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87 comments

  1. charlesdoromal
    charlesdoromal
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    Patch Released for Enclave Resurgent by Clue Giver. Will equip all Enclave Power Armored Troops with the Classic APA. Show some love to Clue Giver and download and install he's awesome Enclave Quest Mod. https://www.nexusmods.com/fallout4/mods/21009
  2. charlesdoromal
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    The optional patch for Paladin Danse has been released, He will now wear the Classic APA after Blind Betrayal. Just make sure to install the patch before said quest or at least before the last dialogue with Maxon to complete the quest, it will now spawn if installed after.
  3. charlesdoromal
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    Was playing around with the Chosen One Armor and got it wrecked a little, so I decided to have it repaired at the PA station. Lo and behold the armor can't be repaired. The fix is now finished and will upload it now.  You can install the new file with your existing save and will not mess anything, the fix was just minor anyway. Can't believe I missed this one.

    Edit:

    A new version of the main file has been uploaded just uninstall the old one and install this instead. (Version 1.1)
  4. Wargazm
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    If I wanted to export this armor into a pose holding a gun for 3d printing, does anyone know the easiest way?
  5. ironbrotherhood
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    To anyone having issues with parts not appearing, after equipping armor on to a frame and arms or legs not displaying. try exiting the game and loading back in :D
  6. EvilSackyboy
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    Do i need to install the main file for this and the x-01 replacement? or just one?
  7. oldstockyt
    oldstockyt
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    How do I install the replacer it seems to not be working
     
    1. mattdeg
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      Did you ever figure it out? I'm using MO2, and it seems to also not be working for me.
    2. oldstockyt
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      i figured out this mod isnt actually a true replacer it just replaces the already existing pieces of x01 which means you can still spawn in x01 if you use the x01 form id i made a proper replacer in fo4 edit 
    3. mattdeg
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      So are you saying that if I spawn in some armor pieces, I will get the vanilla ones, and that this mod will only replace ones that have already spawned on a frame before I installed this mod? If so that's unfortunate. Any tips on making my own replacer with fo4edit?
    4. oldstockyt
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      yes that is what will happen i could walk you through on how to fully replace x01
    5. mattdeg
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      That would be much appreciated!
    6. oldstockyt
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      make sure you have classic apa downloaded

      ok so first boot up fo4 edit and search up CAPA.esp and click the plus sign next to it then click on the armor plus sign and click on the armor_power_capa_armleft [DONT EDIT THE CHOSEN ONE SET ] go to the editor id on the right and change the name to Armor_Power_X01_ArmLeft and then go to left and click on the form id and change it to 00154AC3 do the rest with the text below 

      rename the left arm to Armor_Power_X01_ArmLeft and change the form id to 00154AC3
      rename the right arm to Armor_Power_X01_ArmRight and change the form id to 00154AC4 
      rename the helmet to Armor_Power_X01_Helm and change the form id to 00154AC5
      rename the left leg to Armor_Power_X01_LegLeft and change the form id to 00154AC6
      rename the right leg to Armor_Power_X01_LegRight and change the form id 00154AC7
      rename the torso to Armor_Power_X01_Torso and change the form id 00154AC8 

      Click save and ok if using vortex MM deploy your mod and if it says save new changes click ok i would recommend doing this on a new play through not required but some pieces of armor spawning x01 delete the armor pieces some not all. This replaces x01 entirely the only place i noticed x01 still existing is in the South Boston military checkpoint but thats only on a already existing save. I started a new playthrough and the x01 suit at South Boston military checkpoint was replaced with apa this also deletes danse's power armor after blind betrayal again only when using a existing save. Lastly this does not replace quantum x01 i would recommend grabbing Quantum is gone-tum it replaces the quantum x01 with nuka t51 https://www.nexusmods.com/fallout4/mods/53328 im currently trying to figure out how to mod and replace the quantum x01 with quantum t51. 

      i hope this helps if you get confused i might make a video to explain on how to replace it 
    7. mattdeg
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      It works flawlessly. I really appreciate you took the time to write that out. Thanks!
    8. oldstockyt
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      Awesome if you have any issues just let me know.
    9. puchpointes
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      Hello!
      Tried following the steps and didn't have any issues...BUT:
      The X01 doesn't change for the APA when worn or put on a PA skeleton, but it DOES however change in the inventory menu. 

      NOTE:
      I changed the data in fo4edit BEFORE downloading the Replacer to Vortex.
      When hitting <Deploy Mods> after changing CAPA.esp Vortex told me that the file i changed was the CAPA Redux 1.1. Hence, I'm unsure whether I did this right or it should have been changed in the Main CAPA file (at the moment i suppose i did this right because i could only find one file named CAPA.esp which complied with your description.



      Help would be greatly appreciated!
      Thanks in advance for your effort!
    10. oldstockyt
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      I would recommend not installing this mod for a replacer, only download it if you want the stat changes made to the armor, but I myself made a replacer. You can check it out on my profile to fix what you did in Fo4Edit. Just uninstall the classic apa in Vortex and reinstall it, and download my replacer if you want, of course. :)
    11. TheCour1er
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      https://www.nexusmods.com/fallout4/mods/82422

      This mod works great as a replacer... even compatible with AR2
      Edit: Just realized it's your mod LOLLL
  8. JuiceManWithAGun
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    Hey is the X-01 replacer compatible with this mod? Just wanna know cause I prefer the older fallout APA over the new one
    1. oldstockyt
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       figured out this mod isnt actually a true replacer it just replaces the already existing pieces of x01 which means you can still spawn in x01 if you use the x01 form id i made a proper replacer in fo4 edit
  9. Erc333
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    Is the item "Single Enclave Helmet" supposed to be equipable on the person, and not on the power armor frame? Or is the fact that I bought it from a vendor before applying the Redux patch you made preventing it from being fixed?
  10. Noon98
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    Great mod.
    I love this PA, but in-game implementation in the original mod was hilariously bad.
    My only gripe is that the chosen one power armor is way too easy to obtain, it should be basically an end game reward or at least a little bit more difficult to get than it currently is, also lore wise it makes no sense, as it is, it just appeared on the other side of the country one day with absolutely no explanation, even just a simple note or a terminal would have gone a long way.
    Still, I think this is basically a required mod if you're planning to use CAPA.
  11. ChrisUSMC
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    Does the mod not work with the Enclave mod America Rising? 
  12. criana24
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    Hi sir.
    I am from ps4. 
    And i noticed that your mods have like priority improve power armor .
    Ideas that i had was a bout power armor which i think that can be better because is too easy replace the rest with a x01 power armor but i wanted to give more use to the rest so  i had ideas like :
    unlock strange cap of power armor because when you have strengh 10 and use power armor your strengh dont increase so much or nothing so remove that cap to have more benefits of a power armor would be good and increase alot the carry weight of this because is really strange that a super advanced technologic armor which let you carry a bodies bigger than you and give you super streng dont let you carry more items than a deep pocket legendary armor.
    Raider power : This power armor have low durability but is cheap to repair so we can add extra effect to chems like extra time and duplicate effects and become inmune to addictions when you have the set of raider power armor like reference to raiders and addictions to chems.
    T45: This power armor dont have a jet pack and have low durability too so we can add a higher jump , more damage with pain train and more damage with mele weapon.
    T51: i think that a way to give relevant to this power armor would be increase the damage in silenced weapons , harder be found, be the power armor with more carry weight like a reference to the story of this armor which was used in winter mission so was necesary carry a lot provisions like food and another things to survive to a mission like that.
    t-60: reduce the use of fusion core and jet pack dont consume so much AP like another power armor also increaase damage in energy weapon using this armor because this armor was created to improve more characteristic for a direct combat by BOS and reducing some characterist of old models.
    x01: This power armor can be a top tier but that dont mean that it cant be improved. I had the idea about to give this power armor a better range of his lamp, more damage in the impact land because this armor maybe have more durability and defense but at same time it is heavier than another power armors so a stronger impact from your power armor after jump of a tower or flying with your jetpck can give more use to that characteristic, another things can be less vats cost while use this power armor because this power armor was created for immprove skills of enclave soldiers.
    overboss power armor: a combination of t45 and raider power armor benefits because it dont have jetpack yet.
    I really would apreciate that you can consider my ideas.
    Ty for your time.
  13. teaman78
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    This mod fixes the missing arms, thanks for making this mod.
    Idk how to actually fix it without this so damn.