Loving this mod. Fits right in! Also, if you find yourself scratching your head at all the clipping when your character moves, try to use the "za" options in the bodyslide to remove the clipping issues.
Would you be able to add a long-sleeve version of the worn tan overalls? I looked through the spawn commands and images on here and only found a short sleeve variant
Was browsing through the plugin contents ahead of merging this into a larger clothing file I use and saw it adds a .44 and some blood puddles, moves some mist items around in the South Boston Police Department - just was curious if these were intended changes, or leftover edits from something else?
Ok. Sorry if I stepped on someone's toes. I will try my best next time to shut up and notharass mod authors in to finishing their mods before time/death catches up with them for whatever reasons (because you never know when it grim reaper swings by and your favorite mod never gets fixed/updated). I don't want to be rude but, how is this deal sound to you?
"Blocked Interactions - You have been blocked from interacting with this mod page." I'm so sorry. I have mental issues and things just got out of control. Mainly anger/rage management issues (did not have the funds to buy medicine those days). Wish it wouldn't have gotten to this point. Love your mods and sorry for being pushy. Wish you the best.
I don't understand why people think they can talk to me that way and demand things. Like I said in my earlier comment, I've been in medic school this last year which is an extremely time consuming and rigorous program and haven't had time to even see my family barely, let alone update a mod just because he asked me too. I've blocked him from my content. If you're not going to be respectful, there's no place for that here.
Know this is an old post, but someone might get some use out of the info.
1. Open the mod in XEdit (if you're adding mods to a Beth game you should have XEdit downloaded, excluding consoles ofc). 2. Copy the armor record as an overwrite into a new mod. 3. Go to the keyword section within the armor record (right pane). 4. Add "ma_Railroad_ClothingArmor [KYWD:0020DE40]" for railroad armor weaves 4.1 Also add"ap_Legendary [KYWD:001E32C8]" for a legendary slot (for general compatibility with mods that allow you to craft legendaries etc). Not necessary though. 5. Repeat steps 2-4.1 with all armor records you want to add ballistic weave and/or legendary slots to. 6. Optional; Click on your mod, navigate in the right pane to record flags, click (maybe twice?) to open the submenu and check ESL (if you did this correctly your patch only modifies master records and as such doesn't need to be compacted). Now your patch doesn't take up load space. 6.1 If XEdit throws an error most likely you incorrectly copied the records over so there's a new record (make sure you use overwrite, not new record!), or you tweaked things and added additional records. Compact FormID's by rightclicking the patch (in the left pane) and selecting the option to do so. Should save perfectly fine now. 7. Save your plugin.
Voila. You can now add ballistic weave and legendary slots to any armor in your LO as a patch. If you want to just edit the base mod simply edit the armor records in it (however this will cause you to lose changes when an update occurs, so unless you're directly removing a record or never going to update the mod it's best to utilize a patch).
There's videos of this process on YT, but I don't feel like hunting down links.
67 comments
Also, if you find yourself scratching your head at all the clipping when your character moves, try to use the "za" options in the bodyslide to remove the clipping issues.
Sorry :/
is it safe to flag this as ESL?Ok. Sorry if I stepped on someone's toes. I will try my best next time to shut up and not harass mod authors in to finishing their mods before time/death catches up with them for whatever reasons (because you never know when it grim reaper swings by and your favorite mod never gets fixed/updated). I don't want to be rude but, how is this deal sound to you?
"Blocked Interactions - You have been blocked from interacting with this mod page."I'm so sorry. I have mental issues and things just got out of control. Mainly anger/rage management issues (did not have the funds to buy medicine those days). Wish it wouldn't have gotten to this point. Love your mods and sorry for being pushy. Wish you the best.
I don't understand why people think they can talk to me that way and demand things. Like I said in my earlier comment, I've been in medic school this last year which is an extremely time consuming and rigorous program and haven't had time to even see my family barely, let alone update a mod just because he asked me too. I've blocked him from my content. If you're not going to be respectful, there's no place for that here.
1. Open the mod in XEdit (if you're adding mods to a Beth game you should have XEdit downloaded, excluding consoles ofc).
2. Copy the armor record as an overwrite into a new mod.
3. Go to the keyword section within the armor record (right pane).
4. Add "ma_Railroad_ClothingArmor [KYWD:0020DE40]" for railroad armor weaves
4.1 Also add"ap_Legendary [KYWD:001E32C8]" for a legendary slot (for general compatibility with mods that allow you to craft legendaries etc). Not necessary though.
5. Repeat steps 2-4.1 with all armor records you want to add ballistic weave and/or legendary slots to.
6. Optional; Click on your mod, navigate in the right pane to record flags, click (maybe twice?) to open the submenu and check ESL (if you did this correctly your patch only modifies master records and as such doesn't need to be compacted). Now your patch doesn't take up load space.
6.1 If XEdit throws an error most likely you incorrectly copied the records over so there's a new record (make sure you use overwrite, not new record!), or you tweaked things and added additional records. Compact FormID's by rightclicking the patch (in the left pane) and selecting the option to do so. Should save perfectly fine now.
7. Save your plugin.
Voila. You can now add ballistic weave and legendary slots to any armor in your LO as a patch. If you want to just edit the base mod simply edit the armor records in it (however this will cause you to lose changes when an update occurs, so unless you're directly removing a record or never going to update the mod it's best to utilize a patch).
There's videos of this process on YT, but I don't feel like hunting down links.