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BlueBox042

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BlueBox042

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10 comments

  1. acwidmer
    acwidmer
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    Your are truly a hero.   Thank you.
    1. BlueBox042
      BlueBox042
      • member
      • 3 kudos
      You're welcome!
  2. acwidmer
    acwidmer
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    • 0 kudos
    :)
  3. Fishout
    Fishout
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    Thank you for this, I don't understand why Bethesda made such an obvious oversight.
  4. PoisonParadise
    PoisonParadise
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    • 83 kudos
    It's probably a better idea to move the CC added locker instead, so no precombines are messed with, and thus no invisible elevators
    1. BlueBox042
      BlueBox042
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      That was going to be the next thing I tried, if remaking the mod didn't work. But I checked in F04Edit to make sure it didn't mess with the elevator. Are you still having the elevator problem? If so let me know and I'll do that.
    2. PoisonParadise
      PoisonParadise
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      • 83 kudos
      Oh no, I havent even tested this in game yet! I just saw someone else post it, and I know the elevator bug comes easily when messing with Vault 111 interior object, beyond JUST adding new things.

      Invisible elevators and invisible dead spouse. Dumb bugs.
    3. BlueBox042
      BlueBox042
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      I exclusively play with the "neighbor of the fridged spouse" option of Alternate Start, I thought that might have been why the spouse was missing. That was a problem for a while but I didn't care particularly.
  5. aditza35
    aditza35
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    • 2 kudos
    Hey Bro,

    Thanks for this fix. 

    I really need to point out to you that your mod might make the Elevator in 111 be invisible, along with the gates. Players can still get out normally, edit, etc.

    Tested out and I'm 99% sure it is this mod that messes with I wrote up. Anyway, be blessed for trying to fix this and stay healthy! 
    1. BlueBox042
      BlueBox042
      • member
      • 3 kudos
      Thanks for letting me know! I didn't notice it in my game but I know that sometimes uploading mods is funky. I'll see what I can do.

      Also, do you mind telling me which one you are using?