I have updated the mod to 1.3.2. This update should fix issues with scripted hard requirements to F4SE installation. Especially for people who updated F4SE with installed IAF.
Don't forget to fully install the lastest F4SE: https://f4se.silverlock.org/ Scripts folder is hard requirement, don't miss it!
Please let me know in the comments to this sticky post if this update works for you. Or not.
I don't know why, but they don't make food animations, I downloaded it correctly, with F4SE and with MCM you can even see the mod tab in MCM but for some reason there are no animations, and I've tried many things but it doesn't fix it
Yes author hello I really like your mod I hope if you can make a sit down animation yes like those NPCs yes he seems to only trigger the animation when standing which makes me feel weird so I I was hoping if you could make a version where you sit down and eat and drink and still have animations I think that's important
Changing the sound section in the weather section of NACX would solve this problem by changing the type from "thunder" to "default", but i don't think this is a good solution
Sorry new to the game. How does this work? As in does this play after i consume something from within the pip boy inventory? Or do I have to bind it to the slots, and consume that way, in order to see these?
although its not listed on requirements, i am pretty sure it depends on f4SE which atm is beeing updated ( not released on public as of writing this ) . so be patient as to when f4se releases for current (Next Gen update ) of F4
grscorpion Yo ok just loaded up and its working. I have the next gen patch, obviously F4SE isnt updted so i leave it disabled. However, its working. It just works! I dont think it needs F4SE at all maybe idk. But everytime i drink or eat, the anims play. This is awesome!
does this allow you to smoke and other stuff as well? I'm trying to find some good role-playing immersive animations kinda like RDR2 if you know of any please let me know!
I can't get the MCM to work at all cuz I'm doing something wrong, but I don't really care. This mod works just fine, and I'm alright with that. I didn't think it'd be so cool...I thought wrong. Thanks, fellas.
When your pc resources are strained (like when scripts don't run immidiately), animations sometimes take a long while to play. It's extremely bad in big fights when the game is processign a lot of stuff and I am trying to take jet to not die; sometimes it straight up doesn't do anything - I just become thristier and maybe the psycho part of psychojet works, but no animation and no time slowdown. Is there anything I can do about this?
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I have updated the mod to 1.3.2.
This update should fix issues with scripted hard requirements to F4SE installation.
Especially for people who updated F4SE with installed IAF.
Don't forget to fully install the lastest F4SE:
https://f4se.silverlock.org/
Scripts folder is hard requirement, don't miss it!
Please let me know in the comments to this sticky post if this update works for you. Or not.
Otherwise it works great :)
EDIT: COnfirmed with the "RAIN & THUNDER" setting only, all other rains seem to do fine.
This link covers smokables.
The this one does everything else