Fallout 4

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Gmoi and Stefan Engdahl

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gmoi6

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87 comments

  1. lolcatjunior
    lolcatjunior
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    Anyway you can ask Bwone's for permission on using the animations from his Cranky mod?
    1. pingudemierda
      pingudemierda
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      It would be great if both could be fused into one, that would be the ultimate junk shotgun mod!
      Anyways great mod!
  2. graylancer
    graylancer
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    When will u devs understand that most of us players if not all doesn't like force leveled listing. We like to have options dude, OPTIONS. No one likes getting their ass blown up by mini nukes with every corner we turn
    1. Marcurios
      Marcurios
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      When will you mod users learn to open the file in FO4edit and change it to your liking instead of being an ass to a modder who gave you cool stuff for free.
    2. dwarano
      dwarano
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      Option 1: Don't dl the mod, that fixes it.
      Option 2: Live with it, it's free after all.
      Option 3: Go in FO4Edit, and remove the "quest" tab.

      There, I just granted you 3 whole options, and im not even a mod maker. :O
  3. BigMoodyMage
    BigMoodyMage
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    Anyone else getting the cyclical rules between the main mod and the 75% esl?
    1. gmoi6
      gmoi6
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      Not sure what might be causing this, I'm not getting that issue?
    2. BigMoodyMage
      BigMoodyMage
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      Hmmm... I've tried the "fixes" I've found on through forums, but I'm still getting the cyclical rules notification from Vortex for LOOT sorting
    3. LongLiveTheStarrk
      LongLiveTheStarrk
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      I believe it is because the reduction esl file is to a master esl (like the creation club mods) meaning it will be high up in the load order and loot can't place it below the original mod. (where it should probably go to) 
    4. dwarano
      dwarano
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      Easy fix, instead of an esl file, make it an espfe? esl tagged esp.
  4. lazysunrise
    lazysunrise
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    I love the look of these weapons, they have so much wasteland personality. Figured out my one curiosity with where the leveled list quest puts the weapons. Cheers~
  5. LongLiveTheStarrk
    LongLiveTheStarrk
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    Loving the mod so far! Though I believe the LessDamage plugin file is mistakenly set to a master esl file instead of a normal one. So I can't move it below the original esp file. And loot really doesn't like it lol.
  6. Whote
    Whote
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    Yeah, I just gotta say that I'm having a blast with an energy shotgun with a long pipe and the Legendary Explosive-quality. It's a really strange device with somewhat unpredictable, but hilarious results.
    1. gmoi6
      gmoi6
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      That sounds a bit overpowered but fun! Energy weapons can't get the explosive legendary effect in the base game, but I guess I didn't implement that rule? Or is that with one of the legendary as weapon mods mod?
  7. GGUNIT
    GGUNIT
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    Sorry for the nitpicking comment but since it's pretty much based upon the pipe shotgun, would it be possible to have a replacer option and remove the injected level list - Not having kind of dupes while using Raider Overhaul for example would be great ! Your gun is definitely a better option, I would stick with yours if possible. ^ ^
    Not sure Gunners are the right candidates to use improvised weapons though, I definitely would have injected it to raiders only.
    1. gmoi6
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      Hi! I initially planned to do this mod as a patch of mattsahuman's mod, but didn't get a reply from him which is why I made a new implementation. They are two separate weapons so the only way to remove the duplicate would be to remove the pipe shotgun from the raider overhaul levelled list. I could do that as a patch, However I'd probably need permission from the mod authors of raider overhaul.
      As for the gunners - I think the grenade launchers are sophisticated enough for them, and to me it makes sense that they would manufacture weapons (like the gun runners in new vegas). 
    2. GGUNIT
      GGUNIT
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      As someone suggested maybe removing the LL injected script as an optional file would at least allow us to mess with other modders levelled list - At least that's what I would definitely do. Gunners are supposed to be highly trained and enhanced soldiers, they're using high tech & reliable weaponry and as far as I'm concerned I prefer to keep DIY weapons for raiders. ^  ^
      Permission can be a huge pain in the *** with unsupported or quite old mods, it's not helping much you're right.

      Great job anyway, out of curiosity are you working on another weapon ?
    3. gmoi6
      gmoi6
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      I'll probably release a version without the levelled list injection this weekend, you're right, manually editing the levelled list is more reliable and fine-tuned and will allow you to make the changes you want. I'm currently working on a makeshift laser gun based on the pipe gun, with the aesthetic influence of the fallout 3/new vegas' plasma weaponry.
    4. Marcurios
      Marcurios
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      @GGUnit, You can also just delete the script, if the quest can't find the script it will probably just work fine.
      Especially if you have F4SE installed.

      If not, you can open the esp in xEdit and delete the LLI quest.
    5. Quercia92
      Quercia92
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      leveled list injection is fine but i think gunners should not use this one (even if it can be a granede launcher basically)
    6. Marcurios
      Marcurios
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      You mean a Gurnade launcher ?
  8. GGUNIT
    GGUNIT
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    Thanks for removing the levelled list injection as an option, I replaced the RO pipe shotgun with yours and it works great. One should also replace modifications though cause it leads to dupes but it's way better now since this gun was already part of levelled lists. I've restricted the grenade launcher to missile launcher users only though (all explosive weapons are really lethal in my game tbh) to add a bit of variety without breaking game's balance.

    Just a random thought though, maybe injecting some specific NPC using that gun would have been great, perhaps using some personalized armor & behaviour or even spawning in specific and lorewise locations just like the M2 Flamethrower's or Ghillie outfit's authors did. I think it works really great to add some content (weapons and armors) to the game.
  9. fetucine
    fetucine
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    Hey this is a great mod, but could you tell me what the spawn ids are so i can give myself one in the console?
    1. gmoi6
      gmoi6
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      Hi! 
      You can type these to find the right weapon/ammo forms:

      help makeshift 4 weap (for the shotgun version)
      help improvised 4 weap (for the grenade launcher versions)
      help feller 4 weap (for the little feller)
      help feller 4 ammo (for the little feller ammo)
      help slugs 4 ammo? (for the explosive slugs ammo)

      And then it's player.additem xxxxxxxx
  10. PSS1
    PSS1
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    Nothing too harmful bug-wise, but it's name doesn't change on customizing: Once a Grenade Launcher, always named as a Grenade Launcher as an example. A little bad in the heat of battle to be having two Little Feller Launchers where one was changed back to a shotgun for various reasons like certain legendary effects if you get what I am saying. While I could always rename it, I don't want to name things in the first place.
    1. gmoi6
      gmoi6
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      Unfortunately that's the only way I could find to get the levelled list injection to differentiate the weapons (they are separate weapon forms in the game) I'm not sure the game has enough flexibility to allow dynamic renaming when modding a weapon (most keywords only add/remove adjectives. If you have any idea how to make this work better i'm all ears.