Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

norespawns

Uploaded by

norespawns

Virus scan

Safe to use

25 comments

  1. topz
    topz
    • supporter
    • 1 kudos
    I created a version without changes in cells other than the home plate itself. If the author allows, I will share.
    1. Jokubs
      Jokubs
      • member
      • 0 kudos
      Please, do share
  2. Stenny316
    Stenny316
    • member
    • 2 kudos
    Of all the home plate overhauls, this mod hits the sweet spot between being Vanilla++ without becoming "too much." 
    I've had the bethnet version of this mod as a permanent fixture of my load order for some time now, I only downloaded this version to enable the endorse button. So, Endorsed!

    PS, for anybody who plays FROST.
    The Fenway Park has not yet become Diamond City so technically Home Plate does not exist. However, there is a mod called Frost Official Updates (Redux) by Redawt https://www.nexusmods.com/fallout4/mods/65485 
    Among many quality of life updates, it adds a bunker to the ruins of a house (I won't spoil the location) that uses the Home Plate internal cell. The doors are removed and you use the access hatch to get in and out.

    These two mods work extremely well together. "Screw the subway, i'm living here now."
  3. november25
    november25
    • member
    • 0 kudos
    For some reason, the vault 111 elevator and gate dissapears when this mod is activated. It returns when I deactivate it. No biggie I guess just curious to why it has nothing to do with that particular cell as far as Im concerned.

    EDIT: After cleaning the mod in FO4Edit, elevator works again and mod still seems to work properly.
    1. moopheus
      moopheus
      • supporter
      • 9 kudos
      Same problem here and autocleaning the mod fixed the elevator in Vault 111 as well.

      I love the design. A lot of attention to detail, looks lived in and even a doghouse :) Guess i just found my new player home.

      *edit*

      After looking through the mod in FO4Edit there are a lot of worldspace and cell edits outside of homeplate:

      Switchboard
      Fort Strong
      The Third Rail
      Prydwen Hull
      Dogout Inn
      Concord Museum
      Vault 81
      Railroad HQ
      Institute Bioscience
      Vault 111
      Combat Zone
      Sanctuary Exterior
      Atom Cats Garage
      Diamond City

      Is this intentional?
    2. lbaines
      lbaines
      • supporter
      • 1 kudos
      Can you send me the cleaned version? I don't know how to clean a mod.
    3. SkullCrusherBR
      SkullCrusherBR
      • member
      • 0 kudos
      can you share the cleaned version? or how you cleaned it
    4. streetyson
      streetyson
      • member
      • 116 kudos
      I just tested this and can confirm the lift in Vault 111 disappears once this mod is active. And it isn't a mod-conflict as this was on a vanilla loadout. The exit process still functions after you are asked if you want to change your character, and you ride up as if on an elevator - but this elevator is indeed made invisible. I have now reported this as a bug.

      And given the other reported cell edits and who knows what changes they might impart, this is too worrying for anyone considering this mod. So please, norespawns, moopheus or someone else, upload a cleaned version!
    5. NordicRaiderX
      NordicRaiderX
      • premium
      • 19 kudos
      How this hasnt been addressed is beyond me
    6. streetyson
      streetyson
      • member
      • 116 kudos
      Sadly, when I reported it I got somewhat blown off because the modder clearly hadn't bothered to read any of the comments here.
    7. fraquar
      fraquar
      • member
      • 21 kudos
      Use the QuickAutoClean feature of FO4Edit on this mod. 
      Ex.  If you use Mod Organizer 2 select the Modify Executables icon and add FO4EditQuickAutoClean.exe
      Then run it through MO2 and select this mod.
      Have no earthly idea how that works with Vortex, have never used it and never will.

      That gets rid of the Vault 111 elevator issue.

      If you use PRP, this has to go after PRP or you need to make a patch to make the two play nice together - which is the case with any Home Plate mod.
  4. fumino
    fumino
    • member
    • 10 kudos
    Such a cozy home, looking forward to a clean version. :)
  5. lucannocore
    lucannocore
    • member
    • 0 kudos
    Could you make a player settlement for the brotherhood of steel base in the airport ? Your mods are amazing
  6. Balthromaww
    Balthromaww
    • member
    • 0 kudos
    I'm a bit stupid, how do you use this?

    Nevermind, I fixed it.
  7. norespawns
    norespawns
    • premium
    • 186 kudos
    I had missed a lot of these updates - very odd re-the elevator, as it works for me. I'll clean the mod in FOEdit later and update. 
    1. Enriador
      Enriador
      • member
      • 1 kudos
      Do update the Xbox version when you are done! The mod is brilliant.
  8. justcallmedots
    justcallmedots
    • supporter
    • 24 kudos
    wish this was a TS blueprint instead.. looks soo cool!
  9. GlennCroft
    GlennCroft
    • premium
    • 73 kudos
    Absolutely love this mod. You knock it out of the park mate. Just encounter 2 super minor details, a bowl clipping at the floor on the kitchen area, removed by console, and the manequin next to the gun crafting table, position z should be 64.50 I think, be cause the base flickers. Lol, just 2 stupid details. Endorsed and kudos!
  10. Kravik
    Kravik
    • premium
    • 8 kudos
    I've been using Aloots home plate for so long, I thought I'd give this a go for a change.  Damn am I impressed.  It just feels so natural in the world but there are so many tiny details that just make it more better.  Somehow, I don't see this being replaced any time soon, if at all.  Thank you norespawns, this is a really awesome mod.