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4estGimp

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4estGimp

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  1. 4estGimp
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    I absolutely love DeadPool's mod and wanted to push it again to the No-AWKCR and Complex Item Sorter crowd.
  2. 4estGimp
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    21.12.01 UPDATE

    Added an OPTIONAL .esp file for some weapon and gas mask properties:
    - Ghost's Mask Armor Rating increased from 5 to 20 and given +1 Luck.
    - - - Added keywords to allow ballistic weave.
    - - - Assigned to dn_CommonArmor to allow dynamic naming.
    - Rifle damage increased from 26 to 45.
    *** This file is not needed if you are using my Combat Rifle replacer.
  3. WastelandSentinel
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    is this compatible with the unofficial update for the service rifle? 
    1. 4estGimp
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      The two mods change several of the same records.  They are not compatible.
    2. WastelandSentinel
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      okay thank you 
  4. elr0y7
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    It looks like the plugin requires the Service Rifle Uniques Patch, so that's no longer optional?
    1. 4estGimp
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      When this was just the standalone INNR, the Service Rifle Uniques patch was just optional.  Now the INNR and .esp with edits are combined.  If you want the INNR, but not the edits to the rifle and mask, just hide the .esp or set it to optional.
    2. elr0y7
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      Got it, thanks.
    3. tynot
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      what do you mean by hide the esp. if i do that, MO2 tells me there is no data in the mod. it turns into an empty mod
    4. 4estGimp
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      It contains a complex sorter .ini file.  So hiding the .esp effectively just makes this into a CS rule file for tagging the standard Service Rifle.  This mod would then not provide a rifle or mask.
  5. taylorjarvis
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    Is it possible to use this with vortex? I've been using the latest version of complex sorter on vortex for a while without issue, and would love to implement your fix. How would the installation differ if I'm using vortex? I can't seem to get it to work 
    1. 4estGimp
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      I only know Mod Organizer 2.  I'd be more than help you if I knew anything about Vortex. 

      That said, In addition to the Service Rifle Mod you only need my main file and it's only an .ini file.  So even if/when Vortex botches the load order, it should not matter.

      If you use it, the optional .esp for Ghost's mask and weapon damage needs to load below the main Service Rifle mod.
    2. taylorjarvis
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      I gotcha! Is it a matter of putting the .ini in the correct directory within FO4Edit? If there's a way to manually do it within MO2, im sure i could replicate it. Is there a way to know if it is reading the innr within the Complex Sorter Interface? 
    3. 4estGimp
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      There's nothing manual to it.  I have the folder structure in the zip file to install the file correctly.  MO2 reads it fine.  Does Vortext not just install it.

      The path is data\Complex Sorter\Rules (Mods)\F4NVServiceRifleRedux.ini

      There is a dummy "Sound" folder just so the Complex Sorter folder is also read as being at the data folder level.  Maybe that only works in MO2.
    4. taylorjarvis
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      Vortex Installs it correctly like that, but I guess the complex sorter still isnt finding it when it creates the output esp. Just to clarify, should your .ini be in the FO4Edit directory? or the Fallout 4 directory?
    5. 4estGimp
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      Well, you really shouldn't install it directly but yes, FO4\data\....etc.

      What issues are you having?  What does the output look like for those weapons and also the Ghost mask armor piece?
    6. taylorjarvis
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      Ok yeah, it looks like its installing where it's intended to go automatically.  

      I'm not using the Ghost armor or anything related, so I dont think i have any outputs for it. As far my output ESP for Complex Sorter, its set as a dynamic plugin so it always goes at the end of my load order (right below R88_simplesorter.esp) whenever I generate a new patch from the xEdit script.

      When I'm generating an output patch with complex sorter currently, I can select the Service Rifle Redux as an input esp as usual, but even with your .ini in its appropriate spot within the directory, the output esp thats generated doesnt change the service rifle in game from the usual "Suppressed Automatic Hardened etc..." As opposed to the subtext piping like its supposed to. 

      One thing I noticed while digging around in the directories, is that the kind of path that your mod includes in the zip (complex sorter/rules (mods)/F4NVServiceRifleRedux.ini) isnt present anywhere else in my FO4 directory, BUT that kind of file structure is present in my FO4Edit directory which also includes Rules (default), Rules (Mods), and Rules (User) which are populated with various things. I'm wondering if because I'm using vortex, there are certain things stored in different directories than if I were using MO2, but I'm not sure. I can provide screenshots if needed!
    7. 4estGimp
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      Those are virtual directories which is what you want.  They do not actually "exist" in FO4 when using MO2 also.  The game sees those folders as existing in FO4 though.
    8. taylorjarvis
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      ok I gotcha, so it looks like your .ini is in its correct spot within the fo4 directory. I just cant figure out why the complex sorter doesnt see it or isnt using it. Since I was already using complex sorter before i found your mod, I didnt need to create outputs or anything, so I just downloaded you mod and enabled it. Maybe im missing a step to make it work? Do i need to re-setup the complex sorter with your mod installed?
    9. 4estGimp
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      Absolutely, there is an INNR in the main mod which is out of order and not configured the way we want.  Plus it doesn't have the icon I wanted.  The .ini file is only ready by complex sorter at the time it makes and output files.  It rearranges and tags things as they should be.  So, get the latest version of CS on Nexus and run it for all file types, WEAP, ARMO... etc. on your whole modlist.
    10. taylorjarvis
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      Still no luck. Did a complete reinstall and setup of the complex sorter, and it still isnt finding or using the new ini
    11. taylorjarvis
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      I even tried copying the .ini and putting it in both the Fallout4 and FO4Edit version of the Rules(Mods) folder to no luck. Is there a way to check within the Complex Sorter GUI if it is picking up on the correct INNRs?
    12. 4estGimp
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      Don't put it into the FO4 Edit folder. That changes the priorities of rules.  You need to hop into m8'r discord for further troubleshooting.  The links are in his mod posts.
    13. taylorjarvis
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      will do, thanks for the help anyway!
  6. FolkenNexus
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    Apologies for being a little confused here. I've been using M8r's more complex sorter for a couple of playthroughs already, I noticed the unique variants of the service rifle are missing the correct rifle tag, so I came here.

    I've deleted the old complex sorter plugin output, generated a new one with your here ini tagging mod, but I just wanted to make sure it was normal not to have an additional plugin generated. The INNR tags are now directly installed through MO2 since the .ini takes care of the tagging, so I should in fact not expect an additional plugin generated after this, correct? It's gonna be part of the M8r's more complex sorter plugin already, correct?
    1. 4estGimp
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      the .ini takes care of the tagging, so I should in fact not expect an additional plugin generated after this, correct?

      Correct.  A separate .esp file is not used.  The tagging will be in whatever output file(s) you make.
    2. FolkenNexus
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      Thank you.
  7. madgbi
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    the version for FALLUI requires Unique Patch as Master
    1. 4estGimp
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      The download is only an .ini file.  It does not require ANY masters.


      The service rifle and the Unique Patch are listed as master for the download as that's the only way to associate this mod with those mods.
  8. codepdxlan
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    Finally found what I'm looking for. Thank you!
  9. 4estGimp
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    .
  10. GuardianMF
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    Time to try out the Service Rifle I guess!