Fallout 4

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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage may be left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. Brickheadlol
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    yo does this work with the cry of fear sound replacer or is it for this mod
  3. opticcrypt
    opticcrypt
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    Mod is still broken.  Placing mod at the bottom of the list and selecting the version that disables leveled list injection doesnt work.  no matter what, the gun shows up in LL Injection with a broken one most of the time where its supposed to replace the gun.
  4. opticcrypt
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    Some Glock19x are blown up and still have the name "10mm pistol" and still has the original 10mm fire sounds.

    Yes, I installed the "Remove LL Injection scripts" during install.  Yes I started a new game after installing.
    I even went through all mods, deleted them all then reinstalled everything.  I have the replacer at the very bottom of the load order, and I have tried putting the glock base mod above it at the bottom and at the very top. Out of everything I have tried, I still have this issue.  This is the only issue I have.  I can't find any solutions at all.  All I want is to get the mod to work properly.

    I am using MO2 if that matters at all.
    1. opticcrypt
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      It just pisses me off so much that a mod that could be so good, can just be such the waste of bytes that it is.  Just NOTHING helps.
  5. Ecologists
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    can someone just make this for 10mm and pipe pistols alone lmao
    1. cyanide4suicide
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      Lol you can choose just the 10mm and the pipe pistol in the installer
  6. AlexCylShow
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    When I install it instead of a pipe gun, when entering the inventory, it changes (or it already did) the caliber to 10mm instead of .38. How to fix it? I want a glock on a pipe gun pistol with .38.
  7. Akeraux
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    Attention fellow modders.

    If your gun looks all weird, just establish the plugin created by this mod to load AFTER  "TacticalReloadVanilla.esp" via Vortex or your desired mod manager.

    That will fix it.
  8. RayzinNation
    RayzinNation
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    It stopped working with Tactical Reload for some reason. it was working before but now my gun is just disassembled. i placed the replacer at the bottom of my load order behind TR but it didn't work. I placed it after TR and that didn't work. I've used the patch for the glock in both the replacer and the TR repository but like i said, it doesn't work. i don't get how it can just suddenly break like this.
  9. Edgarkid123
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    I guess why the gun broke down is caused by the walking motion replacers, such as girly animations, overwrites the Model information so this make some kinda conflict.
    So sadly i have to delete the walking motion or edit it by myself.... but this is my case, there are many walking running animation replacer so i guess i cannot deal with this kinda problem with all cases.
    1. ErraticFox
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      If you're talking about the gun looking like it's missing pieces, mine is doing this as well but I don't have any walking animations.
  10. gorezbondend
    gorezbondend
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    Is there a way to disable some weapon mods for npc to spawn with? I hate when am fighting a group of raiders and I get blinded by swarm of laser pointers.
    Btw great mod, love it.
  11. sherlockmoriart
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    When I press the esc, everyone's weapons become 0 damage