Thanks for making this mod. It's great for a realistic survival game. Everything works fine although, when sprinting in first person and switching back to third person I noticed the mouth is stuck open. As if the character was yawning. It's a small bug, but I use a gas mask most of the time so I won't notice.
Hey Cursist, is it possible to make a mod similar to Skyrim's Death Expressions for Fallout 4? https://www.nexusmods.com/skyrimspecialedition/mods/28993?tab=posts&BH=0
Hi, thanks for the mod.I noticed that when overloading, when shortness of breath is triggered, the animation does not work. Does the mod not address this aspect?
No, I don't think so. It's a quick half arsed mod that I've made just to see player opening the mouth during sprinting most of the time. It might not work 100% of the time because it's using a script to hook animation events and modify face morph values. Sadly, I don't have time to figure out how to properly setup facial animation to play with the sound effects in ck. I don't think that's even possible with the tools provided. Feel free to extend the mod to cover those aspects. The source is provided :)
I took a look at your script and yu use a timer. That is a cicle. Sure it's small, but at least i use several other script-heavy mods plus mods i've done myself and this adds to it, causing script lag which manifest in dfferent ways and might affect a game in different ways as well (for example not registering some events). If you don't use much script-based mods then sure not a big deal but just something to consider.
The timer is not a cycle its a simple countdown and fire event logic. Yes, the timer countdown is done in a cycle but that's usually a game loop which is used by many other subsystems. Such little things never cause a game lag unless it's heavily abused or the game/engine code is very poorly written.
19 comments
Seriously man you can't see your character breathing while actually playing the game. Unless there is a mod that can make the head rotate like owls.