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jsnider193 - Ragnarr1313 and REB5

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jsnider193

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The Red Hammer double barrel shotgun from the Nexus resource 'RED HAMMER (double-barreled shotgun)' (https://www.nexusmods.com/fallout4/mods/50572) by REB85.

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Red Hammer Shotgun

Version: 0.9.5

Date: 28 March 2021

Author: jsnider193, Ragnarr1313 and REB85

PORT TO XBOX - N/A.  If someone would like to do this they have permission.

1.  Description: Conversion and/or creation of weapons from the Star Wars era.  Will not include light sabers or the E-11 as others have done that for FO4.

2.  Weapons.  The Red Hammer double barrel shotgun from the Nexus resource 'RED HAMMER (double-barreled shotgun)' (https://www.nexusmods.com/fallout4/mods/50572) by REB85.

A classic collectors item richly engraved with the true founders and designed to inflict righteous damage on the capitalist pigs in our midst.
ID = xx000F9A

3. Ammunition:  There are 7 variants of ammunition available for the weapon, which is used will depend on the barrel you have installed for the weapon.

3a. Standard Shell: ID = xx001769 - The weapon starts with this ammunition when found or built.

3b. RAD Shell: ID = xx00176E - Fires 12 radiated pellets at the target.

3c. Inferno Shell: ID = xx00176F - Fires 12 burning pellets at the target.

3d. Grenade Shell: ID = xx001770 - Fires one low level explosive devise at the target.

3e. NUC Shell: ID = xx001774 - Fires one low level Nuclear explosive devise at the target.

3f. Solid Shell: ID = xx001775 - Fires one heavy and dense bullet at the target.

3g. Shock Shell: ID = xx001777 - Fires one charged devise at the target that can shock and stun or kill.

4. Mods:  Initial mods allow to convert the weapon's receivers to cause higher damage or to have special characteristics.  No change to the look based on any of the receiver changes occur.

4a. Grips: Only 2 mods (pistol that it starts with and a full stock) for the grips at this point for the weapon, will cause change to the look for the weapon.

4b. Scopes: At this point the only variant available is a reflex sight.  It is the standard one in the game (will update look to be in synch with the weapon at a later date).

4c. Barrels: Four basic barrels with different ammunition options available.

4c1. Long Barrels: There is one barrel for all of the ammunition types available.  This is the only barrel type that will allow the player to fire the NUC shell.

4c2. Standard Barrels: Six barrels only - does not support the NUC shell.

4c3. Medium Barrels: Six barrels only - does not support the NUC shell.

4c4. Sawed-Off Barrels: Three barrels only (Standard, Grenade and Shock shell).

5. Constructable Weapons:  The ammunition and the base weapon may be built at the Chem Station under the category Red Hammer.

6. Container:  One container may be found sitting on a vehicle mid way between Sanctuary and the Red Rocket gas station.  It is set to not reset so is a once and done item.  In effect the weapon may be obtained early in the game by the player.

7. Plans & Issues: will tweak the look and performance based on user feedback.

7a. Known Issues:  At this point we have identified two.

7a1: Round used by the varied barrel does not change even if the overrides are set in the mod to use the right shell and projectile.

7a2: More a wish in that would like the rounds to be selectable without having to change the barrel for the weapon.  Team does not have the required skill for this so if someone is able to assist us it would be appreciated.

8. Credits: RED85 for the resource here on the FO4 Nexus.  The model of the gun is based on the IZH-43.

9.  Tools ... 
Blender
Noesis
MindTex 2
Nifskope
GIMP
Body Slide/Outfit Studio
paint.net
3D Builder (used to fix mesh issues that sometimes occur when convert in OS)
Substance B2M3

NOTE:  For those that wish to update the weapon without returning to an established workbench location you might consider this portable workbench mod:

https://www.nexusmods.com/fallout4/mods/18262?tab=posts