Yes and no. Generally, it's okay to try having different mods inject creatures into leveled lists. But often it's recommended to make a patch because they can touch particular actors that they both share in common, so it'll conflict.
MM for the most part is hand placed unique spawns, not much LL injection. But i'd say use H.E.M at your own risk. When i mixed these badboys in i very rarely saw them aside from the Mirelurk family spawns.
If your taking suggestions I would like to see some variants of the zergling and hydra that resemble the brood war cinematic art style. When I saw how you used the fog crawler skeleton to make the hydra it inspired me to try and work on some of my own stuff in blender. I made a pretty cool hydra model but making the textures and actually getting it into the game is pretty difficult even with YouTube tutorials.
I have been playing for a few hours now and I haven't found any of the modded creatures they are in the console but aren't showing up is there a minimum level or did I do something wrong?
Game sometimes freezes solid when first encountering a Hydralisk. Happened the first time with the ambush mirelurk hunter spawn near the racetrack. The second time in The Glowing Sea. Bricks the game when their projectile attack hits. Weird, it's only when the Hydralisks use the attack, never had it with the Hydraclaws.
Great mod btw, been using it since it dropped, made a sockpuppet and endorsed it again, just makes me sad I may have to disable that attack.
Edit: I got the freeze to happen repeatedly. It IS the Hydralisk's Spike attack, for some reason the Hyrdaclaw version works fine. Armor effects were not the problem, a test in the buff confirmed it. So in Xedit I removing the 3 affected Hydralisk 's weapons & ammo, and that solved the issue. Weird.
This looks awesome, I read another comment on another mod and found this one thanks to them. My Commonwealth will look like Hell on Earth with all these creature mods. I do want to ask will you be making the actual hybrids, Hybrid Reaver and Destroyer? If so they should be hostile to everything including the regular zerg.
WOW this is amazing. I just changed the true storms leveld list in to a swarm of zerg from your mod. so every time a rad storm happens the zerg swarm attacks.
GREAT WORK. GREAT WORK!
but i miss the screech from the mutalisk , and how about overlords? just for deko? or spawning zergs ... looking forward your GREAT work. thx.
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Well did Mutalisk, Hydralisk, and Lurker.
Battle Cruiser Dark Horse (Starcraft Inspired) https://www.nexusmods.com/fallout4/mods/57055
Hybrid Evolution Armory
https://www.nexusmods.com/fallout4/mods/53313
Hybrid Evolution Monsters
https://www.nexusmods.com/fallout4/mods/50716
Hybrid Evolution Workshop
https://www.nexusmods.com/fallout4/mods/53417
MM for the most part is hand placed unique spawns, not much LL injection. But i'd say use H.E.M at your own risk. When i mixed these badboys in i very rarely saw them aside from the Mirelurk family spawns.
Great mod btw, been using it since it dropped, made a sockpuppet and endorsed it again, just makes me sad I may have to disable that attack.
Edit: I got the freeze to happen repeatedly. It IS the Hydralisk's Spike attack, for some reason the Hyrdaclaw version works fine. Armor effects were not the problem, a test in the buff confirmed it. So in Xedit I removing the 3 affected Hydralisk 's weapons & ammo, and that solved the issue. Weird.
GREAT WORK. GREAT WORK!
but i miss the screech from the mutalisk , and how about overlords? just for deko? or spawning zergs ... looking forward your GREAT work. thx.