1926 comments

  1. 0dst0nyx
    0dst0nyx
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    Are you gonna make a see-through scopes patch for this? this is a lovely mod btw, love the barret
    1. NovaFinch
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      I have no intention of making a see through scopes patch, it's not really my thing and I made a bunch of custom overlays instead.

      Anyone is welcome to make and release a patch themselves though.
  2. DankRafft
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    Update: Combined Arms - Weapon Overhaul Project got released. It covers both Combined Arms and the expansion pack and is kind of the continuation of DeathByPewPew's Combined Arms Integration Project, which in turn is the continuation of my Weapon Pack Integration Project.
    1. DankRafft
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      -redundant-
    2. WickedGaming81
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      any reason why ? i guess it doesnt really matter was just curious because was checking for updates in vortex and this mod had a red flag so i uninstalled it altogether
    3. jdkzombie
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      The mod you linked to doesn't exist.
    4. DeathByPewPew
      DeathByPewPew
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      I've released a new version of this project called Combined Arms Integration Project, which covers the weapons from Combined Arms and its official Expansion Pack. Thanks to DankRafft for giving me permission to do this and build it from WPIP. Cheers!
    5. screamstar2004
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      can you do the Russian assault pack? i absolutely despise how the svd uses .308 instead of 7.62x54R
    6. Razmoar
      Razmoar
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      Holy s#*!, thank you. I was looking for a way to change the new ammo back into vanilla.
    7. 7.62x54r and .308 are nearly identical, most weapons that use .308 can use 7.62x54r
    8. Thonythot
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      This is not facts lol
    9. kingyanz1992
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      NO 7.62x54r and .308 are different 7.62x51 NATO is close to .308 the difference is the pressure. the 308 has more pressure than 7.62x51 NATO you can even fire a 7.62x51 NATO in a .308 chambered GUN but not the other way around.
      correct me if I'm wrong
    10. VincentWinstone
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      What yallareallfakeandbroken said is simply just not true, the R in 7.522x54R stands for being rimmed, also the diameter and pressuring on the two are totally different. Now what kingyanz1992 said is actually true and you can indeed shoot 7.62x51 on .308 gun 7.62x51 having lower pressure but as always it's recommended to use the correct ammo for every gun for best results and safety, on the other way around shooting .308 out of 7.62x51 is possible too but not recommended as the pressure is higher and so is diameter a bit so in active use will damage the gun on long run.
  3. dooderek
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    For people who dont like reading or arent computer savy here is a "patch" for Auto Beam and Combined arms incl exp

    https://www.nexusmods.com/fallout4/mods/63658
  4. NovaFinch
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    2K Version by Wartom94 available here: Combined Arms - Modern Weapon Pack - 2K
  5. elpapu99
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    what mod is the armor of the racing suit in the number 18 photo ?
  6. Geministar
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    Note: If you use a weapon replacer mod to replace all miniguns with the M249, Super Mutants can't use these weapons, so they will attack you with their bare fists instead. 
  7. LuisCarlosNobre
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    I'm level 2 right now, no gun nut perk. I tried the first reflex sights available for the AKM and for the Steur Aug, but there's a bug, there is no zoom. The base game 10mm pistol is better than those 2 weapons, that doesn't make sense..
    (Edit) Is there a solution for this bug? Can someone help? Also, I just found a small pistol (m9a1) that does almost the double of the damage than the steur aug(semi-auto). Still level 2 no perks whatsoever. Please help
  8. rosemarycemetery
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    why is this in the fair and balanced category 
    1. WarGravyB
      WarGravyB
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      Because it is?
    2. CentralNYGuy
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      If you think giving players all the free ammo they desire at the chem bench is "fair and balanced" - you and  I must be looking at two different dictionaries in regards to those terms. 
  9. CentralNYGuy
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      Dude, great mod! However, why include a weapons mod with leveled list integration and then add a default option at the chem bench for unlimited free ammo? That seems counterintuitive and undermines the balance that leveled list integration aims to maintain between the player and enemies. At the very least, you could have included a toggle or checkbox during installation for those who want free ammo instead of making it the default.
  10. Geministar
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    Anyone else notice that the SG 550 has significantly less damage than it's 5.56x45mm counterparts?

    I checked in FO4edit and the SG 550's magazines seem to be the culprits, they reduce the damage. Once I removed the 'AttackDamage' property from each of the magazines, they align with the other 5.56 weapons properly.
  11. BjorntheNordman
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    Imo, I don't get the not-lore friendly tag, since almost all of these weapons are actually canon. It's almost as if people have forgotten that the world of Fallout still went through most of real history, and that despite the retro aesthetic it still retains some real life tech. Just a thought.
  12. moonboy42
    moonboy42
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    NM
  13. wayavas
    wayavas
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    Amazing mod, but enemies drop way too much ammo, like raiders with AKM will drop 120 rounds on death, which I think is too much ammo, especially for survival mode, any way to change this? 
    1. NarcoticFishy
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      omg im literally having the same issue! i've been trying to figure out how to lower the ammo drops
    2. JnVbtx
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      same problem here o/
  14. eucli2006
    eucli2006
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    How can I ensure that the NPCs don't have 120 AK bullets? That breaks the game for me.