Fallout 4

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4estGimp

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4estGimp

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  1. 4estGimp
    4estGimp
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    Please visit us on Discord:


    Updates:

    2021.04.13
    4estGimp - FallUI CIS Interface Files 210413
    M8r's Radio tag sorting in Beta 1.8 is the way to go. I added his 6 Radio tags to my set.

    2021.07.19
    * Added multiple icons/tags/rules for tagging CROSS armors.  The skimpy icon was also added.  Interface files updated.
    * Moved synth armor to the non-human category to help control the bazillion pieces of armor created by Synth Overhaul.
    ***********************************************************************

    22.03.22 UPDATE Version 2.0 beta 4


    These complex sorter tagging files are now included:

    3DNPC_FO4.ini
    3DNPC_FO4Settler.ini
    AA 50 Ways To Die.ini
    AnS Wearable Backpacks and Pouches - Ballistic Weave.ini
    AnS Wearable Backpacks and Pouches.ini
    ArmorClothingOverhaul.ini
    ArmorClothingOverhaulVBP.ini
    AsukaClothOfficer.ini
    AtomicRadio.ini
    AtomsGloryThreads.ini
    Backpacks of the Commonwealth.ini
    BadBoys-PowerArmorCivilServants.ini
    Binoculars.ini
    ccbgsfo4038-horsearmor.ini
    ccbgsfo4046-tescan.ini
    ccbgsfo4047-qthund.ini
    ccbgsfo4048-dovah.ini
    ccbgsfo4115-x02.ini
    ccbgsfo4117-capmerc.ini
    ccfrsfo4003-cr75l.ini
    ccqdrfo4001_powerarmorai.ini
    ccrzrfo4001-tunnelsnakes.ini
    ccswkfo4001-astronautpowerarmor.ini
    cctosfo4001-neosky.ini
    cctosfo4002_neonflats.ini
    cczsef04001-bhouse.ini
    cczsefo4002-smanor.ini
    CF_AtomicWarlord.ini
    CorpusPraesidium.ini
    CourserCrusher.ini
    CraftingFramework.ini
    Crimsomrider's Accessories.ini
    DLCRobot.ini
    DLCworkshop02.ini
    DT_GunnerOutfitPack.ini
    DTG_LeveledListIntegration.ini
    ECO.ini
    ECO_ArmorOverrides.ini
    ECO_ArmorOverridesVB.ini
    ECO_EliArmourCompendium.ini
    Eli_Armour_Compendium.ini
    Existence 2.0.ini
    F4NVSingleActionArmy.ini
    Family Mauser.ini
    FieldScribeBackpack.ini
    Friffy_Piper Outfit_Standalone.ini
    GaussRevolver.ini
    GreaseGunSMG.ini
    GreaseRatGarbs.ini
    GrenadeExpansionPack.ini
    GrenadeLauncherStandalone.ini
    GunnerHitSquad.ini
    HandmadeMac.ini
    HuntingRevolver.ini
    ImprovedBoSRedux.ini
    Institute Expansion.ini
    llamaCompanionHeather.ini
    llamaCompanionHeatherv2.ini
    LFWN-RiflesRebirth.ini
    M1Garand.ini
    MakeshiftAssaultPack.ini
    MakeshiftStealthPack.ini
    Mercenary.ini
    MiscOutfitPackv2.ini
    OWR.ini
    OWR_AOC.ini
    OWR2.ini
    PerpetualBeta_OppressorDogArmor.ini
    Railroad Expansion.ini
    sectorv.ini
    SKKMobileWorkshop.ini
    SouthOfTheSea.ini
    SOTS_AtomicWarlord.ini
    Sten.ini
    SVT40.ini
    Tactical Flashlights.ini
    TCContender.ini
    TNR Shoulder Lamp.ini
    Unofficial Fallout 4 Patch.ini
    Vault4.ini
    VltSec10mmSmg.ini
    VaultTecStory.ini
  2. 4estGimp
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    CHOOSE ONE COMBO:

    My standard file in combination with M8r's Complex Sorter here on Nexus

    OR

    My beta file here on Nexus with M8r's beta file on Discord.
  3. 4estGimp
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    Complex Sorter Plugin settings for the ECO/ACO Patcher
    These must be OFF:
     - Modify body slots to ECO/ACO style
     - Further reduce body slot usage
  4. 4estGimp
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    4estGimp - M8r98a4f2's Complex Sorter Enhancements 2.0b7

    BETA - The core of Complex Sorter was re-written.  Oh, beta... it means beta.  Not finished and polished.

    DELETE previous Enhancements mod version.  Put 4estGimp - FallUI_R88_PA_INNR.esp back where it was before - either optional or just above output files.
    REQUIRES Complex Sorter 1.11or newer.
    REQUIRES FallUI IconLibray beta 0.7 or newer from the Collective Modding Discord.

    The new MCM settings are not in an instruction yet.  I think everything can just stay default for now.

    NEW FUNCTION - 4estGimp_NPC_Scaling.ini

    This allows a person to set every NPC in the game and the encounter zones to a % of their level.  100% is good.  I'm testing both at 110% to see how it feels.
    When configuring Complex sorter to make an output patch for this just click on the title "4estGimp NPC Scaling" to add the record types NPC_ and ECZN to your selected record types.  It does add a bit to the output file creation time.  Therefore, making an output of just NPC_ and ECZN might be prudent.
  5. AlightAce
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    hello 4estGimp forgive me for bothering you but i want to know what did you use to make the items have colors like this there are so many mods and idk which one is which




    1. 4estGimp
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      It's all in the installation PDF.  All icons and colors come from the FallUI series mods.  I need to put up new pics because they have changed slightly using M8r's FallUI Icon Library. 
  6. Hungryshark98
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    Hey boss, so i have a quick question.
    I added modern icons from https://www.nexusmods.com/fallout4/mods/66093 to all my guns by hand in xedit. This Patch i obviously load after my created Complex Sorter file.
    But in game it automatically adds the [AssaultRifle] to f.e. all my Assaultrifles which have the new [AR] or [AK] tags from the mod above. So the M4 would have this tags:  [AssaultRifle] [AR] M4. I have to change the tags manually in the workbench menu every time for every weapon, which is a bit annoying lol
    Is there a way too avoid this automatic tagging? What exactly is causing it, must be an inifile right? i even disabled autotagging in the MCM.
    Thanks for your time :)
     
    1. 4estGimp
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      This where you broke the sorting:
      I added modern icons from https://www.nexusmods.com/fallout4/mods/66093 to all my guns by hand in xedit.
      It sounds like you tagged them in Full-Name.  Those weapons get named and tagged by INNR.
    2. Hungryshark98
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      Okay thank you for the fast answer!
      So is there a way to avoid some specific weapons getting tagged by INNR?
  7. Bombhash
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    Hey 4estGimp

    What does it mean whern items are colored and correct but middle item (small preview) when trading/storing is still see thru green? 
    1. 4estGimp
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      Making that look like a picture requires Crafting Highlight Fix.
  8. Denixerianer
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    Helloooo, i was wondering if you could have a look at something.

    I tried making the sorter use the extra icons mods icons: https://www.nexusmods.com/fallout4/mods/68889.

    Everything is working except that things like goggles,bandanas,hoods,Masks (but not gasmasks or fullgasmasks strangely) show up under headwear AND clothes. I want them to only show under headwear. I cant figure this out if you could have a look that would be awesome.:

    edit: forgot to post the picture xD open pic in new tab otherwise u cant read

    https://imgur.com/a/fczMkda
    1. Denixerianer
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      Extra icons mod had an xml that was adding it under clothes.
    2. 4estGimp
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      The extra icon .xml files would all have to be rebuilt to match the function of mine.  That would be a tedious task.
    3. Denixerianer
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      indeed it is, i settled now on using a simplified version
  9. decypha23
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    Incredible, I shat my pants!
  10. GreyOlaf
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    nice mod
  11. Miraai
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    My question is not about this mod, but what one are you using for minutemen cloting in the first pic?
    1. 4estGimp
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      I run my own version of Far West Minutemen and have We are the Minutemen patched for it too.  I think the pic has items from both.
  12. Toxicsoup123
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    I read the instructions pdf but im not really sure what to make of them. Are these enhancements just an install via mod manager? I have most of the mods listed in the instructions, but are the 4K world map replacer, ECO, and 'FallUI - Sleep and wait' really necessary? Are there any other hard requirements other than just complex sorter, the core FallUI suite (inventory, item sorter, HUD, icons), and hud framework?
    1. 4estGimp
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      Yes, my enhancements mod just installs in a mod manager. 
      I don't understand why you would avoid ECO unless you are running AWKCR.  AWKCR really shouldn't be used with my mods.
      No, the map, ECO, and Sleep and wait are not required.  However, at a minimum the ECO INNR file or R88 INNR file is required at the end of your load order or item naming will not work properly.
    2. Toxicsoup123
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      No AWKCR here, just never really had a use for ECO. Appreciate the explanation, thanks.
  13. dummyyeah
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    could anyone provide directions on how i use this and complex item sorter to patch items with additional icons from FIS - Modern Age Icons?
  14. chatthe
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    hello the "board games" and 'Card" tag are replaced by "note" can you help me? thank you
    1. 4estGimp
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      Board Game and Card are not FIS or Complex sorter tags.  So they are replaced by FIS so that you will have some kind of icon.  Which mod is providing those?  I'm pretty sure I know but .. just.. can't remember the guy's name right now.
    2. chatthe
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      Ok I rename them after generating the output file.
      The mods are those of KETAROS, the board game and card icons are present in the icon bank. Thanks