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HoodieGyaru

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HoodieGyaru

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30 comments

  1. StellarHarbour
    StellarHarbour
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    • 5 kudos
    How to change navmeshes?
    1. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      The navmeshes have already been changed. You just need to install this mod.
  2. fgambler
    fgambler
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    • 125 kudos
    Does it break precombines?
    1. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      It shouldn't since it only changes the navmesh.
    2. fgambler
      fgambler
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      • 125 kudos
      So you also plan to fix the navmesh in the broken house that has the stairs? The NPCs can't go inside the first floor., and they also have a problem in the upper floor when trying to acess the workshop building.
    3. HoodieGyaru
      HoodieGyaru
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      If you are talking about the building with the workshop station and the one next to it, then as far as I know it is working fine even in vanilla. I've even built up to the roof from the second floor of the building with the workshop in it.
    4. fgambler
      fgambler
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      • 125 kudos
      Well that's weird. I'm not using any mod that modifies that area, but still settlers can't go to the upper floor unless I build a stair outside. Is it possible that vanilla navmesh can get broken out of nowhere?
    5. HoodieGyaru
      HoodieGyaru
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      It could be possible that mods like scrap everything might break the navmesh if you move the buildings around but if you are not using any mods like that then I'm not sure what could have happened. Maybe you can try loading a new save, get dogmeat and then coc to Jamaica Plains and see if he can go to the upper floors.
    6. fgambler
      fgambler
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      I don't use scrap mods. But I do use Place Everywhere. I might have selected the whole building by mistake once, but I cancelled the command to move. Not sure if that could have broken the navmesh.
    7. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      That might have broken the navmesh in the current save. Try a new save or load one before you got to Jamaica Plains and test if it is still bugged.
  3. GoldenS
    GoldenS
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    • 8 kudos
    I believe this is now included in the Unofficial Patch (v2.1.3 changelog)
    1. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      Well that is good to know. Thanks for informing me.
    2. zed140
      zed140
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      I'm not sure if this changelog work really well, I continue to have nav problem in vanilla croup manor and jamaica
      When I add beds in many manor interior area, the settlers won't use them. Attempting to send piper to a bed and she refuse it. When the bed is outdoor, she accept to sleep.
    3. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      You should bring it up in the UFO4P page as I can't help you with what that mod changes. 
  4. c0c0c0
    c0c0c0
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    • 35 kudos
    This should really be part of the Unofficial Patch. But thanks for the ESL!
    1. Glitchfinder
      Glitchfinder
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      It should be, which is why I offered up my own mod that does the same thing as this one back in 2017. Somehow, it never got added in.
    2. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      It definitely should be, at least just the stair fix. If someone would help report this bug to their bugtracker it would be very helpful.
    3. Glitchfinder
      Glitchfinder
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      I added it to their tracker yesterday, with a direct link to both this and my plugins and a short description of the issue. I'd talked to Arthmoor about the issue in the past, but it never wound up on the tracker.
    4. HoodieGyaru
      HoodieGyaru
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      Oh thanks for informing me. Hopefully it does get added to the UFO4P. Also I did not realize another mod that that does the same thing already exists. I should have checked first before posting this mod. 
    5. Glitchfinder
      Glitchfinder
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      Got a status update on the issue I filed on their tracker. It's been closed as fixed, which means that they're going to roll out an update to the patch that addresses this problem in fairly short order.
  5. MgSolidus
    MgSolidus
    • member
    • 6 kudos
    Fixed.
  6. Ragnarok101
    Ragnarok101
    • member
    • 4 kudos
    Would this work with Clean and Simple?
    1. HoodieGyaru
      HoodieGyaru
      • supporter
      • 10 kudos
      It seems that mod heavily edits Jamaica Plain and as such I would assume the author would have generated new navmeshes for it, which makes it incompatible with my mod. If you want to check yourself, you can use FO4Edit to check any conflicts after loading both mods.
  7. Yseraboy
    Yseraboy
    • supporter
    • 8 kudos
    Nice.

    Great use of the video to explain the problem, and how your fix resolves it.
    1. HoodieGyaru
      HoodieGyaru
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      • 10 kudos
      Thanks. I explicitly made the video to actually show what my mod fixes as the pictures that I uploaded can only be understood by mod authors who have worked with editing navmeshes.
  8. BlasterMasterCaster
    BlasterMasterCaster
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    "This file has the extra fixes in addition to fixing the broken NPC pathing for the stairs."

    I wonder what those fixes are. Are they also navmesh fixes too or completely unrelated?
    1. HoodieGyaru
      HoodieGyaru
      • supporter
      • 10 kudos
      The extra fixes coaxs the NPCs to cut through the settlement instead of around it whenever they have to cut through. I also added the missing navmesh in the small bushy area between the carpark and the house. NPCs wouldn't walk there by themselves as there's nothing there but they can if they need to.

      I have already described what it does in the description but I suppose it's in one big paragraph that most people have overlooked it. I'll edit the description to be more clear.
    2. BlasterMasterCaster
      BlasterMasterCaster
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      Oh, thank you for clarifying. I read the description but I understood that the navmesh fix resulted in what now I understand is part of the optional, extra version.

      The extra version is the way to go then. lol Thanks!
  9. Centerman
    Centerman
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    • 34 kudos
    Thank you for this esl.
  10. AtomicTEM
    AtomicTEM
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    • 144 kudos
    Nice.