    deleted2456547
    • account closed
    • 24 kudos
    Very essential, thank you for making this mod. The ESP can be easily flagged as ESL so it won't take up a plugin slot.
  10. deleted100232623
    deleted100232623
    • account closed
    • 9 kudos
    As settlement leader, this will be my way of saying: "Gimme' those damn hammers !!"

    Thanks for the sanity.
    1. M205090
      M205090
      • member
      • 9 kudos
      You're welcome