I use CBBE and the leather armour that comes with this mod isn't morphed to that. I can't find the meshes anywhere, and I really like the original leather armour from Fallout 3 and NV. What to do?
Does anyone else face the issue of the Automatron DLC being disabled? I removed this mod but it still stated Ada as a disabled companion and the caravan attack by robots don't start as well. Not only that, all signs of the Automatron caravan just disappears. I've uninstalled and deleted the mod and then started a new game but still faced the same issue.
I'm having these issues now and can't figure out why I made 2 new characters, one with and one without the mod, and leveled them to 15. The one with the mod simply dosent get the radio brodcast or the first quet to even apear of the DLC, but the one without starts it fine and dandy
For anyone also wondering this, just open it up in FO4 edit and simply delete the 3 records under workshop. Really really easy. This was really starting to annoy me as well, as it was the first thing I saw every time I opened the settlement menu.
I'm a bit confused as to how to get the quest to activate. The rest of the mod works fine but strangely I can't find any way to make the quest available. It'd be greatly appreciated if anyone could help me with this as a gecko companion would be adorable.
Nevermind, I fixed it. Although, when trying to listen to the distress beacon I can't seem to find a location where it starts connecting and I get the main quest to go further.
Do hatched geckos contribute to Settlements? I would love it if having them around would spawn more eggs every so often, or help guard the settlement. They are too cute to sell...
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should i trust?