I never updated the mod to NG. I still have OG (163) installed and thus have no way to test if this mod works with NG. From what I understand, most OG mods should work with NG.
mod no longer works on NG version of the game. It simply wont load when i do COC qasmoke and I did give it a good 5 minutes wait. the game simply freeze forever with this mod enabled.
Hey, I have a suggestion, could you add an option for the commercial EZ plot with counter. Could you have the option for the asam to be laying on the counter ? When setting up shops in really small spaces (like, say, restored houses at egret tours, I use the rebuild series), having the asam standing in front is a real nuisance.
Great mod btw, really helps to add vanilla (and mod added) buildings into SS2's system.
Got an issue where building the single via EZ plot option ends up with 2 beds at level 2. The proper bed, and a sleeping bag underneath it. This then counts as 2 beds, but only one home.
Am I doing something wrong? It leads to a significant mismatch in beds vs houses (which I expect to be a serious issue when max recruitment numbers are linked to beds rather than charisma)
Wow, those EZ Spawn things really help with the small spaces in Sanctuary, and even where say, a regular 1x1 bedroom has unused space that you can cram an extra bunkbed in with your mod. I was thinking it was baffling SS2 didn't have smaller interior and smaller than 1x1 plots for spaces inside vanilla buildings.
I can tell you from experience that building a proper 1x1 building plan is a challenge. Everything cool that you can think of takes up way too much space. I tip my hat to the author of Tiny Living for being able to create such nice building plans in such a small area.
Anyway, a plot smaller than 1x1 wouldn't be much different than vanilla objects. This moves away from the design philosophy of SS2, so anything smaller would likely not be part of the base mod. In truth, the method for creating the smaller than 1x1 plots in this mod was discovered through a bug in the EZ spawn script. I was wondering why the plot didn't spawn until I realized it did but was VERY small. I had set the `setscale` value to 0.
Are the new markers essentially really small invisible plots a 1x1 (or interior) can be centered on? Basically letting me put your vendor standing plotting them inside a space smaller than an actual interior or 1x1?
I’d dearly love to put some vendors inside the Starlight Drive In concession stand.
Q: "Are the new markers essentially really small invisible plots a 1x1 (or interior) can be centered on?" A: The commercial EZ Spawn placement helper places a 1/4 sized 1x1 plot. In a crowded area it can be challenging to find when you want to assign a settler. I have dubbed this as the smallest plot in the world.
Q: "I’d dearly love to put some vendors inside the Starlight Drive In concession stand." A: I did just that. I was able to place a counter helper and configure a bar. I'm not usually one to chase immersion, but it was pretty immersive.
This mod is not easily converted to plugin v0.95 which is required for VR. I use many FormIDs < 0x800. The FormIDs do "line up" with previous versions. I just recycled some forms. So the ones that do not line up have been recycled.
Thanks for all your responses. VR conversion/back porting isn’t really something I expect mod authors to support. Helpful to know IDs were recycled.
It’s not too bad to renumber ids via xedit script using an older version of xedit, but renumbering the new version so the new numbers line up with the previous version I renumbered isn’t so “just working”.
My plan when I have time, is to remove/change the 3 plots In using already, save, uninstall the old version, save, install the new version, save, and setup new solo plots in the Starlight concession stand.
I was keeping the FormIDs > 0x800, but one time a couple of updates ago I forgot and I compacted the forms and it started at 0x1.
My plan when I have time, is to remove/change the 3 plots In using already, save, uninstall the old version, save, install the new version, save, and setup new solo plots in the Starlight concession stand.
Do not do this. This is bad info that has permeated the community. There is no such thing as a clean save. Just a corrupt save, which this method does a good job of creating. As long as all FormIDs still exist in the new plugin you create from the previous version you should have no issues. This is the reason my plugin contains a bunch of "recycleMe" forms. If I remove them, I will likely break existing saves at minimum.
Make sure to refresh all plots that use my building plans if you update.
Oh, if you want to release your VR conversion as an addon, that's fine. Just make sure to support it and update when I do. And remove it if you will no longer support it. I'm sure the handful of VR SS2 players would appreciate it.
Well nuts. I’m going to have to put some extra work into converting the new version to match my previous version conversion. Maybe renumbering formids by hand so they match.
78 comments
Hey, I have a suggestion, could you add an option for the commercial EZ plot with counter. Could you have the option for the asam to be laying on the counter ? When setting up shops in really small spaces (like, say, restored houses at egret tours, I use the rebuild series), having the asam standing in front is a real nuisance.
Great mod btw, really helps to add vanilla (and mod added) buildings into SS2's system.
Edit : Nevermind, the new EZ-Plots are perfect.
Am I doing something wrong? It leads to a significant mismatch in beds vs houses (which I expect to be a serious issue when max recruitment numbers are linked to beds rather than charisma)
Anyway, a plot smaller than 1x1 wouldn't be much different than vanilla objects. This moves away from the design philosophy of SS2, so anything smaller would likely not be part of the base mod. In truth, the method for creating the smaller than 1x1 plots in this mod was discovered through a bug in the EZ spawn script. I was wondering why the plot didn't spawn until I realized it did but was VERY small. I had set the `setscale` value to 0.
Are the new markers essentially really small invisible plots a 1x1 (or interior) can be centered on? Basically letting me put your vendor standing plotting them inside a space smaller than an actual interior or 1x1?
I’d dearly love to put some vendors inside the Starlight Drive In concession stand.
A: The commercial EZ Spawn placement helper places a 1/4 sized 1x1 plot. In a crowded area it can be challenging to find when you want to assign a settler. I have dubbed this as the smallest plot in the world.
Q: "I’d dearly love to put some vendors inside the Starlight Drive In concession stand."
A: I did just that. I was able to place a counter helper and configure a bar. I'm not usually one to chase immersion, but it was pretty immersive.
Here's hoping the FormIDs line up with the previous version when I renumber the ESP for the VR conversion.
I haven't tried updating a renumbered mod already in use before.
EDIT: They did not.
The FormIDs do "line up" with previous versions. I just recycled some forms. So the ones that do not line up have been recycled.
It’s not too bad to renumber ids via xedit script using an older version of xedit, but renumbering the new version so the new numbers line up with the previous version I renumbered isn’t so “just working”.
My plan when I have time, is to remove/change the 3 plots In using already, save, uninstall the old version, save, install the new version, save, and setup new solo plots in the Starlight concession stand.
Do not do this. This is bad info that has permeated the community. There is no such thing as a clean save. Just a corrupt save, which this method does a good job of creating. As long as all FormIDs still exist in the new plugin you create from the previous version you should have no issues. This is the reason my plugin contains a bunch of "recycleMe" forms. If I remove them, I will likely break existing saves at minimum.
Make sure to refresh all plots that use my building plans if you update.
Oh, if you want to release your VR conversion as an addon, that's fine. Just make sure to support it and update when I do. And remove it if you will no longer support it. I'm sure the handful of VR SS2 players would appreciate it.
I really want to use your 1x1 plots but since the beds aren't counted I'm losing happiness that's why I have your mod but can't ever use those plots.