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Choochoo1

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choochoo1

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57 comments

  1. justcallmedots
    justcallmedots
    • supporter
    • 29 kudos
    mod no longer works on NG version of the game. It simply wont load when i do COC qasmoke and i did give it a good 5 minutes wait. the game simply freeze forever with this mod enabled.
    1. choochoo1
      choochoo1
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      I am afraid I dont have a version of NG FO4 to test with, but I have had no other reports of this, I would guess it is probably some sort of mod conflict, I cant think of a reason it would not work for next gen.
    2. justcallmedots
      justcallmedots
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      • 29 kudos
      it is a game bug. many report it on SS2 forums. the fix is buffout + x-cell mods combo
    3. choochoo1
      choochoo1
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      • 104 kudos
      I am glad you were able 5o find a solution 
  2. OverTheTop123
    OverTheTop123
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    • 2 kudos
    I'm on the latest version (but using the pre-NG) and have nothing working. It just shows the default. Any suggestions? Flag cache doesn't help at all.

    Edit: It seems that restarting my computer fixed the problem, thanks for a nice mod!
  3. ThaumicDream
    ThaumicDream
    • member
    • 10 kudos
    The flags are not visible. All the new flags show up as the MM flag.
    1. choochoo1
      choochoo1
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      • 104 kudos
      Which version are you using? and which version of FO4?
    2. ThaumicDream
      ThaumicDream
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      • 10 kudos
      1.3 and pre-NG
    3. choochoo1
      choochoo1
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      • 104 kudos
      Hello,

      It looks like the issue is that 1.3 was packed with the next gen version of CK, I have confirmed the issue with my tester and we are looking for a fix now.

      EDIT: Please try V1.4
  4. KruegerMerc
    KruegerMerc
    • member
    • 0 kudos
    Friends. If you have any problems with the appearance of flags - for example, a lot of time has passed and they did not appear (in my case it was 2 hours and no any flag). Use "City Manager 2078 Holotape" and then select sections in the menu: Tools -Advanced Tools - Reset settlement Flag Cashes
    I wish you all a pleasant game.
  5. KruegerMerc
    KruegerMerc
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    Hi

    I noticed one unexpected change. The American flag replaces ALL American flags with the flag from this mod. That is, instead of old, tattered flags in different places in the Commonwealth, new and clean flags hang. Moreover, when I disable the mod, the flag remains new, from this mod. Question, is it possible to somehow make 2 versions of the American flag? So that the Commonwealth has the old vanilla flags, and in the settlement you can choose between old and new?

    Maybe there will be some kind of update separately, where there will be such an opportunity?
    And the mod is amazing, there are a lot of flags needed for the game, thank you very much.
  6. AitanaMiravalles
    AitanaMiravalles
    • member
    • 0 kudos
    Hi! I downloaded this mod recently and I was hoping to use it with my SS2 but when I go to the settlements flag I don't get anything other than the default ones... I thought it might be because I'm actually using The Bethesda.Net mods in Game and that's why it doesn't want to work. I'm a Steam User and I'd really like to use your mod.

    Greetings
    1. choochoo1
      choochoo1
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      Are you usong a mod.manager, or the in game one?
  7. BrianSteward
    BrianSteward
    • supporter
    • 2 kudos
    Now, about that beer I owe ya...
  8. vargen14
    vargen14
    • member
    • 19 kudos
    One Vision
    One Purpose
    Kane lives in Death!
  9. Ninja2dan
    Ninja2dan
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    • 14 kudos
    I have a question regarding the companion flags. I've unlocked a few flags already from companions, but it seems like some of the companions aren't unlocking an associated flag. For example, I was able to get Codsworth and Curie without issue, but Deacon, Preston, and a few others haven't shown a new flag yet. Do all vanilla/dlc companions have new flags available, or just certain ones? Is a companion flag "unlocked" simply by getting them as a companion, or is it required to get their affinity to 100% and complete their companion perk requirement (such as a quest)?

    I'm also wondering if some of the companions don't have their own flags because they belong to a major faction. Deacon might not have his own flag design since there's already a design for the Railroad. And in similar fashion, Preston might not have his own design since the Minutemen have one already.
    1. choochoo1
      choochoo1
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      • 104 kudos
      The vanilla companion flags have nothing to do with my mod, I only add new flags, which are not locked behind anything. If you are having issued with the vanilla companion flags you will need too look for help on the SS2 forums.
    2. Ninja2dan
      Ninja2dan
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      • 14 kudos
      Sorry, my bad. I installed your mod at the same time I updated SS2, and this is the first time I've used SS2 Extended as part of the install. I have never seen a companion flag before, so I assumed they were from your mod. And since you say it's not from your mod, then either it's from Extended or was added with the most recent update.

      Your mod is working great so far. A lot of new choices available.
  10. Wydo
    Wydo
    • supporter
    • 0 kudos
    I can't get this mod to work, no matter where I put it in my load order...its a small load order too being Yagisan's SimSettlements 2 City Plan Contest Helper Wabbajack list thus the majority of the mods are Sim Settlements 2 Addons...

    Any suggestions would be appreciated... 
    1. Wydo
      Wydo
      • supporter
      • 0 kudos
      Fixed it - cleared the Flag Cache...
    2. choochoo1
      choochoo1
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      • 104 kudos
      Good to hear.
    3. naxi3d
      naxi3d
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      • 0 kudos
      Can you tell me how you did it?
    4. Xanderian84
      Xanderian84
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      What is the flag cache, and how did you do it?
    5. choochoo1
      choochoo1
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      It should be in the SS2 city manager holotape, cannot remember exactly where. In one of the option/help menu's.