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42Forty2

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42Forty2

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22 comments

  1. KroksWalansel
    KroksWalansel
    • member
    • 0 kudos
    The mod is good, it's a pity there is no function to scan absolutely everyone as it was when shooting from the original Vit. For example, I see a new guest whom I can recruit, but I can't find out his characteristics until he joins.
  2. AliaFaust
    AliaFaust
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    pls do this for the various glasses. tnx tnx tnx tnx
  3. untmdsprt
    untmdsprt
    • supporter
    • 0 kudos
    Does this work with various sunglasses?
  4. interitus65
    interitus65
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    Hi all, my problem seems to be a bit different than others are having. I have completed Vim and Vigor, and found the West Tek Tactical Optics blueprints, and have both Armorer and Science rank 4. This Mod is installed, plugin is enabled, but still don't see the option at the armorer workbench to add vit-o-matic to my west tek headgear. I tried adding workshop plus and Eff's Patches to see if that helped. Unfortunately, that did not work either. Any ideas on how to get it to show up in my armorer workbench? Thanks in advance.
    1. Soloverde
      Soloverde
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      • 7 kudos
      Make sure the mod is loaded after the main mod
  5. Valthorix
    Valthorix
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    Hey just an FYI but the optics pack was updated yesterday and it was a near total rewrite, this mod won't work on versions 2.0+
    1. wanderer762
      wanderer762
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      It's working in my game as far as I can tell. What issues were you worried about?

      Also, thanks to the author for the mod. Endorsed!
  6. Langy
    Langy
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    Unfortunately, I have to report this doesn't seem to work anymore. You can mod the Optics fine, but when worn it doesn't add the 'Scan' option as an alternate activation method. No idea why; I poked around in the mod and SS2 and can't see any reason why it wouldn't work.

    When the Vit-o-Matic itself is equipped I can scan using the alternate activation method rather than shooting, but it isn't an option when Vit-o-Matic is not equipped and the Optics modded with Vit-o-Matic sensors.
    1. Langy
      Langy
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      I've tracked down why it isn't working - Workshop Plus adds a 'Settler Activation' feature for tracking the items the settler is assigned to. If you disable the Settler Activation feature in the Workshop Plus MCM menu, then the Vit-o-Matic scanning is now available while wearing the Optics.

      I don't understand why equipping the Vit-o-Matic while Workshop Plus's Settler Activation stuff is enabled acts differently than equipping the modded Optics, but for some reason it does.
  7. StefanCP
    StefanCP
    • supporter
    • 11 kudos
    How do you add this effect to headgear? Thanks.
  8. Myrdo
    Myrdo
    • supporter
    • 25 kudos
    check out: https://www.nexusmods.com/fallout4/mods/53606?tab=files, maybe useful...
  9. Praetoriax
    Praetoriax
    • member
    • 1 kudos
    If you use WorkShop Plus from KingGath, make sure to turn off 'Settler Activition' in its options. Else this eyepiece wont work.
    You might wanne place this info on the main page.
  10. spacefiddle
    spacefiddle
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    • 169 kudos
    GREAT GOOGLY MOOGLIES THANK YOU

    Always playing on Survival, and lately I've been using a mod companion so no Lone Wanderer carry bonus to boot x_x
    Edit: hahh, loving the OMOD's text description as well