**Version 1.2 changes** This will most likely be the last and final version that I will release for this mod. I'll leave the original version in the old files in the case anyone prefers it. - Dual A-10s for double the action (and destructions) - New CAS style, from CODMW - Added new variety of A-10 sounds from CODMW, randomised on each run. More impactful, more terrifying. Check out the video on the main page for more details.
**Version 1.15 changes** - Added more variety of brrts and flyby sounds. Each CAS will randomise the sounds used, so each will sound different. - Added minor explosion sound effects - Added minor effect details to A-10 (wing trails) - Changed laser designator fire sound (beep) - Added optional flare grenade version - Tweak script to hopefully reduce occurence of plane not spawning.
**Version 1.12.1 changes** - Voiceover lines integrated into mod. - Reduced fire delay - Fine tuned script timings to sync better with sounds - Added custom explosion effects and sounds: Less fiery impacts, sparks and debris particles added - Added settings holotape to lab container - Textures no longer in ba2: Was causing low-res textures on the A-10
**Version 1.1 changes** - Removed mod requirement. (Still, please endorse the original work by Undivide - Stingray Air Support) - New sounds from, Insurgency Sandstorm, with timing synced with attack and flyby - New firing pattern - fires along straight corridor with minor spread - Missiles replaced in favour of large tracers to simulate 30mm cannon - Removed Smoke Grenade, replaced in favour of the laser designator - Laser designator and ammo can be crafted at Chembench under "A-10 Equipment" - requires finding the stingray recipe as pre-requisite - Reduced visual effect from explosions so it is no longer blindingly bright - Packed into .ba2
Note: New version will remove all A-10 signal flares.
**Credits** Undivide for the original Stingray Air Support Mod Cerruti for the updated plane models New World Interactive for A-10 Sounds Thanks to those who provided their feedback and suggestions
Hello and thank u for this great mod , it has been a while i was looking for a mod like this Is that possible to have an armament system like the original stingray air support which u can choose between different support weapons? Like Maverick or Hellfire and each of them has a specialized effect and power , i'm sure such improvement will crush the all similar mods cause I personally love these types of modern combat mods , and i'm looking forward to this type of creations . . Thank u for your hard work ;)
It could be re-implemented, but I personally removed it because I disliked how the pop up menu interrupts the flow of combat. I could see myself putting it back in the future once my schedule frees up.
Dear friends ! Trial and error methods 7 days. I still got it to work properly! My idea was simple, I wanted to call through A-10 binoculars. My instructions may help those who suffer the same way as me. what you need (this is also the loading order): 1) mod binoculars no matter what version 2) this mod 3)Binoculars FireSupport .2.2.1 4)Binoculars Fire Support Addon - A10 CAS Patch 2.2.0 What's the point? The point is that after you have learned how to create laser ammunition for the A-10, time must pass, you will receive a perk, after that take binoculars and aim at the enemy (a message about the distance to the target must appear) this is important, without this message It obviously won't work for you. Next is a 3-point trading menu. from mod 4 points we need caps. after that everything worked for me. the most important thing is to move away from the a-10 bunker and get the perk. Then everything should go smoothly. Sorry that it was difficult to write, I am writing the text through a translator
How can i increase its damage? I have a scaling mod installed but this mod due to scaling makes the a10 look like a toyplane, gunners survive all 2 runs with minimum spread XD I doubt anyone can survive 2 runs from 30mm no matter how scaled you are.
also you said you can enable ignore los and increase explosions radius but where under explosion subcategory? I see alot of options all from stingray grenade to nukesparklargemetal
233 comments
**Version 1.2 changes**
This will most likely be the last and final version that I will release for this mod. I'll leave the original version in the old files in the case anyone prefers it.
- Dual A-10s for double the action (and destructions)
- New CAS style, from CODMW
- Added new variety of A-10 sounds from CODMW, randomised on each run. More impactful, more terrifying.
Check out the video on the main page for more details.
**Version 1.15 changes**
- Added more variety of brrts and flyby sounds. Each CAS will randomise the sounds used, so each will sound different.
- Added minor explosion sound effects
- Added minor effect details to A-10 (wing trails)
- Changed laser designator fire sound (beep)
- Added optional flare grenade version
- Tweak script to hopefully reduce occurence of plane not spawning.
**Version 1.12.1 changes**
- Voiceover lines integrated into mod.
- Reduced fire delay
- Fine tuned script timings to sync better with sounds
- Added custom explosion effects and sounds: Less fiery impacts, sparks and debris particles added
- Added settings holotape to lab container
- Textures no longer in ba2: Was causing low-res textures on the A-10
**Version 1.1 changes**
- Removed mod requirement. (Still, please endorse the original work by Undivide - Stingray Air Support)
- New sounds from, Insurgency Sandstorm, with timing synced with attack and flyby
- New firing pattern - fires along straight corridor with minor spread
- Missiles replaced in favour of large tracers to simulate 30mm cannon
- Removed Smoke Grenade, replaced in favour of the laser designator
- Laser designator and ammo can be crafted at Chembench under "A-10 Equipment" - requires finding the stingray recipe as pre-requisite
- Reduced visual effect from explosions so it is no longer blindingly bright
- Packed into .ba2
Note: New version will remove all A-10 signal flares.
**Credits**
Undivide for the original Stingray Air Support Mod
Cerruti for the updated plane models
New World Interactive for A-10 Sounds
Thanks to those who provided their feedback and suggestions
Is that possible to have an armament system like the original stingray air support which u can choose between different support weapons?
Like Maverick or Hellfire and each of them has a specialized effect and power , i'm sure such improvement will crush the all similar mods cause
I personally love these types of modern combat mods , and i'm looking forward to this type of creations
.
.
Thank u for your hard work ;)
what you need (this is also the loading order):
1) mod binoculars no matter what version
2) this mod
3)Binoculars FireSupport .2.2.1
4)Binoculars Fire Support Addon - A10 CAS Patch 2.2.0
What's the point? The point is that after you have learned how to create laser ammunition for the A-10, time must pass, you will receive a perk, after that take binoculars and aim at the enemy (a message about the distance to the target must appear) this is important, without this message It obviously won't work for you. Next is a 3-point trading menu. from mod 4 points we need caps. after that everything worked for me. the most important thing is to move away from the a-10 bunker and get the perk. Then everything should go smoothly. Sorry that it was difficult to write, I am writing the text through a translator
LOL I just downed a vertibird with A-10 strike
also you said you can enable ignore los and increase explosions radius but where under explosion subcategory? I see alot of options all from stingray grenade to nukesparklargemetal