For the nuka workbench there is - I´d just have to download the game files again. For the creation club content - no. I don´t own most CC content, so i don´t have access to the files. Also I don´t know why CC floors should use different snap points, so technically these should work with my existing mod too.
Cyntharis didn't say Nuka-world, it was Nuka. So, probably the Nuka mixers? I'll just be glad if items like ammo boxes, suitcases, and the like would rest on furniture instead of going right through them to the floor!
Those are Nuka-World objects to my knowledge. I´ll get on it anyway soon. As for the objects you mentioned, those are decorations. This mod focuses on furniture. I may create a mod for decorations in the far future, but this would be an extreme workload to take on, since you have to edit every object in relation to their intended counterpart. (Say a table to every possible object you could place on it.) For now, I want to edit only furniture in order of functionality to snap to floors and walls.
Also please note I only recently picked this back up after YEARS. And only now I´m getting to the main part of the mod.
Think you could add in the creature cages potentially? Not all of them snap and I would like to snap some to conveyor belts for automation purposes. Also snapping them together with each other could be a really good space saver for anybody doing a beast coliseum like I want to try and do. (Edited to correct spelling mistakes due to bugging keyboard.)
Hmmm, if you could message me what you had in mind in more detail, i might look into it. Has been a while since i touched the game, guess i could get back to it
So you said about suggestions, it just so happens I was recently thinking how it would be cool if chairs would snap around tables and and stools would snap infront of bar counters, and other logical examples.
It functions this way in The Sims 4 and would mean you could easily place them neatly at a distance that doesn't make NPC's clip through the table when they are in the sit down animation.
I'm currently trying to make some DLC objects, like Powerarmor Displays, work. No matter what I do the game reverts back to the original meshes... Once I figure this out, this will be high up in my list. Will need a lot of tial and error with the animation and clipping I think.
That would be nice, but I have No Idea how. Will Look into it tomorrow. Installation ist still fairly simple, since you only need to drag-drop the extracted folder into the Data folder of your Fallout installation.
Thanks! I first learned working with Nifskope like 3 hours ago, still trying to figure out where all the meshes are hidden in the game files xD But I absolutely WILL add more to this page.
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For the creation club content - no. I don´t own most CC content, so i don´t have access to the files. Also I don´t know why CC floors should use different snap points, so technically these should work with my existing mod too.
I'll just be glad if items like ammo boxes, suitcases, and the like would rest on furniture instead of going right through them to the floor!
As for the objects you mentioned, those are decorations. This mod focuses on furniture.
I may create a mod for decorations in the far future, but this would be an extreme workload to take on, since you have to edit every object in relation to their intended counterpart. (Say a table to every possible object you could place on it.)
For now, I want to edit only furniture in order of functionality to snap to floors and walls.
Also please note I only recently picked this back up after YEARS. And only now I´m getting to the main part of the mod.
If you wanna do it yourself, hit me up.
(Edited to correct spelling mistakes due to bugging keyboard.)
It functions this way in The Sims 4 and would mean you could easily place them neatly at a distance that doesn't make NPC's clip through the table when they are in the sit down animation.
Once I figure this out, this will be high up in my list. Will need a lot of tial and error with the animation and clipping I think.
Installation ist still fairly simple, since you only need to drag-drop the extracted folder into the Data folder of your Fallout installation.
But I absolutely WILL add more to this page.