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Maurice Grela - Lisa Smedman

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About this mod

Do you have what it takes to be an Overseer? Are you... S.P.E.C.I.A.L.? This mod features a complete lore-friendly dungeon with several dark twists, challenging tests, and a thought-provoking story. Think you're in the top 5% of all candidates? Give this Vault a playthrough and find out!

Permissions and credits
VaultX was built some time between when Project Safehouse began in 2054 (when the Vaults first began to be constructed by Vault-Tec Corporation) and the Great War of 2077. It was designed to test candidates for the position of Overseer in other Vaults.

VaultX is built as a series of seven concentric sections, nested one inside the other, with an eighth section—the control center—at its core. Each of the seven sections tests a different S.P.E.C.I.A.L. attribute (PC skill). Only by overcoming the challenge can the candidate pass inward into the next section. Only candidates who pass all seven tests and make it into the control center can qualify to become an Overseer.

The Hook:
When Vault X first went into operation, a radio ad was created, inviting candidates to undergo testing to see if they had the right stuff to become a Vault Overseer. That radio ad is still running, and gives the location of Vault X. The ad mentions all of the comforts and perks to be found inside Vault X (unlimited food, drink); in the desolate post-war landscape, Vault X sounds like a place that might be good to explore for supplies, or to hole up.

Manual Install instructions:
  • Unzip the contents of the .Zip
  • drag and drop the ESP, and two BA2 files into ...\steamapps\common\Fallout 4\Data
  • Open fallout 4
  • Open the mod tab and enable the .ESP.

Alternative Install instructions:
  • Download a mod manager of your choice
  • Download Aren't you special
  • Install via your mode via manager

Known mod conflicts
-Enhanced Blood Textures.
-reported issues with the entrance to the test area having texture rips issues (Please report if you experience this in the comments along with your mod stack)

Writer: Lisa Smedman
Game Design: Lisa Smedman, Maurice Grela
Scripting and Creation Kit work: Maurice Grela
Voice actor: Maurice Grela
NRA painting by Karen Lorena Parker

Additional Notes:
This mod was prototyped using Twine by Lisa Smedman.
It can be played here: Aren't You Special by Lisa Smedman (

Special Mentions:
Slevins Chem VFX mod for Guidance on visual effects
Vivian Li for playtesting