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Tondabayashi

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tondabayashi

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30 comments

  1. LordTindus
    LordTindus
    • member
    • 0 kudos
    Is this Next Gen update compatible?
  2. amerthegamer33
    amerthegamer33
    • member
    • 0 kudos
    Hello, it seems I have a problem, when I tried to summon a few of them in County Crossing I didn't seem them, I checked everywhere around the settlement, underground even out of the settlement but still didn't find them, I tested on multiple of the grenades but none of them works I just don't see the Pre War Settlers, I have the latest version by the way.
    1. LordTindus
      LordTindus
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      • 0 kudos
      same here.
  3. WolfPack141
    WolfPack141
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    can you make them do work around sanctuary like a sign them jobs to do
  4. Evol1331
    Evol1331
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    I Searched the area around the elevator inside Vault 111 and there are NO duffel bags.
    Please Help
    Thanks!
  5. deleted36338245
    deleted36338245
    • account closed
    • 42 kudos
    If you add anymore in the future there is Ms. Duchesne
  6. Batwing8147
    Batwing8147
    • member
    • 0 kudos
    i love this mod  and thank you :)
  7. Poletinov
    Poletinov
    • member
    • 8 kudos
    I tried the mod , grenades make a sound but the npcs are not showing up. Checked area with console commands , under mesh and even over. Tried this on both modded and a vanilla save. This mod didn't work on either. Either mod doesn't work.
  8. Poletinov
    Poletinov
    • member
    • 8 kudos
    Do the soldiers have unique dialogue? Those are the only ones that interest me! Perfect for enclave themed settlements.
  9. blackhand8657
    blackhand8657
    • supporter
    • 5 kudos
    Anyone else getting CTDs in/around Sanctuary after installing this mod? I get CTDs when fast traveling or loading a save in/around Sanctuary. Not saying this mod is the cause but I'm getting CTDs after installing this and others and I'm just trying to narrow down the suspects
  10. ImmortalAbsol
    ImmortalAbsol
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    • 36 kudos
    Would love if Curie could revive them.

    Do they have workshop scripts and keywords?
    1. tondabayashi
      tondabayashi
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      • 47 kudos
      If you're asking if you can hire them as settlers, the answer is yes.
      If you don't hire them, they will be despawned by your cell-to-cell movement.
    2. ImmortalAbsol
      ImmortalAbsol
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      • 36 kudos
      But will they sandbox and assign to beds and work properly?
    3. tondabayashi
      tondabayashi
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      • 47 kudos
      At least it worked in my environment.
      If you think it's weird, try it yourself.
    4. MannyCAM
      MannyCAM
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      • 4 kudos
      How do you hire them as settlers? Is it by sending them to a settlement that counts as hiring them?? Or is there a console command I can use? PC They do talk but just stand in the same place or leave after being assigned. I love the mod. But only wish they acted like settlers and move around. I assigned 2 of them to guard duty, I left the settlement for some game-play when I came back they both were gone. They fight however when my settlement was attacked.

      Update: I found one of my settlers. Thanks for the info on where to look. Back at Sanctuary. I sent her to where I spawned her at. After she gets there I will try giving her an assignment. I do love this mod the npc's are clean and beautiful.

      2nd Update: Works perfectly. Although the npc's I sent home never made it, so I recalled them with the mod while at the settlement I wanted them in. It's not quite clear as to how to assign them but I did figure it out. With the Slide-up command bar, you choose the "MOVE" command to send the settler to it's new home settlement. Once that's done, you can then assign it to any assignable post. I love this mod and glad it's working now. Thank you.