2021.04.13 4estGimp - FallUI CIS Interface Files 210413 M8r's Radio tag sorting in Beta 1.8 is the way to go. I added his 6 Radio tags to my set.
2021.07.19 * Added multiple icons/tags/rules for tagging CROSS armors. The skimpy icon was also added. Interface files updated. * Moved synth armor to the non-human category to help control the bazillion pieces of armor created by Synth Overhaul. *********************************************************************** 22.03.22 UPDATE Version 2.0 beta 4
These complex sorter tagging files are now included:
BETA - The core of Complex Sorter was re-written. Oh, beta... it means beta. Not finished and polished.
DELETE previous Enhancements mod version. Put 4estGimp - FallUI_R88_PA_INNR.esp back where it was before - either optional or just above output files. REQUIRES Complex Sorter 1.11or newer. REQUIRES FallUI IconLibray beta 0.7 or newer from the Collective Modding Discord.
The new MCM settings are not in an instruction yet. I think everything can just stay default for now.
NEW FUNCTION - 4estGimp_NPC_Scaling.ini
This allows a person to set every NPC in the game and the encounter zones to a % of their level. 100% is good. I'm testing both at 110% to see how it feels. When configuring Complex sorter to make an output patch for this just click on the title "4estGimp NPC Scaling" to add the record types NPC_ and ECZN to your selected record types. It does add a bit to the output file creation time. Therefore, making an output of just NPC_ and ECZN might be prudent.
hello 4estGimp forgive me for bothering you but i want to know what did you use to make the items have colors like this there are so many mods and idk which one is which
It's all in the installation PDF. All icons and colors come from the FallUI series mods. I need to put up new pics because they have changed slightly using M8r's FallUI Icon Library.
Hey boss, so i have a quick question. I added modern icons from https://www.nexusmods.com/fallout4/mods/66093 to all my guns by hand in xedit. This Patch i obviously load after my created Complex Sorter file. But in game it automatically adds the [AssaultRifle] to f.e. all my Assaultrifles which have the new [AR] or [AK] tags from the mod above. So the M4 would have this tags: [AssaultRifle] [AR] M4. I have to change the tags manually in the workbench menu every time for every weapon, which is a bit annoying lol Is there a way too avoid this automatic tagging? What exactly is causing it, must be an inifile right? i even disabled autotagging in the MCM. Thanks for your time :)
Helloooo, i was wondering if you could have a look at something.
I tried making the sorter use the extra icons mods icons: https://www.nexusmods.com/fallout4/mods/68889.
Everything is working except that things like goggles,bandanas,hoods,Masks (but not gasmasks or fullgasmasks strangely) show up under headwear AND clothes. I want them to only show under headwear. I cant figure this out if you could have a look that would be awesome.:
edit: forgot to post the picture xD open pic in new tab otherwise u cant read
I read the instructions pdf but im not really sure what to make of them. Are these enhancements just an install via mod manager? I have most of the mods listed in the instructions, but are the 4K world map replacer, ECO, and 'FallUI - Sleep and wait' really necessary? Are there any other hard requirements other than just complex sorter, the core FallUI suite (inventory, item sorter, HUD, icons), and hud framework?
Yes, my enhancements mod just installs in a mod manager. I don't understand why you would avoid ECO unless you are running AWKCR. AWKCR really shouldn't be used with my mods. No, the map, ECO, and Sleep and wait are not required. However, at a minimum the ECO INNR file or R88 INNR file is required at the end of your load order or item naming will not work properly.
Board Game and Card are not FIS or Complex sorter tags. So they are replaced by FIS so that you will have some kind of icon. Which mod is providing those? I'm pretty sure I know but .. just.. can't remember the guy's name right now.
325 comments
Updates:
2021.04.13
4estGimp - FallUI CIS Interface Files 210413
M8r's Radio tag sorting in Beta 1.8 is the way to go. I added his 6 Radio tags to my set.
2021.07.19
* Added multiple icons/tags/rules for tagging CROSS armors. The skimpy icon was also added. Interface files updated.
* Moved synth armor to the non-human category to help control the bazillion pieces of armor created by Synth Overhaul.
***********************************************************************
22.03.22 UPDATE Version 2.0 beta 4
These complex sorter tagging files are now included:
3DNPC_FO4.ini
3DNPC_FO4Settler.ini
AA 50 Ways To Die.ini
AnS Wearable Backpacks and Pouches - Ballistic Weave.ini
AnS Wearable Backpacks and Pouches.ini
ArmorClothingOverhaul.ini
ArmorClothingOverhaulVBP.ini
AsukaClothOfficer.ini
AtomicRadio.ini
AtomsGloryThreads.ini
Backpacks of the Commonwealth.ini
BadBoys-PowerArmorCivilServants.ini
Binoculars.ini
ccbgsfo4038-horsearmor.ini
ccbgsfo4046-tescan.ini
ccbgsfo4047-qthund.ini
ccbgsfo4048-dovah.ini
ccbgsfo4115-x02.ini
ccbgsfo4117-capmerc.ini
ccfrsfo4003-cr75l.ini
ccqdrfo4001_powerarmorai.ini
ccrzrfo4001-tunnelsnakes.ini
ccswkfo4001-astronautpowerarmor.ini
cctosfo4001-neosky.ini
cctosfo4002_neonflats.ini
cczsef04001-bhouse.ini
cczsefo4002-smanor.ini
CF_AtomicWarlord.ini
CorpusPraesidium.ini
CourserCrusher.ini
CraftingFramework.ini
Crimsomrider's Accessories.ini
DLCRobot.ini
DLCworkshop02.ini
DT_GunnerOutfitPack.ini
DTG_LeveledListIntegration.ini
ECO.ini
ECO_ArmorOverrides.ini
ECO_ArmorOverridesVB.ini
ECO_EliArmourCompendium.ini
Eli_Armour_Compendium.ini
Existence 2.0.ini
F4NVSingleActionArmy.ini
Family Mauser.ini
FieldScribeBackpack.ini
Friffy_Piper Outfit_Standalone.ini
GaussRevolver.ini
GreaseGunSMG.ini
GreaseRatGarbs.ini
GrenadeExpansionPack.ini
GrenadeLauncherStandalone.ini
GunnerHitSquad.ini
HandmadeMac.ini
HuntingRevolver.ini
ImprovedBoSRedux.ini
Institute Expansion.ini
llamaCompanionHeather.ini
llamaCompanionHeatherv2.ini
LFWN-RiflesRebirth.ini
M1Garand.ini
MakeshiftAssaultPack.ini
MakeshiftStealthPack.ini
Mercenary.ini
MiscOutfitPackv2.ini
OWR.ini
OWR_AOC.ini
OWR2.ini
PerpetualBeta_OppressorDogArmor.ini
Railroad Expansion.ini
sectorv.ini
SKKMobileWorkshop.ini
SouthOfTheSea.ini
SOTS_AtomicWarlord.ini
Sten.ini
SVT40.ini
Tactical Flashlights.ini
TCContender.ini
TNR Shoulder Lamp.ini
Unofficial Fallout 4 Patch.ini
Vault4.ini
VltSec10mmSmg.ini
VaultTecStory.ini
My standard file in combination with M8r's Complex Sorter here on Nexus
OR
My beta file here on Nexus with M8r's beta file on Discord.
These must be OFF:
- Modify body slots to ECO/ACO style
- Further reduce body slot usage
BETA - The core of Complex Sorter was re-written. Oh, beta... it means beta. Not finished and polished.
DELETE previous Enhancements mod version. Put 4estGimp - FallUI_R88_PA_INNR.esp back where it was before - either optional or just above output files.
REQUIRES Complex Sorter 1.11or newer.
REQUIRES FallUI IconLibray beta 0.7 or newer from the Collective Modding Discord.
The new MCM settings are not in an instruction yet. I think everything can just stay default for now.
NEW FUNCTION - 4estGimp_NPC_Scaling.ini
This allows a person to set every NPC in the game and the encounter zones to a % of their level. 100% is good. I'm testing both at 110% to see how it feels.
When configuring Complex sorter to make an output patch for this just click on the title "4estGimp NPC Scaling" to add the record types NPC_ and ECZN to your selected record types. It does add a bit to the output file creation time. Therefore, making an output of just NPC_ and ECZN might be prudent.
hello 4estGimp forgive me for bothering you but i want to know what did you use to make the items have colors like this there are so many mods and idk which one is which
I added modern icons from https://www.nexusmods.com/fallout4/mods/66093 to all my guns by hand in xedit. This Patch i obviously load after my created Complex Sorter file.
But in game it automatically adds the [AssaultRifle] to f.e. all my Assaultrifles which have the new [AR] or [AK] tags from the mod above. So the M4 would have this tags: [AssaultRifle] [AR] M4. I have to change the tags manually in the workbench menu every time for every weapon, which is a bit annoying lol
Is there a way too avoid this automatic tagging? What exactly is causing it, must be an inifile right? i even disabled autotagging in the MCM.
Thanks for your time :)
It sounds like you tagged them in Full-Name. Those weapons get named and tagged by INNR.
So is there a way to avoid some specific weapons getting tagged by INNR?
What does it mean whern items are colored and correct but middle item (small preview) when trading/storing is still see thru green?
I tried making the sorter use the extra icons mods icons: https://www.nexusmods.com/fallout4/mods/68889.
Everything is working except that things like goggles,bandanas,hoods,Masks (but not gasmasks or fullgasmasks strangely) show up under headwear AND clothes. I want them to only show under headwear. I cant figure this out if you could have a look that would be awesome.:
edit: forgot to post the picture xD open pic in new tab otherwise u cant read
https://imgur.com/a/fczMkda
I don't understand why you would avoid ECO unless you are running AWKCR. AWKCR really shouldn't be used with my mods.
No, the map, ECO, and Sleep and wait are not required. However, at a minimum the ECO INNR file or R88 INNR file is required at the end of your load order or item naming will not work properly.
The mods are those of KETAROS, the board game and card icons are present in the icon bank. Thanks