0 of 0

File information

Last updated

Original upload

Created by

ZephyrWarrior

Uploaded by

ZephyrWarrior

Virus scan

Safe to use

23 comments

  1. hafidz7102
    hafidz7102
    • member
    • 0 kudos
    Finally! Been looking for this other station to craft. Funny that Bethesda only placed this, bubble turrets, mounted world turrets, and safes as world objects rather than craft ables. Yea I'm on the lookout for craft able safes as well.
  2. EnigManic
    EnigManic
    • premium
    • 29 kudos

    If I place it so the power suit faces forward, I can't access the craft menu.
    1. deathdealer32
      deathdealer32
      • premium
      • 2 kudos
      Make sure you have enough space behind the station for your character to do the animation for using the station.
  3. Skalathrax
    Skalathrax
    • member
    • 0 kudos
    I seem to be having a really odd problem. Whenever i have one of these smaller power armor stations placed, it makes my pip-boy REALLY slow to open, as in, it momentarily freezes the game, or i sometimes have to press it twice. Hell, at one point it would just list "use stimpak" etc at the bottom, without showing the rest of the pipboy. But whenever i store or scrap these stations, the problems dissapear, but resume as soon as i place a single one. What could be the cause?
  4. Halsy
    Halsy
    • member
    • 0 kudos
    Why do so many mod makers not include instructions on how to install their mods? We're not psychic.
    1. ZephyrWarrior
      ZephyrWarrior
      • member
      • 46 kudos
      Because if you download with NMM it automatically installs itself..? Otherwise the esp just goes where all the other ones are. :/
  5. vengeancezero
    vengeancezero
    • premium
    • 1 kudos
    I'm not -entirely- certain that this mod is the cause, however I find myself unable to build power armor frames in Home Base in Diamond City. Wondering if others have a similar issue.
  6. ScifiRai
    ScifiRai
    • member
    • 0 kudos
    I've been having trouble making some mods work and unfortunately this one is on the list. I installed it using NMM but it isnt working for reasons I dont know, am I doing something wrong or missing something?
    1. ZephyrWarrior
      ZephyrWarrior
      • member
      • 46 kudos
      Stupid question, you did tick it off on the load order as well as activating it, right?

      Other than that, I honestly have no idea. :/ Does it work at all or is it like it was never there?
  7. Gidedin
    Gidedin
    • premium
    • 0 kudos
    I probably have something doing that for me already, because I already have that =|
    1. Kanarus
      Kanarus
      • supporter
      • 13 kudos
      Do you use Homemaker or SSEx?
    2. Gidedin
      Gidedin
      • premium
      • 0 kudos
      SSex
    3. Kanarus
      Kanarus
      • supporter
      • 13 kudos
      That would be it SSEx and I believe Homemaker make them both craftable by default.
  8. Gogatsu390
    Gogatsu390
    • premium
    • 0 kudos
    Isn't this just Lapdragon's mod? http://www.nexusmods.com/fallout4/mods/2328/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2328%26preview%3D&pUp=1
    1. Kanarus
      Kanarus
      • supporter
      • 13 kudos
      You do realize there are literally DOZENS of Fallout 4 mods on this site that all do the Exact same thing right? Example, Homemaker and settlement supplies expanded do pretty much the exact same thing.
    2. ZephyrWarrior
      ZephyrWarrior
      • member
      • 46 kudos
      I hadn't seen it, but yes they functionally do the same thing with mild behind the scenes differences. I made this change for my overhaul and just put this up as a standalone.
    3. Gogatsu390
      Gogatsu390
      • premium
      • 0 kudos
      @ ZephyrWarrior Cool was just curious is all.
    4. Gogatsu390
      Gogatsu390
      • premium
      • 0 kudos
      @ Kanarus I do realize that many mods do the same thing, but maybe Zeph made his mod with F4edit while Lap made his with snips. I don't know, that's why we ask questions.
    5. Kanarus
      Kanarus
      • supporter
      • 13 kudos
      Except you didn't ask if this was made with FO4 Edit or Snip. All you did was type a small sentence who's wording implied Zephyr just copied someone else's work.
  9. SlashSgt
    SlashSgt
    • member
    • 1 kudos
    How did you go about adding this model in as a functional craftable workshop item? I have an idea that I'd like to see implement and was wondering what kind of steps would need to be taken do so something like this. Thanks, and great job!
    1. ZephyrWarrior
      ZephyrWarrior
      • member
      • 46 kudos
      The entity already existed (KLEO's Shop & Prydwyn, etc.), I just added the crafting item for it. Was pretty straight forward, which makes me wonder why Bethesda didn't do it in the first place...
  10. cptmorgan1991
    cptmorgan1991
    • member
    • 0 kudos
    Really neat mod, but i would say it is worth the hassle of a manual install, you should try to format it for NM install.
    1. ZephyrWarrior
      ZephyrWarrior
      • member
      • 46 kudos
      I had it set up, I must have forgotten to check the "Set as main NMM file". Fixed.