The 1st person animation, vast attachments, and skins are major plus for this mod. It's a shame about the lack of custom third person animation for PA and during grenade/mine throws and npcs firing from cover which break up the gun. I tried changing the third person PA animation records to use vanilla 10mm pistol animations, but the folded/unfolded stock still gets messed up (all other attachment are fine at least). The fix for the leveled list patch is still a must have and I also recommend merging the modcol addition from here.
I'm not sure that I came for the right time but... That's the answer: it depends of what type of receiver do you use. If it's automatic receiver game count this as a automatic weapon and it will use a Commando perk. Otherwise u will need a Rifleman perk to increase damage of the weapon
i don't say this often, but holy s#*! mate this has gotta be my favorite gun mod for f4, i don't say this often but not only did you take the assets from just the right game, it just feels like it belongs in the world, from one modder to another, good job mate!
Maybe late, but in the picture https://staticdelivery.nexusmods.com/mods/1151/images/50570/50570-1614980178-1125831601.png by arcades what gloves is he using?
Please help. My Uzi is missing textures and is purple. I don't have any mod conflicts and installed the mod and the update as you said in the files section.
The real-world Uzi also originally entered service in the early 50's. This means it existed before the accepted timeline divergence, and well before the 1990 cutoff for lore-friendly (if not entirely canon) weapons established by the inclusion of the FN P90 in Fallout 2.
It makes sense to have modernish guns if New Vegas and Tactics were any indication. Hell, 1 and 2 had Desert Eagles, HK CAWs, and other guns that wouldn't be that commonplace IRL.
Yeah, as long as one avoids plastic and maybe modern sights (I'd say they don't fit, but vanilla F4 burnt that bridge) the Uzi fits pretty much perfectly.
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