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Subleader100

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  1. Subleader100
    Subleader100
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    Last update fixes the ammo used by NPCs.
  2. nukagobbler
    nukagobbler
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    The 1st person animation, vast attachments, and skins are major plus for this mod. It's a shame about the lack of custom third person animation for PA and during grenade/mine throws and npcs firing from cover which break up the gun. I tried changing the third person PA animation records to use vanilla 10mm pistol animations, but the folded/unfolded stock still gets messed up (all other attachment are fine at least). The fix for the leveled list patch is still a must have and I also recommend merging the modcol addition from here.
  3. oldwolf1337
    oldwolf1337
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    does this count as a pistol or a long gun? not rly sure with these tiny smgs
    1. somebody please answer this and why does no mod author list this in the description for pcc's etc xD
    2. Efim17
      Efim17
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      I'm not sure that I came for the right time but... That's the answer: it depends of what type of receiver do you use. If it's automatic receiver game count this as a automatic weapon and it will use a Commando perk. Otherwise u will need a Rifleman perk to increase damage of the weapon
  4. KratosSon1
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    I heard this was incompatible with the Uzi from Miami Misadventures mod, is that true?
  5. sqarex5292
    sqarex5292
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    i don't say this often, but holy s#*! mate this has gotta be my favorite gun mod for f4, i don't say this often but not only did you take the assets from just the right game, it just feels like it belongs in the world, from one modder to another, good job mate!
  6. codgod99
    codgod99
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    Is it safe to add this mid playthrough? I'm level 13.
  7. Higher1
    Higher1
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    Guys, is there any mod to replace the animation grande throw to this used in this gun?
  8. xlghostlx
    xlghostlx
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    Maybe late, but in the picture https://staticdelivery.nexusmods.com/mods/1151/images/50570/50570-1614980178-1125831601.png by arcades what gloves is he using?
  9. gwrath536
    gwrath536
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    I installed the ammo fix update but my raiders are still spawning with 9.19mm parabellum ammo 
    1. gwrath536
      gwrath536
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      I have other weapon mods, but no mod adding ammo. 
    2. asddap6969
      asddap6969
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      Have you found the fix yet?
  10. MikeMathes
    MikeMathes
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    Please help.  My Uzi is missing textures and is purple.   I don't have any mod conflicts and installed the mod and the update as you said in the files section. 
    1. billyjean0626
      billyjean0626
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      hy un parche para eso esta ahi xd
  11. Edd729
    Edd729
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    Depends on what you think of Fallout Tactics but it's Lore-friendly because of that for anyone wondering.
    1. ArthAnsgar
      ArthAnsgar
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      The real-world Uzi also originally entered service in the early 50's. This means it existed before the accepted timeline divergence, and well before the 1990 cutoff for lore-friendly (if not entirely canon) weapons established by the inclusion of the FN P90 in Fallout 2.
    2. AtticWarrior94
      AtticWarrior94
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      It makes sense to have modernish guns if New Vegas and Tactics were any indication. Hell, 1 and 2 had Desert Eagles, HK CAWs, and other guns that wouldn't be that commonplace IRL.
    3. agiletek
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      Yeah, as long as one avoids plastic and maybe modern sights (I'd say they don't fit, but vanilla F4 burnt that bridge) the Uzi fits pretty much perfectly.