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msalaba

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msalaba

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78 comments

  1. PTZar
    PTZar
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    • 2 kudos
    Question does your mod still support the Old Gen of this game?
    1. CruduxCru0
      CruduxCru0
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      I'm on old gen and it works.
    2. msalaba
      msalaba
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      I never updated the mod to NG. I still have OG (163) installed and thus have no way to test if this mod works with NG. From what I understand, most OG mods should work with NG.
  2. justcallmedots
    justcallmedots
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    mod no longer works on NG version of the game. It simply wont load when i do COC qasmoke and I did give it a good 5 minutes wait. the game simply freeze forever with this mod enabled.
  3. Jenpants
    Jenpants
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    is there a way to change the type of bed the single bed plots use? the ones it gives you are too big for my settler houses xD
  4. CruduxCru0
    CruduxCru0
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    Hey, I have a suggestion, could you add an option for the commercial EZ plot with counter. Could you have the option for the asam to be laying on the counter ? When setting up shops in really small spaces (like, say, restored houses at egret tours, I use the rebuild series), having the asam standing in front is a real nuisance.

    Great mod btw, really helps to add vanilla (and mod added) buildings into SS2's system.


    Edit : Nevermind, the new EZ-Plots are perfect.
  5. Griskard
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    Got an issue where building the single via EZ plot option ends up with 2 beds at level 2. The proper bed, and a sleeping bag underneath it. This then counts as 2 beds, but only one home.

    Am I doing something wrong? It leads to a significant mismatch in beds vs houses (which I expect to be a serious issue when max recruitment numbers are linked to beds rather than charisma)
    1. CruduxCru0
      CruduxCru0
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      Happens to me sometimes, especially in settlements where I have lots of people. Usually refreshing the plot fixes the issue right up.
  6. ffnbbq
    ffnbbq
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    Wow, those EZ Spawn things really help with the small spaces in Sanctuary, and even where say, a regular 1x1 bedroom has unused space that you can cram an extra bunkbed in with your mod. I was thinking it was baffling SS2 didn't have smaller interior and smaller than 1x1 plots for spaces inside vanilla buildings.
    1. msalaba
      msalaba
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      I can tell you from experience that building a proper 1x1 building plan is a challenge. Everything cool that you can think of takes up way too much space. I tip my hat to the author of Tiny Living for being able to create such nice building plans in such a small area.

      Anyway, a plot smaller than 1x1 wouldn't be much different than vanilla objects. This moves away from the design philosophy of SS2, so anything smaller would likely not be part of the base mod. In truth, the method for creating the smaller than 1x1 plots in this mod was discovered through a bug in the EZ spawn script. I was wondering why the plot didn't spawn until I realized it did but was VERY small. I had set the `setscale` value to 0.
  7. MockLogic
    MockLogic
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    Are the new markers essentially really small invisible plots a 1x1 (or interior) can be centered on? Basically letting me put your vendor standing plotting them inside a space smaller than an actual interior or 1x1?

    I’d dearly love to put some vendors inside the Starlight Drive In concession stand.
    1. msalaba
      msalaba
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      Q: "Are the new markers essentially really small invisible plots a 1x1 (or interior) can be centered on?"
      A: The commercial EZ Spawn placement helper places a 1/4 sized 1x1 plot. In a crowded area it can be challenging to find when you want to assign a settler. I have dubbed this as the smallest plot in the world.

      Q: "I’d dearly love to put some vendors inside the Starlight Drive In concession stand."
      A: I did just that. I was able to place a counter helper and configure a bar. I'm not usually one to chase immersion, but it was pretty immersive.
    2. MockLogic
      MockLogic
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      Sounds great!

      Here's hoping the FormIDs line up with the previous version when I renumber the ESP for the VR conversion.

      I haven't tried updating a renumbered mod already in use before.

      EDIT: They did not.
    3. msalaba
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      This mod is not easily converted to plugin v0.95 which is required for VR. I use many FormIDs < 0x800.
      The FormIDs do "line up" with previous versions. I just recycled some forms. So the ones that do not line up have been recycled.
    4. MockLogic
      MockLogic
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      Thanks for all your responses. VR conversion/back porting isn’t really something I expect mod authors to support. Helpful to know IDs were recycled.

      It’s not too bad to renumber ids via xedit script using an older version of xedit, but renumbering the new version so the new numbers line up with the previous version I renumbered isn’t so “just working”.

      My plan when I have time, is to remove/change the 3 plots In using already, save, uninstall the old version, save, install the new version, save, and setup new solo plots in the Starlight concession stand.
    5. msalaba
      msalaba
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      I was keeping the FormIDs > 0x800, but one time a couple of updates ago I forgot and I compacted the forms and it started at 0x1.
      My plan when I have time, is to remove/change the 3 plots In using already, save, uninstall the old version, save, install the new version,
      save, and setup new solo plots in the Starlight concession stand.

      Do not do this. This is bad info that has permeated the community. There is no such thing as a clean save. Just a corrupt save, which this method does a good job of creating. As long as all FormIDs still exist in the new plugin you create from the previous version you should have no issues. This is the reason my plugin contains a bunch of "recycleMe" forms. If I remove them, I will likely break existing saves at minimum.

      Make sure to refresh all plots that use my building plans if you update.

      Oh, if you want to release your VR conversion as an addon, that's fine. Just make sure to support it and update when I do. And remove it if you will no longer support it. I'm sure the handful of VR SS2 players would appreciate it.
    6. MockLogic
      MockLogic
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      Well nuts. I’m going to have to put some extra work into converting the new version to match my previous version conversion. Maybe renumbering formids by hand so they match.
  8. MysticRogueGaming
    MysticRogueGaming
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    Yay! So excited for this update!
  9. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    The ASAM sensors look like they are in custom locations, will those move back to default as well or will they stay in place?
    1. msalaba
      msalaba
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      They will relocate as defined by my building plans. If you change to another building plan, its likely they will move back to the default location.
  10. ComZiz
    ComZiz
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    msalaba could you please update the plots so that their beds are counted properly in the settlements?

    I really want to use your 1x1 plots but since the beds aren't counted I'm losing happiness that's why I have your mod but can't ever use those plots.
    1. msalaba
      msalaba
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      Fixed in v1.1.1
    2. ComZiz
      ComZiz
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      YAAY! Thank you so much, going in game right now and will spam everywhere with those plots!
    3. msalaba
      msalaba
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      If you find any issues, let me know. I did a quick and dirty test just to see if they actually added to the workshop HUD bed count.