Hey I uses the latest version, it's works fine, sound are all there, reload sound is working. However I play in survival with equal receives and output damages on player and let me tell you, it's make ALL the Pipe weapons obsolete.
The pipe pistol damage is 14 and that is suppose to be in .38 special, this Smith and Weston .32 revolver deal 22 damages. The fix is to heavily decrease it's ranges, its should be less than the basic Pipe pistol, I manages snipes all across the end of Concord to Preston on the tower with this thing, and make the damages 16 or 18.
That's because it's a much slower weapon than the pipe pistol. It needs higher damage to have a decent DPS. Otherwise it would become obsolete very early. It's not realistic, but well balanced for gameplay.
Does anyone know of a patch to make these spawn only in their .38 variety and not let the .32 ammo spawn? I want the mod but don't want an extra ammo type floating around.
It's because the ammo is lacking a transform preview.
That's easy to fix: using FO4Edit, open the plugin, go to Ammunition, select the item 00DCAmmo32Caliber and add Ammobox [TRNS:0007B9C1] to PTRN - Preview Transform field. Save the plugin and you'll now see the ammo box when you access your inventory.
Thank you for this awesome mod! Now that Point Lookout is released, will this be updated to use the excellent .32 ammo tin and same ammo as the .32 Hunting Rifle without forming two .32 ammo pools? Or are they just two separate ammo entities due to dependencies or general creation kit weirdness?
I just copy-pasted this ammo to the Point Lookout weapons you mentioned, and they work perfectly. ('Ammo' and 'LNAM - NPC Ammo List' lines need to be changed.) Now there is only one .32 ammo type in my game.
not sure if anyones asked this yet, but will a patch for munitons ever be made? I havent tried using this with it installed yet but id assume itll make 2 .32 calibers spawn
Is there any chance you might release this as a standalone mod at some point? What I mean is this mod, but without adding it to level lists, so the only way we can obtain it is crafting it.
is there a unique varient of this gun? just wondering cause sometimes they put in unique versions, sometimes they dont. hard to tell a lot of the time.
just wondering cause i wanna know if i should try to recreate wild bills sidearm or if ill just find it eventually anyway
131 comments
The pipe pistol damage is 14 and that is suppose to be in .38 special, this Smith and Weston .32 revolver deal 22 damages. The fix is to heavily decrease it's ranges, its should be less than the basic Pipe pistol, I manages snipes all across the end of Concord to Preston on the tower with this thing, and make the damages 16 or 18.
Ammobox works well.
That's easy to fix: using FO4Edit, open the plugin, go to Ammunition, select the item 00DCAmmo32Caliber and add Ammobox [TRNS:0007B9C1] to PTRN - Preview Transform field. Save the plugin and you'll now see the ammo box when you access your inventory.
effect: Incendiary
mods: bronze tint, supressor, standard barrel
this gun is freaking everywhere
just wondering cause i wanna know if i should try to recreate wild bills sidearm or if ill just find it eventually anyway