Mod articles
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Working with Object Bounds and .NIF Bounds
This is a little weird to explain, so try to bare with me and hopefully you can learn about object bounds.
There are a few ways to work with object bounds and a few things you should keep in mind when adjusting object bounds. Object bounds act as a way for NPCs to acknowledge that something is in their path. Simply setting all of the X1,Y1,Z1 and X2,Y2,Z2's to 0 is just going to make the npc walk into the collision and not actually walk around it.
Tip #1:
Don't set it to zero unless you want NPCs to walk straight into it and not recognize the object.
What you can do instead is lower the object bounds from the original values slightly.
Here's an example. Originally I had my rugs set to 128 x 128. However I noticed that th... -
Working with Statics with an NVNM Signature
I've spent a lot of time messing around with the AI and trying to get them to go upstairs. There's a few factors that come into play when it comes to AI paths.
One of them is a Signature named 'NVNM' it's currently undefined. I have no idea how this works or what this does. I do know that it has something to do with AI pathing. However it cannot simply be placed over any mesh. It apparently needs to be the same mesh, with the exact same name as the original. If you tweak the name you may run into problems. There are very few meshes where you can get away with this.
It has a weird hex value and certain objects have very different values.
Another part of AI Pathing is the Object Bounds. Tweaking the Object Bounds will r...